1,976 research outputs found

    Deterministic Sequencing of Exploration and Exploitation for Multi-Armed Bandit Problems

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    In the Multi-Armed Bandit (MAB) problem, there is a given set of arms with unknown reward models. At each time, a player selects one arm to play, aiming to maximize the total expected reward over a horizon of length T. An approach based on a Deterministic Sequencing of Exploration and Exploitation (DSEE) is developed for constructing sequential arm selection policies. It is shown that for all light-tailed reward distributions, DSEE achieves the optimal logarithmic order of the regret, where regret is defined as the total expected reward loss against the ideal case with known reward models. For heavy-tailed reward distributions, DSEE achieves O(T^1/p) regret when the moments of the reward distributions exist up to the pth order for 1<p<=2 and O(T^1/(1+p/2)) for p>2. With the knowledge of an upperbound on a finite moment of the heavy-tailed reward distributions, DSEE offers the optimal logarithmic regret order. The proposed DSEE approach complements existing work on MAB by providing corresponding results for general reward distributions. Furthermore, with a clearly defined tunable parameter-the cardinality of the exploration sequence, the DSEE approach is easily extendable to variations of MAB, including MAB with various objectives, decentralized MAB with multiple players and incomplete reward observations under collisions, MAB with unknown Markov dynamics, and combinatorial MAB with dependent arms that often arise in network optimization problems such as the shortest path, the minimum spanning, and the dominating set problems under unknown random weights.Comment: 22 pages, 2 figure

    Stochastic Online Shortest Path Routing: The Value of Feedback

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    This paper studies online shortest path routing over multi-hop networks. Link costs or delays are time-varying and modeled by independent and identically distributed random processes, whose parameters are initially unknown. The parameters, and hence the optimal path, can only be estimated by routing packets through the network and observing the realized delays. Our aim is to find a routing policy that minimizes the regret (the cumulative difference of expected delay) between the path chosen by the policy and the unknown optimal path. We formulate the problem as a combinatorial bandit optimization problem and consider several scenarios that differ in where routing decisions are made and in the information available when making the decisions. For each scenario, we derive a tight asymptotic lower bound on the regret that has to be satisfied by any online routing policy. These bounds help us to understand the performance improvements we can expect when (i) taking routing decisions at each hop rather than at the source only, and (ii) observing per-link delays rather than end-to-end path delays. In particular, we show that (i) is of no use while (ii) can have a spectacular impact. Three algorithms, with a trade-off between computational complexity and performance, are proposed. The regret upper bounds of these algorithms improve over those of the existing algorithms, and they significantly outperform state-of-the-art algorithms in numerical experiments.Comment: 18 page

    Combinatorial Network Optimization with Unknown Variables: Multi-Armed Bandits with Linear Rewards

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    In the classic multi-armed bandits problem, the goal is to have a policy for dynamically operating arms that each yield stochastic rewards with unknown means. The key metric of interest is regret, defined as the gap between the expected total reward accumulated by an omniscient player that knows the reward means for each arm, and the expected total reward accumulated by the given policy. The policies presented in prior work have storage, computation and regret all growing linearly with the number of arms, which is not scalable when the number of arms is large. We consider in this work a broad class of multi-armed bandits with dependent arms that yield rewards as a linear combination of a set of unknown parameters. For this general framework, we present efficient policies that are shown to achieve regret that grows logarithmically with time, and polynomially in the number of unknown parameters (even though the number of dependent arms may grow exponentially). Furthermore, these policies only require storage that grows linearly in the number of unknown parameters. We show that this generalization is broadly applicable and useful for many interesting tasks in networks that can be formulated as tractable combinatorial optimization problems with linear objective functions, such as maximum weight matching, shortest path, and minimum spanning tree computations

    Near Optimal Exploration-Exploitation in Non-Communicating Markov Decision Processes

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    While designing the state space of an MDP, it is common to include states that are transient or not reachable by any policy (e.g., in mountain car, the product space of speed and position contains configurations that are not physically reachable). This leads to defining weakly-communicating or multi-chain MDPs. In this paper, we introduce \tucrl, the first algorithm able to perform efficient exploration-exploitation in any finite Markov Decision Process (MDP) without requiring any form of prior knowledge. In particular, for any MDP with SCS^{\texttt{C}} communicating states, AA actions and ΓC≤SC\Gamma^{\texttt{C}} \leq S^{\texttt{C}} possible communicating next states, we derive a O~(DCΓCSCAT)\widetilde{O}(D^{\texttt{C}} \sqrt{\Gamma^{\texttt{C}} S^{\texttt{C}} AT}) regret bound, where DCD^{\texttt{C}} is the diameter (i.e., the longest shortest path) of the communicating part of the MDP. This is in contrast with optimistic algorithms (e.g., UCRL, Optimistic PSRL) that suffer linear regret in weakly-communicating MDPs, as well as posterior sampling or regularised algorithms (e.g., REGAL), which require prior knowledge on the bias span of the optimal policy to bias the exploration to achieve sub-linear regret. We also prove that in weakly-communicating MDPs, no algorithm can ever achieve a logarithmic growth of the regret without first suffering a linear regret for a number of steps that is exponential in the parameters of the MDP. Finally, we report numerical simulations supporting our theoretical findings and showing how TUCRL overcomes the limitations of the state-of-the-art
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