321 research outputs found
Learning natural locomotion behaviors for humanoid robots using human bias
This paper presents a new learning framework that leverages the knowledge
from imitation learning, deep reinforcement learning, and control theories to
achieve human-style locomotion that is natural, dynamic, and robust for
humanoids. We proposed novel approaches to introduce human bias, i.e. motion
capture data and a special Multi-Expert network structure. We used the
Multi-Expert network structure to smoothly blend behavioral features, and used
the augmented reward design for the task and imitation rewards. Our reward
design is composable, tunable, and explainable by using fundamental concepts
from conventional humanoid control. We rigorously validated and benchmarked the
learning framework which consistently produced robust locomotion behaviors in
various test scenarios. Further, we demonstrated the capability of learning
robust and versatile policies in the presence of disturbances, such as terrain
irregularities and external pushes.Comment: university polic
Controlling swimming and crawling in a fish robot using a central pattern generator
Online trajectory generation for robots with multiple degrees of freedom is still a difficult and unsolved problem, in particular for non-steady state locomotion, that is, when the robot has to move in a complex environment with continuous variations of the speed, direction, and type of locomotor behavior. In this article we address the problem of controlling the non-steady state swimming and crawling of a novel fish robot. For this, we have designed a control architecture based on a central pattern generator (CPG) implemented as a system of coupled nonlinear oscillators. The CPG, like its biological counterpart, can produce coordinated patterns of rhythmic activity while being modulated by simple control parameters. To test our controller, we designed BoxyBot, a simple fish robot with three actuated fins capable of swimming in water and crawling on firm ground. Using the CPG model, the robot is capable of performing and switching between a variety of different locomotor behaviors such as swimming forwards, swimming backwards, turning, rolling, moving upwards/downwards, and crawling. These behaviors are triggered and modulated by sensory input provided by light, water, and touch sensors. Results are presented demonstrating the agility of the robot and interesting properties of a CPG-based control approach such as stability of the rhythmic patterns due to limit cycle behavior, and the production of smooth trajectories despite abrupt changes of control parameters. The robot is currently used in a temporary 20-month long exhibition at the EPFL. We present the hardware setup that was designed for the exhibition, and the type of interactions with the control system that allow visitors to influence the behavior of the robot. The exhibition is useful to test the robustness of the robot for long term use, and to demonstrate the suitability of the CPG-based approach for interactive control with a human in the loop. This article is an extended version of an article presented at BioRob2006 the first IEEE/RAS-EMBS International Conference on Biomedical Robotics and Biomechatronic
Pathway to Future Symbiotic Creativity
This report presents a comprehensive view of our vision on the development
path of the human-machine symbiotic art creation. We propose a classification
of the creative system with a hierarchy of 5 classes, showing the pathway of
creativity evolving from a mimic-human artist (Turing Artists) to a Machine
artist in its own right. We begin with an overview of the limitations of the
Turing Artists then focus on the top two-level systems, Machine Artists,
emphasizing machine-human communication in art creation. In art creation, it is
necessary for machines to understand humans' mental states, including desires,
appreciation, and emotions, humans also need to understand machines' creative
capabilities and limitations. The rapid development of immersive environment
and further evolution into the new concept of metaverse enable symbiotic art
creation through unprecedented flexibility of bi-directional communication
between artists and art manifestation environments. By examining the latest
sensor and XR technologies, we illustrate the novel way for art data collection
to constitute the base of a new form of human-machine bidirectional
communication and understanding in art creation. Based on such communication
and understanding mechanisms, we propose a novel framework for building future
Machine artists, which comes with the philosophy that a human-compatible AI
system should be based on the "human-in-the-loop" principle rather than the
traditional "end-to-end" dogma. By proposing a new form of inverse
reinforcement learning model, we outline the platform design of machine
artists, demonstrate its functions and showcase some examples of technologies
we have developed. We also provide a systematic exposition of the ecosystem for
AI-based symbiotic art form and community with an economic model built on NFT
technology. Ethical issues for the development of machine artists are also
discussed
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Identification of brain epileptiform discharges from electroencephalograms
Brain interictal epileptiform discharges (IEDs), as the fundamental indicators of seizure, are transient events occurring between two or before seizure onsets, captured using electroencephalogram (EEG). For epilepsy diagnosis and localization of seizure sources, both interictal and ictal recordings are extremely informative. Accurate detection of IEDs from over the scalp helps faster diagnosis of epilepsy. The scalp EEG (sEEG) suffers from a low signal-to-noise ratio and high attenuation of IEDs due to the high skull electrical impedance. On the other hand, the intracranial EEG (iEEG) recorded using implanted electrodes enjoys high temporal-spatial resolution and enables capturing most IEDs. Therefore, in this thesis, the focus is on the identification of IEDs from the concurrent scalp and intracranial EEGs.
Multi-way analysis provides an opportunity to jointly analyse the data in different domains. IEDs may share some features within and between the segments. We have developed methods based on multi-way analysis and tensor factorization to detect the IEDs from the concurrent sEEG in both segmented and real-time approaches.
The diversities in IED morphology, strength, and source location within the brain cause a great deal of uncertainty in their labeling by clinicians. We have exploited and incorporated this uncertainty (the probability of the waveform being an IED) in an IED detection system. Furthermore, IEDs are naturally sparse. We have benefited from the sparsity of IED waveforms in developing an algorithm to exploit sparse common features among the IED segments, referred to as sparse common feature analysis.
By mapping sEEG to iEEG, the sEEG quality is improved. In this thesis, the proposed tensor factorization maps the time-frequency features of sEEG to those of iEEG to detect the IEDs from over the scalp with high sensitivity. We have concatenated time, frequency, and channel modes of iEEG recordings into a tensor. After decomposing the tensor into temporal, spectral, and spatial components, the EEG time-frequency features have been extracted and projected onto the temporal components. Furthermore, we have developed two novel algorithms based on generative adversarial networks to map the raw sEEG to iEEG.
As a result of this work, the visibility of IEDs from sEEG has over 4-fold improvement. Additionally, the outcome paves the path for future research in epilepsy prediction, seizure source localisation, and modeling the brain seizure pathways
Hierarchical neural control of human postural balance and bipedal walking in sagittal plane
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 177-192).The cerebrocerebellar system has been known to be a central part in human motion control and execution. However, engineering descriptions of the system, especially in relation to lower body motion, have been very limited. This thesis proposes an integrated hierarchical neural model of sagittal planar human postural balance and biped walking to 1) investigate an explicit mechanism of the cerebrocerebellar and other related neural systems, 2) explain the principles of human postural balancing and biped walking control in terms of the central nervous systems, and 3) provide a biologically inspired framework for the design of humanoid or other biomorphic robot locomotion. The modeling was designed to confirm neurophysiological plausibility and achieve practical simplicity as well. The combination of scheduled long-loop proprioceptive and force feedback represents the cerebrocerebellar system to implement postural balance strategies despite the presence of signal transmission delays and phase lags. The model demonstrates that the postural control can be substantially linear within regions of the kinematic state-space with switching driven by sensed variables.(cont.) A improved and simplified version of the cerebrocerebellar system is combined with the spinal pattern generation to account for human nominal walking and various robustness tasks. The synergy organization of the spinal pattern generation simplifies control of joint actuation. The substantial decoupling of the various neural circuits facilitates generation of modulated behaviors. This thesis suggests that kinematic control with no explicit internal model of body dynamics may be sufficient for those lower body motion tasks and play a common role in postural balance and walking. All simulated performances are evaluated with respect to actual observations of kinematics, electromyogram, etc.by Sungho JoPh.D
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