958 research outputs found

    SOVEREIGN: An Autonomous Neural System for Incrementally Learning Planned Action Sequences to Navigate Towards a Rewarded Goal

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    How do reactive and planned behaviors interact in real time? How are sequences of such behaviors released at appropriate times during autonomous navigation to realize valued goals? Controllers for both animals and mobile robots, or animats, need reactive mechanisms for exploration, and learned plans to reach goal objects once an environment becomes familiar. The SOVEREIGN (Self-Organizing, Vision, Expectation, Recognition, Emotion, Intelligent, Goaloriented Navigation) animat model embodies these capabilities, and is tested in a 3D virtual reality environment. SOVEREIGN includes several interacting subsystems which model complementary properties of cortical What and Where processing streams and which clarify similarities between mechanisms for navigation and arm movement control. As the animat explores an environment, visual inputs are processed by networks that are sensitive to visual form and motion in the What and Where streams, respectively. Position-invariant and sizeinvariant recognition categories are learned by real-time incremental learning in the What stream. Estimates of target position relative to the animat are computed in the Where stream, and can activate approach movements toward the target. Motion cues from animat locomotion can elicit head-orienting movements to bring a new target into view. Approach and orienting movements are alternately performed during animat navigation. Cumulative estimates of each movement are derived from interacting proprioceptive and visual cues. Movement sequences are stored within a motor working memory. Sequences of visual categories are stored in a sensory working memory. These working memories trigger learning of sensory and motor sequence categories, or plans, which together control planned movements. Predictively effective chunk combinations are selectively enhanced via reinforcement learning when the animat is rewarded. Selected planning chunks effect a gradual transition from variable reactive exploratory movements to efficient goal-oriented planned movement sequences. Volitional signals gate interactions between model subsystems and the release of overt behaviors. The model can control different motor sequences under different motivational states and learns more efficient sequences to rewarded goals as exploration proceeds.Riverside Reserach Institute; Defense Advanced Research Projects Agency (N00014-92-J-4015); Air Force Office of Scientific Research (F49620-92-J-0225); National Science Foundation (IRI 90-24877, SBE-0345378); Office of Naval Research (N00014-92-J-1309, N00014-91-J-4100, N00014-01-1-0624, N00014-01-1-0624); Pacific Sierra Research (PSR 91-6075-2

    Circus in Motion: A Multimodal Exergame Supporting Vestibular Therapy for Children with Autism

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    Exergames are serious games that involve physical exertion and are thought of as a form of exercise by using novel input models. Exergames are promising in improving the vestibular differences of children with autism but often lack of adaptation mechanisms that adjust the difficulty level of the exergame. In this paper, we present the design and development of Circus in Motion, a multimodal exergame supporting children with autism with the practice of non-locomotor movements. We describe how the data from a 3D depth camera enables the tracking of non-locomotor movements allowing children to naturally interact with the exergame . A controlled experiment with 12 children with autism shows Circus in Motion excels traditional vestibular therapies in increasing physical activation and the number of movements repetitions. We show how data from real-time usage of Circus in Motion could be used to feed a fuzzy logic model that can adjust the difficulty level of the exergame according to each childs motor performance. We close discussing open challenges and opportunities of multimodal exergames to support motor therapeutic interventions for children with autism in the long-term

    Aerospace Medicine and Biology: A continuing bibliography, supplement 191

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    A bibliographical list of 182 reports, articles, and other documents introduced into the NASA scientific and technical information system in February 1979 is presented

    On-line learning applied to spiking neural network for antilock braking systems

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    Computationally replicating the behaviour of the cerebral cortex to perform the control tasks of daily life in a human being is a challenge today. First, … Finally, a suitable learning model that allows adapting neural network response to changing conditions in the environment is also required. Spiking Neural Networks (SNN) are currently the closest approximation to biological neural networks. SNNs make use of temporal spike trains to deal with inputs and outputs, thus allowing a faster and more complex computation. In this paper, a controller based on an SNN is proposed to perform the control of an anti-lock braking system (ABS) in vehicles. To this end, two neural networks are used to regulate the braking force. The first one is devoted to estimating the optimal slip while the second one is in charge of setting the optimal braking pressure. The latter resembles biological reflex arcs to ensure stability during operation. This neural structure is used to control the fast regulation cycles that occur during ABS operation. Furthermore, an algorithm has been developed to train the network while driving. On-line learning is proposed to update the response of the controller. Hence, to cope with real conditions, a control algorithm based on neural networks that learn by making use of neural plasticity, similar to what occurs in biological systems, has been implemented. Neural connections are modulated using Spike-Timing-Dependent Plasticity (STDP) by means of a supervised learning structure using the slip error as input. Road-type detection has been included in the same neural structure. To validate and to evaluate the performance of the proposed algorithm, simulations as well as experiments in a real vehicle were carried out. The algorithm proved to be able to adapt to changes in adhesion conditions rapidly. This way, the capability of spiking neural networks to perform the full control logic of the ABS has been verified.Funding for open access charge: Universidad de Málaga / CBUA This work was partly supported by the Ministry of Science and Innovation under grant PID2019-105572RB-I00, partly by the Regional Government of Andalusia under grant UMA18-FEDERJA-109, and partly by the University of Malaga as well as the KTH Royal Institute of Technology and its initiative, TRENoP
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