377,172 research outputs found
Mixed Reality Architecture: Concept, Construction, Use
Mixed Reality Architecture (MRA) dynamically links and overlays physical and virtual spaces. This paper investigates the topology of and the relationships between the components of MRA. As a phenomenon, MRA takes its place in a long history of technologies that have influenced conditions for social interaction as well as the environment we build around us. However, by providing a flexible spatial topology spanning physical and virtual environments it presents new opportunities for social interaction across electronic media. An experimental MRA is described that allowed us to study some of the emerging issues in this field. It provided material for the development of a framework describing virtual and physical spaces, the links between those and the types of mixed reality structure that we can envisage it being possible to design using these elements. We propose that by re-introducing a level of spatiality into communication across physical and virtual environments MRA will support everyday social interaction, and may convert digital communication media from being socially conservative to a more generative form familiar from physical space
Modelling shared space users via rule-based social force model
The promotion of space sharing in order to raise the quality of community living and safety of street surroundings is increasingly accepted feature of modern urban design. In this context, the development of a shared space simulation tool is essential in helping determine whether particular shared space schemes are suitable alternatives to traditional street layouts. A simulation tool that enables urban designers to visualise pedestrians and cars trajectories, extract flow and density relation in a new shared space design and achieve solutions for optimal design features before implementation. This paper presents a three-layered microscopic mathematical model which is capable of representing the behaviour of pedestrians and vehicles in shared space layouts and it is implemented in a traffic simulation tool. The top layer calculates route maps based on static obstacles in the environment. It plans the shortest path towards agents' respective destinations by generating one or more intermediate targets. In the second layer, the Social Force Model (SFM) is modified and extended for mixed traffic to produce feasible trajectories. Since vehicle movements are not as flexible as pedestrian movements, velocity angle constraints are included for vehicles. The conflicts described in the third layer are resolved by rule-based constraints for shared space users. An optimisation algorithm is applied to determine the interaction parameters of the force-based model for shared space users using empirical data. This new three-layer microscopic model can be used to simulate shared space environments and assess, for example, new street designs
Recommended from our members
Automatic synthesis of analog layout : a survey
A review of recent research in the automatic synthesis of physical geometry for analog integrated circuits is presented. On introduction, an explanation of the difficulties involved in analog layout as opposed to digital layout is covered. Review of the literature then follows. Emphasis is placed on the exposition of general methods for addressing problems specific to analog layout, with the details of specific systems only being given when they surve to illustrate these methods well. The conclusion discusses problems remaining and offers a prediction as to how technology will evolve to solve them. It is argued that although progress has been and will continue to be made in the automation of analog IC layout, due to fundamental differences in the nature of analog IC design as opposed to digital design, it should not be expected that the level of automation of the former will reach that of the latter any time soon
Mixed Reality Architecture: a dynamic architectural topology
Architecture can be shown to structure patterns of co-presence and in turn to be
structured itself by the rules and norms of the society present within it. This two-way
relationship exists in a surprisingly stable framework, as fundamental changes to
buildings are slow and costly. At the same time, change within organisations is
increasingly rapid and buildings are used to accommodate some of that change. This
adaptation can be supported by the use of telecommunication technologies, overcoming
the need for co-presence during social interaction. However, often this results in a loss
of accountability or âcivic legibilityâ, as the link between physical location and social
activity is broken. In response to these considerations, Mixed Reality Architecture
(MRA) was developed. MRA links multiple physical spaces across a shared 3D virtual
world. We report on the design of MRA, including the key concept of the Mixed Reality
Architectural Cell, a novel architectural interface between architectural spaces that are
remote to each other. An in-depth study lasting one year and involving six office-based
MRACells, used video recordings, the analysis of event logs, diaries and an interview
survey. This produced a series of ethnographic vignettes describing social interaction
within MRA in detail. In this paper we concentrate on the topological properties of MRA.
It can be shown that the dynamic topology of MRA and social interaction taking place
within it are fundamentally intertwined. We discuss how topological adjacencies across
virtual space change the integration of the architectural spaces that MRA is installed in.
We further reflect on how the placement of MRA technology in different parts of an
office space (deep or shallow) impacts on the nature of that particular space. Both the
above can be shown to influence movement through the building and social interaction
taking place within it. These findings are directly relevant to new buildings that need to
be designed to accommodate organisational change in future but also to existing
building stock that might be very hard to adapt. We are currently expanding the system
to new sites and are planning changes to the infrastructure of MRA as well as its
interactional interface
A MINLP Solution for Pellet Reactor Modeling
A fluidized bed reactor for phosphate precipitation and removal from wastewater is modeled according to a two-step procedure. The first modeling phase, based on the development of a thermodynamic model for the computation of phosphate conversion, previously presented elsewhere
is not reported here. The second step is related to the reactor modeling in the core of this paper.
The pellet reactor is modeled as a reactor network involving a set of elementary cells representing
ideal flow patterns. All the potential solutions are imbedded into a superstructure and the modeling
problem is expressed as a MINLP problem. The MINLP problem is solved by means of the GAMS package, first for two flow rate values corresponding to two experimental fluidized bed
behaviours, and then for the two flow rates considered simultaneously. In each case, the problem consists in finding an output concentration as close as possible to the experimental output concentration.
Three objective functions are studied. The results are compared with those of Montastruc et al. (2004) who used a different numerical procedure. Whatever the considered case, the solutions found are structurally simpler than the ones of Montastruc et al. (2004). A major assessment
of this study is that the reactor efficiency can easily be deduced, without any precise knowledge of some key parameters such as the density and thickness of the calcium phosphate layer. Finally a last numerical study concerning the superstructure definition shows that too complex a
superstructure does not provide significant refinements on the solution
Calibration and Validation of A Shared space Model: A Case Study
Shared space is an innovative streetscape design that seeks minimum separation between vehicle traffic and pedestrians. Urban design is moving toward space sharing as a means of increasing the community texture of street surroundings. Its unique features aim to balance priorities and allow cars and pedestrians to coexist harmoniously without the need to dictate behavior. There is, however, a need for a simulation tool to model future shared space schemes and to help judge whether they might represent suitable alternatives to traditional street layouts. This paper builds on the authorsâ previously published work in which a shared space microscopic mixed traffic model based on the social force model (SFM) was presented, calibrated, and evaluated with data from the shared space link typology of New Road in Brighton, United Kingdom. Here, the goal is to explore the transferability of the authorsâ model to a similar shared space typology and investigate the effect of flow and ratio of traffic modes. Data recorded from the shared space scheme of Exhibition Road, London, were collected and analyzed. The flow and speed of cars and segregation between pedestrians and cars are greater on Exhibition Road than on New Road. The rule-based SFM for shared space modeling is calibrated and validated with the real data. On the basis of the results, it can be concluded that shared space schemes are context dependent and that factors such as the infrastructural design of the environment and the flow and speed of pedestrians and vehicles affect the willingness to share space
- âŠ