10,613 research outputs found

    Flat Cellular (UMTS) Networks

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    Traditionally, cellular systems have been built in a hierarchical manner: many specialized cellular access network elements that collectively form a hierarchical cellular system. When 2G and later 3G systems were designed there was a good reason to make system hierarchical: from a cost-perspective it was better to concentrate traffic and to share the cost of processing equipment over a large set of users while keeping the base stations relatively cheap. However, we believe the economic reasons for designing cellular systems in a hierarchical manner have disappeared: in fact, hierarchical architectures hinder future efficient deployments. In this paper, we argue for completely flat cellular wireless systems, which need just one type of specialized network element to provide radio access network (RAN) functionality, supplemented by standard IP-based network elements to form a cellular network. While the reason for building a cellular system in a hierarchical fashion has disappeared, there are other good reasons to make the system architecture flat: (1) as wireless transmission techniques evolve into hybrid ARQ systems, there is less need for a hierarchical cellular system to support spatial diversity; (2) we foresee that future cellular networks are part of the Internet, while hierarchical systems typically use interfaces between network elements that are specific to cellular standards or proprietary. At best such systems use IP as a transport medium, not as a core component; (3) a flat cellular system can be self scaling while a hierarchical system has inherent scaling issues; (4) moving all access technologies to the edge of the network enables ease of converging access technologies into a common packet core; and (5) using an IP common core makes the cellular network part of the Internet

    Mobile Networking

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    We point out the different performance problems that need to be addressed when considering mobility in IP networks. We also define the reference architecture and present a framework to classify the different solutions for mobility management in IP networks. The performance of the major candidate micro-mobility solutions is evaluated for both real-time (UDP) and data (TCP) traffic through simulation and by means of an analytical model. Using these models we compare the performance of different mobility management schemes for different data and real-time services and the network resources that are needed for it. We point out the problems of TCP in wireless environments and review some proposed enhancements to TCP that aim at improving TCP performance. We make a detailed study of how some of micro-mobility protocols namely Cellular IP, Hawaii and Hierarchical Mobile IP affect the behavior of TCP and their interaction with the MAC layer. We investigate the impact of handoffs on TCP by means of simulation traces that show the evolution of segments and acknowledgments during handoffs.Publicad

    The MobyDick Project: A Mobile Heterogeneous All-IP Architecture

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    Proceedings of Advanced Technologies, Applications and Market Strategies for 3G (ATAMS 2001). Cracow, Poland: 17-20 June, 2001.This paper presents the current stage of an IP-based architecture for heterogeneous environments, covering UMTS-like W-CDMA wireless access technology, wireless and wired LANs, that is being developed under the aegis of the IST Moby Dick project. This architecture treats all transmission capabilities as basic physical and data-link layers, and attempts to replace all higher-level tasks by IP-based strategies. The proposed architecture incorporates aspects of mobile-IPv6, fast handover, AAA-control, and Quality of Service. The architecture allows for an optimised control on the radio link layer resources. The Moby dick architecture is currently under refinement for implementation on field trials. The services planned for trials are data transfer and voice-over-IP.Publicad

    Reliable Video Streaming over mmWave with Multi Connectivity and Network Coding

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    The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video content will be accessed from mobile devices, prompting the provision of very high data rates by next generation (5G) cellular networks. A possible enabler in this regard is communication at mmWave frequencies, given the vast amount of available spectrum that can be allocated to mobile users; however, the harsh propagation environment at such high frequencies makes it hard to provide a reliable service. This paper presents a reliable video streaming architecture for mmWave networks, based on multi connectivity and network coding, and evaluates its performance using a novel combination of the ns-3 mmWave module, real video traces and the network coding library Kodo. The results show that it is indeed possible to reliably stream video over cellular mmWave links, while the combination of multi connectivity and network coding can support high video quality with low latency.Comment: To be presented at the 2018 IEEE International Conference on Computing, Networking and Communications (ICNC), March 2018, Maui, Hawaii, USA (invited paper). 6 pages, 4 figure

    Improved Handover Through Dual Connectivity in 5G mmWave Mobile Networks

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    The millimeter wave (mmWave) bands offer the possibility of orders of magnitude greater throughput for fifth generation (5G) cellular systems. However, since mmWave signals are highly susceptible to blockage, channel quality on any one mmWave link can be extremely intermittent. This paper implements a novel dual connectivity protocol that enables mobile user equipment (UE) devices to maintain physical layer connections to 4G and 5G cells simultaneously. A novel uplink control signaling system combined with a local coordinator enables rapid path switching in the event of failures on any one link. This paper provides the first comprehensive end-to-end evaluation of handover mechanisms in mmWave cellular systems. The simulation framework includes detailed measurement-based channel models to realistically capture spatial dynamics of blocking events, as well as the full details of MAC, RLC and transport protocols. Compared to conventional handover mechanisms, the study reveals significant benefits of the proposed method under several metrics.Comment: 16 pages, 13 figures, to appear on the 2017 IEEE JSAC Special Issue on Millimeter Wave Communications for Future Mobile Network

    milliProxy: a TCP Proxy Architecture for 5G mmWave Cellular Systems

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    TCP is the most widely used transport protocol in the internet. However, it offers suboptimal performance when operating over high bandwidth mmWave links. The main issues introduced by communications at such high frequencies are (i) the sensitivity to blockage and (ii) the high bandwidth fluctuations due to Line of Sight (LOS) to Non Line of Sight (NLOS) transitions and vice versa. In particular, TCP has an abstract view of the end-to-end connection, which does not properly capture the dynamics of the wireless mmWave link. The consequence is a suboptimal utilization of the available resources. In this paper we propose a TCP proxy architecture that improves the performance of TCP flows without any modification at the remote sender side. The proxy is installed in the Radio Access Network, and exploits information available at the gNB in order to maximize throughput and minimize latency.Comment: 7 pages, 6 figures, 2 tables, presented at the 2017 51st Asilomar Conference on Signals, Systems and Computers, Pacific Grove, CA, 201
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