2,099 research outputs found

    Active Vision for Scene Understanding

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    Visual perception is one of the most important sources of information for both humans and robots. A particular challenge is the acquisition and interpretation of complex unstructured scenes. This work contributes to active vision for humanoid robots. A semantic model of the scene is created, which is extended by successively changing the robot\u27s view in order to explore interaction possibilities of the scene

    Plants Detection, Localization and Discrimination using 3D Machine Vision for Robotic Intra-row Weed Control

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    Weed management is vitally important in crop production systems. However, conventional herbicide-based weed control can lead to negative environmental impacts. Manual weed control is laborious and impractical for large scale production. Robotic weeding offers a possibility of controlling weeds precisely, particularly for weeds growing close to or within crop rows. The fusion of two-dimensional textural images and three-dimensional spatial images to recognize and localize crop plants at different growth stages were investigated. Images of different crop plants at different growth stages with weeds were acquired. Feature extraction algorithms were developed, and different features were extracted and used to train plant and background classifiers, which also addressed the problems of canopy occlusion and leaf damage. Then, the efficacy and accuracy of the proposed methods in classification were demonstrated by experiments. Currently, the algorithms were only developed and tested for broccoli and lettuce. For broccoli plants, the crop plants detection true positive rate was 93.1%, and the false discover rate was 1.1%, with the average crop-plant-localization error of 15.9 mm. For lettuce plants, the crop plants detection true positive rate was 92.3%, and the false discover rate was 4.0%, with the average crop-plant-localization error of 8.5 mm. The results have shown that 3D imaging based plant recognition algorithms are effective and reliable for crop/weed differentiation

    Graph-based View Motion Planning for Fruit Detection

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    Crop monitoring is crucial for maximizing agricultural productivity and efficiency. However, monitoring large and complex structures such as sweet pepper plants presents significant challenges, especially due to frequent occlusions of the fruits. Traditional next-best view planning can lead to unstructured and inefficient coverage of the crops. To address this, we propose a novel view motion planner that builds a graph network of viable view poses and trajectories between nearby poses, thereby considering robot motion constraints. The planner searches the graphs for view sequences with the highest accumulated information gain, allowing for efficient pepper plant monitoring while minimizing occlusions. The generated view poses aim at both sufficiently covering already detected and discovering new fruits. The graph and the corresponding best view pose sequence are computed with a limited horizon and are adaptively updated in fixed time intervals as the system gathers new information. We demonstrate the effectiveness of our approach through simulated and real-world experiments using a robotic arm equipped with an RGB-D camera and mounted on a trolley. As the experimental results show, our planner produces view pose sequences to systematically cover the crops and leads to increased fruit coverage when given a limited time in comparison to a state-of-the-art single next-best view planner.Comment: 7 pages, 10 figures, accepted at IROS 202

    Active Vision for Scene Understanding

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    Visual perception is one of the most important sources of information for both humans and robots. A particular challenge is the acquisition and interpretation of complex unstructured scenes. This work contributes to active vision for humanoid robots. A semantic model of the scene is created, which is extended by successively changing the robot's view in order to explore interaction possibilities of the scene

    Script-based design toolkit for digitally fabricated concrete applied to terrain-responsive retaining wall design

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    The potential of digitally fabricated concrete (DFC) to produce terrain responsive designs has not been thoroughly investigated. Existing research indicates diverse benefits of DFC, such as the rapid fabrication of customized geometries. This research clarifies the advantages and design processes involved in creating site-specific DFC structures. Existing literature is analyzed to provide an overview of fabrication methods and their impacts and constraints on design. Parametric scripting is used to develop an interactive toolkit that integrates aesthetic, structural, and fabrication considerations into the design process. This toolkit specifically focuses on unreinforced retaining walls with interchangeable modules for terrain analysis, wall form generation, structural analysis, and fabrication analysis. The toolkit provides valuable feedback, such as identifying optimum wall proportions, and enables rapid design explorations. The findings affirm the value of exploratory design tools in managing fabrication complexities. Additionally, by recreating an existing amphitheater, the research indicates that DFC can create site-specific geometries that draw from the surrounding terrain

    Challenges and solutions for autonomous ground robot scene understanding and navigation in unstructured outdoor environments: A review

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    The capabilities of autonomous mobile robotic systems have been steadily improving due to recent advancements in computer science, engineering, and related disciplines such as cognitive science. In controlled environments, robots have achieved relatively high levels of autonomy. In more unstructured environments, however, the development of fully autonomous mobile robots remains challenging due to the complexity of understanding these environments. Many autonomous mobile robots use classical, learning-based or hybrid approaches for navigation. More recent learning-based methods may replace the complete navigation pipeline or selected stages of the classical approach. For effective deployment, autonomous robots must understand their external environments at a sophisticated level according to their intended applications. Therefore, in addition to robot perception, scene analysis and higher-level scene understanding (e.g., traversable/non-traversable, rough or smooth terrain, etc.) are required for autonomous robot navigation in unstructured outdoor environments. This paper provides a comprehensive review and critical analysis of these methods in the context of their applications to the problems of robot perception and scene understanding in unstructured environments and the related problems of localisation, environment mapping and path planning. State-of-the-art sensor fusion methods and multimodal scene understanding approaches are also discussed and evaluated within this context. The paper concludes with an in-depth discussion regarding the current state of the autonomous ground robot navigation challenge in unstructured outdoor environments and the most promising future research directions to overcome these challenges

