616 research outputs found
Optimized Broadcast for Deep Learning Workloads on Dense-GPU InfiniBand Clusters: MPI or NCCL?
Dense Multi-GPU systems have recently gained a lot of attention in the HPC
arena. Traditionally, MPI runtimes have been primarily designed for clusters
with a large number of nodes. However, with the advent of MPI+CUDA applications
and CUDA-Aware MPI runtimes like MVAPICH2 and OpenMPI, it has become important
to address efficient communication schemes for such dense Multi-GPU nodes. This
coupled with new application workloads brought forward by Deep Learning
frameworks like Caffe and Microsoft CNTK pose additional design constraints due
to very large message communication of GPU buffers during the training phase.
In this context, special-purpose libraries like NVIDIA NCCL have been proposed
for GPU-based collective communication on dense GPU systems. In this paper, we
propose a pipelined chain (ring) design for the MPI_Bcast collective operation
along with an enhanced collective tuning framework in MVAPICH2-GDR that enables
efficient intra-/inter-node multi-GPU communication. We present an in-depth
performance landscape for the proposed MPI_Bcast schemes along with a
comparative analysis of NVIDIA NCCL Broadcast and NCCL-based MPI_Bcast. The
proposed designs for MVAPICH2-GDR enable up to 14X and 16.6X improvement,
compared to NCCL-based solutions, for intra- and inter-node broadcast latency,
respectively. In addition, the proposed designs provide up to 7% improvement
over NCCL-based solutions for data parallel training of the VGG network on 128
GPUs using Microsoft CNTK.Comment: 8 pages, 3 figure
A complete and efficient CUDA-sharing solution for HPC clusters
In this paper we detail the key features, architectural design, and implementation of rCUDA,
an advanced framework to enable remote and transparent GPGPU acceleration in HPC
clusters. rCUDA allows decoupling GPUs from nodes, forming pools of shared accelerators,
which brings enhanced flexibility to cluster configurations. This opens the door to configurations
with fewer accelerators than nodes, as well as permits a single node to exploit the
whole set of GPUs installed in the cluster. In our proposal, CUDA applications can seamlessly
interact with any GPU in the cluster, independently of its physical location. Thus,
GPUs can be either distributed among compute nodes or concentrated in dedicated GPGPU
servers, depending on the cluster administrator’s policy. This proposal leads to savings not
only in space but also in energy, acquisition, and maintenance costs. The performance evaluation
in this paper with a series of benchmarks and a production application clearly demonstrates
the viability of this proposal. Concretely, experiments with the matrix–matrix
product reveal excellent performance compared with regular executions on the local
GPU; on a much more complex application, the GPU-accelerated LAMMPS, we attain up
to 11x speedup employing 8 remote accelerators from a single node with respect to a
12-core CPU-only execution. GPGPU service interaction in compute nodes, remote acceleration
in dedicated GPGPU servers, and data transfer performance of similar GPU virtualization
frameworks are also evaluated.
2014 Elsevier B.V. All rights reserved.This work was supported by the Spanish Ministerio de Economia y Competitividad (MINECO) and by FEDER funds under Grant TIN2012-38341-004-01. It was also supported by MINECO, FEDER funds, under Grant TIN2011-23283, and by the Fundacion Caixa-Castello Bancaixa, Grant P11B2013-21. This work was also supported in part by the U.S. Department of Energy, Office of Science, under contract DE-AC02-06CH11357. Authors are grateful for the generous support provided by Mellanox Technologies to the rCUDA Project. The authors would also like to thank Adrian Castello, member of The rCUDA Development Team, for his hard work on rCUDA.Peña Monferrer, AJ.; Reaño González, C.; Silla JimĂ©nez, F.; Mayo Gual, R.; Quintana-Orti, ES.; Duato MarĂn, JF. (2014). A complete and efficient CUDA-sharing solution for HPC clusters. Parallel Computing. 40(10):574-588. https://doi.org/10.1016/j.parco.2014.09.011S574588401
Many-task computing on many-core architectures
Many-Task Computing (MTC) is a common scenario for multiple parallel systems, such as cluster, grids, cloud and supercomputers, but it is not so popular in shared memory parallel processors. In this sense and given the spectacular growth in performance and in number of cores integrated in many-core architectures, the study of MTC on such architectures is becoming more and more relevant. In this paper, authors present what are those programming mechanisms to take advantages of such massively parallel features for the particular target of MTC. Also, the hardware features of the two dominant many-core platforms (NVIDIA's GPUs and Intel Xeon Phi) are also analyzed for our specific framework. Given the important differences in terms of hardware and software in our two many-core platforms, we have considered different strategies based on CUDA (for GPUs) and OpenMP (for Intel Xeon Phi). We carried out several test cases based on an appropriate and widely studied problem for benchmarking as matrix multiplication. Essentially, this study consisted of comparing the time consumed for computing in parallel several tasks one by one (the whole computational resources are used just to compute one task at a time) with the time consumed for computing in parallel the same set of tasks simultaneously (the whole computational resources are used for computing the set of tasks at very same time). Finally, we compared both software-hardware scenarios to identify the most relevant computer features in each of our many-core architectures
Mixing multi-core CPUs and GPUs for scientific simulation software
Recent technological and economic developments have led to widespread availability of
multi-core CPUs and specialist accelerator processors such as graphical processing units
(GPUs). The accelerated computational performance possible from these devices can be very
high for some applications paradigms. Software languages and systems such as NVIDIA's
CUDA and Khronos consortium's open compute language (OpenCL) support a number of
individual parallel application programming paradigms. To scale up the performance of some
complex systems simulations, a hybrid of multi-core CPUs for coarse-grained parallelism and
very many core GPUs for data parallelism is necessary. We describe our use of hybrid applica-
tions using threading approaches and multi-core CPUs to control independent GPU devices.
We present speed-up data and discuss multi-threading software issues for the applications
level programmer and o er some suggested areas for language development and integration
between coarse-grained and ne-grained multi-thread systems. We discuss results from three
common simulation algorithmic areas including: partial di erential equations; graph cluster
metric calculations and random number generation. We report on programming experiences
and selected performance for these algorithms on: single and multiple GPUs; multi-core CPUs;
a CellBE; and using OpenCL. We discuss programmer usability issues and the outlook and
trends in multi-core programming for scienti c applications developers
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