187,297 research outputs found

    Perceptual Perspective Taking and Action Recognition

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    Robots that operate in social environments need to be able to recognise and understand the actions of other robots, and humans, in order to facilitate learning through imitation and collaboration. The success of the simulation theory approach to action recognition and imitation relies on the ability to take the perspective of other people, so as to generate simulated actions from their point of view. In this paper, simulation of visual perception is used to re-create the visual egocentric sensory space and egocentric behaviour space of an observed agent, and through this increase the accuracy of action recognition. To demonstrate the approach, experiments are performed with a robot attributing perceptions to and recognising the actions of a second robot

    TrackAgent: 6D Object Tracking via Reinforcement Learning

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    Tracking an object's 6D pose, while either the object itself or the observing camera is moving, is important for many robotics and augmented reality applications. While exploiting temporal priors eases this problem, object-specific knowledge is required to recover when tracking is lost. Under the tight time constraints of the tracking task, RGB(D)-based methods are often conceptionally complex or rely on heuristic motion models. In comparison, we propose to simplify object tracking to a reinforced point cloud (depth only) alignment task. This allows us to train a streamlined approach from scratch with limited amounts of sparse 3D point clouds, compared to the large datasets of diverse RGBD sequences required in previous works. We incorporate temporal frame-to-frame registration with object-based recovery by frame-to-model refinement using a reinforcement learning (RL) agent that jointly solves for both objectives. We also show that the RL agent's uncertainty and a rendering-based mask propagation are effective reinitialization triggers.Comment: International Conference on Computer Vision Systems (ICVS) 202

    Don't Believe Everything You Hear : Preserving Relevant Information by Discarding Social Information

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    Integrating information gained by observing others via Social Bayesian Learning can be beneficial for an agent’s performance, but can also enable population wide information cascades that perpetuate false beliefs through the agent population. We show how agents can influence the observation network by changing their probability of observing others, and demonstrate the existence of a population-wide equilibrium, where the advantages and disadvantages of the Social Bayesian update are balanced. We also use the formalism of relevant information to illustrate how negative information cascades are characterized by processing increasing amounts of non-relevant informatio

    Learning and Acting in Peripersonal Space: Moving, Reaching, and Grasping

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    The young infant explores its body, its sensorimotor system, and the immediately accessible parts of its environment, over the course of a few months creating a model of peripersonal space useful for reaching and grasping objects around it. Drawing on constraints from the empirical literature on infant behavior, we present a preliminary computational model of this learning process, implemented and evaluated on a physical robot. The learning agent explores the relationship between the configuration space of the arm, sensing joint angles through proprioception, and its visual perceptions of the hand and grippers. The resulting knowledge is represented as the peripersonal space (PPS) graph, where nodes represent states of the arm, edges represent safe movements, and paths represent safe trajectories from one pose to another. In our model, the learning process is driven by intrinsic motivation. When repeatedly performing an action, the agent learns the typical result, but also detects unusual outcomes, and is motivated to learn how to make those unusual results reliable. Arm motions typically leave the static background unchanged, but occasionally bump an object, changing its static position. The reach action is learned as a reliable way to bump and move an object in the environment. Similarly, once a reliable reach action is learned, it typically makes a quasi-static change in the environment, moving an object from one static position to another. The unusual outcome is that the object is accidentally grasped (thanks to the innate Palmar reflex), and thereafter moves dynamically with the hand. Learning to make grasps reliable is more complex than for reaches, but we demonstrate significant progress. Our current results are steps toward autonomous sensorimotor learning of motion, reaching, and grasping in peripersonal space, based on unguided exploration and intrinsic motivation.Comment: 35 pages, 13 figure
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