    Scene understanding by robotic interactive perception

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    This thesis presents a novel and generic visual architecture for scene understanding by robotic interactive perception. This proposed visual architecture is fully integrated into autonomous systems performing object perception and manipulation tasks. The proposed visual architecture uses interaction with the scene, in order to improve scene understanding substantially over non-interactive models. Specifically, this thesis presents two experimental validations of an autonomous system interacting with the scene: Firstly, an autonomous gaze control model is investigated, where the vision sensor directs its gaze to satisfy a scene exploration task. Secondly, autonomous interactive perception is investigated, where objects in the scene are repositioned by robotic manipulation. The proposed visual architecture for scene understanding involving perception and manipulation tasks has four components: 1) A reliable vision system, 2) Camera-hand eye calibration to integrate the vision system into an autonomous robot’s kinematic frame chain, 3) A visual model performing perception tasks and providing required knowledge for interaction with scene, and finally, 4) A manipulation model which, using knowledge received from the perception model, chooses an appropriate action (from a set of simple actions) to satisfy a manipulation task. This thesis presents contributions for each of the aforementioned components. Firstly, a portable active binocular robot vision architecture that integrates a number of visual behaviours are presented. This active vision architecture has the ability to verge, localise, recognise and simultaneously identify multiple target object instances. The portability and functional accuracy of the proposed vision architecture is demonstrated by carrying out both qualitative and comparative analyses using different robot hardware configurations, feature extraction techniques and scene perspectives. Secondly, a camera and hand-eye calibration methodology for integrating an active binocular robot head within a dual-arm robot are described. For this purpose, the forward kinematic model of the active robot head is derived and the methodology for calibrating and integrating the robot head is described in detail. A rigid calibration methodology has been implemented to provide a closed-form hand-to-eye calibration chain and this has been extended with a mechanism to allow the camera external parameters to be updated dynamically for optimal 3D reconstruction to meet the requirements for robotic tasks such as grasping and manipulating rigid and deformable objects. It is shown from experimental results that the robot head achieves an overall accuracy of fewer than 0.3 millimetres while recovering the 3D structure of a scene. In addition, a comparative study between current RGB-D cameras and our active stereo head within two dual-arm robotic test-beds is reported that demonstrates the accuracy and portability of our proposed methodology. Thirdly, this thesis proposes a visual perception model for the task of category-wise objects sorting, based on Gaussian Process (GP) classification that is capable of recognising objects categories from point cloud data. In this approach, Fast Point Feature Histogram (FPFH) features are extracted from point clouds to describe the local 3D shape of objects and a Bag-of-Words coding method is used to obtain an object-level vocabulary representation. Multi-class Gaussian Process classification is employed to provide a probability estimate of the identity of the object and serves the key role of modelling perception confidence in the interactive perception cycle. The interaction stage is responsible for invoking the appropriate action skills as required to confirm the identity of an observed object with high confidence as a result of executing multiple perception-action cycles. The recognition accuracy of the proposed perception model has been validated based on simulation input data using both Support Vector Machine (SVM) and GP based multi-class classifiers. Results obtained during this investigation demonstrate that by using a GP-based classifier, it is possible to obtain true positive classification rates of up to 80\%. Experimental validation of the above semi-autonomous object sorting system shows that the proposed GP based interactive sorting approach outperforms random sorting by up to 30\% when applied to scenes comprising configurations of household objects. Finally, a fully autonomous visual architecture is presented that has been developed to accommodate manipulation skills for an autonomous system to interact with the scene by object manipulation. This proposed visual architecture is mainly made of two stages: 1) A perception stage, that is a modified version of the aforementioned visual interaction model, 2) An interaction stage, that performs a set of ad-hoc actions relying on the information received from the perception stage. More specifically, the interaction stage simply reasons over the information (class label and associated probabilistic confidence score) received from perception stage to choose one of the following two actions: 1) An object class has been identified with high confidence, so remove from the scene and place it in the designated basket/bin for that particular class. 2) An object class has been identified with less probabilistic confidence, since from observation and inspired from the human behaviour of inspecting doubtful objects, an action is chosen to further investigate that object in order to confirm the object’s identity by capturing more images from different views in isolation. The perception stage then processes these views, hence multiple perception-action/interaction cycles take place. From an application perspective, the task of autonomous category based objects sorting is performed and the experimental design for the task is described in detail
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