24,650 research outputs found

    Recognition of elementary arm movements using orientation of a tri-axial accelerometer located near the wrist

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    In this paper we present a method for recognising three fundamental movements of the human arm (reach and retrieve, lift cup to mouth, rotation of the arm) by determining the orientation of a tri-axial accelerometer located near the wrist. Our objective is to detect the occurrence of such movements performed with the impaired arm of a stroke patient during normal daily activities as a means to assess their rehabilitation. The method relies on accurately mapping transitions of predefined, standard orientations of the accelerometer to corresponding elementary arm movements. To evaluate the technique, kinematic data was collected from four healthy subjects and four stroke patients as they performed a number of activities involved in a representative activity of daily living, 'making-a-cup-of-tea'. Our experimental results show that the proposed method can independently recognise all three of the elementary upper limb movements investigated with accuracies in the range 91–99% for healthy subjects and 70–85% for stroke patients

    Accuracy and repeatability of wrist joint angles in boxing using an electromagnetic tracking system

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    © 2019, The Author(s). The hand-wrist region is reported as the most common injury site in boxing. Boxers are at risk due to the amount of wrist motions when impacting training equipment or their opponents, yet we know relatively little about these motions. This paper describes a new method for quantifying wrist motion in boxing using an electromagnetic tracking system. Surrogate testing procedure utilising a polyamide hand and forearm shape, and in vivo testing procedure utilising 29 elite boxers, were used to assess the accuracy and repeatability of the system. 2D kinematic analysis was used to calculate wrist angles using photogrammetry, whilst the data from the electromagnetic tracking system was processed with visual 3D software. The electromagnetic tracking system agreed with the video-based system (paired t tests) in both the surrogate ( 0.9). In the punch testing, for both repeated jab and hook shots, the electromagnetic tracking system showed good reliability (ICCs > 0.8) and substantial reliability (ICCs > 0.6) for flexion–extension and radial-ulnar deviation angles, respectively. The results indicate that wrist kinematics during punching activities can be measured using an electromagnetic tracking system

    It's the Human that Matters: Accurate User Orientation Estimation for Mobile Computing Applications

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    Ubiquity of Internet-connected and sensor-equipped portable devices sparked a new set of mobile computing applications that leverage the proliferating sensing capabilities of smart-phones. For many of these applications, accurate estimation of the user heading, as compared to the phone heading, is of paramount importance. This is of special importance for many crowd-sensing applications, where the phone can be carried in arbitrary positions and orientations relative to the user body. Current state-of-the-art focus mainly on estimating the phone orientation, require the phone to be placed in a particular position, require user intervention, and/or do not work accurately indoors; which limits their ubiquitous usability in different applications. In this paper we present Humaine, a novel system to reliably and accurately estimate the user orientation relative to the Earth coordinate system. Humaine requires no prior-configuration nor user intervention and works accurately indoors and outdoors for arbitrary cell phone positions and orientations relative to the user body. The system applies statistical analysis techniques to the inertial sensors widely available on today's cell phones to estimate both the phone and user orientation. Implementation of the system on different Android devices with 170 experiments performed at different indoor and outdoor testbeds shows that Humaine significantly outperforms the state-of-the-art in diverse scenarios, achieving a median accuracy of 1515^\circ averaged over a wide variety of phone positions. This is 558%558\% better than the-state-of-the-art. The accuracy is bounded by the error in the inertial sensors readings and can be enhanced with more accurate sensors and sensor fusion.Comment: Accepted for publication in the 11th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (Mobiquitous 2014

    3DTouch: A wearable 3D input device with an optical sensor and a 9-DOF inertial measurement unit

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    We present 3DTouch, a novel 3D wearable input device worn on the fingertip for 3D manipulation tasks. 3DTouch is designed to fill the missing gap of a 3D input device that is self-contained, mobile, and universally working across various 3D platforms. This paper presents a low-cost solution to designing and implementing such a device. Our approach relies on relative positioning technique using an optical laser sensor and a 9-DOF inertial measurement unit. 3DTouch is self-contained, and designed to universally work on various 3D platforms. The device employs touch input for the benefits of passive haptic feedback, and movement stability. On the other hand, with touch interaction, 3DTouch is conceptually less fatiguing to use over many hours than 3D spatial input devices. We propose a set of 3D interaction techniques including selection, translation, and rotation using 3DTouch. An evaluation also demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for subtle touch interaction in 3D space. Modular solutions like 3DTouch opens up a whole new design space for interaction techniques to further develop on.Comment: 8 pages, 7 figure
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