11,378 research outputs found

    Polar Fusion Technique Analysis for Evaluating the Performances of Image Fusion of Thermal and Visual Images for Human Face Recognition

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    This paper presents a comparative study of two different methods, which are based on fusion and polar transformation of visual and thermal images. Here, investigation is done to handle the challenges of face recognition, which include pose variations, changes in facial expression, partial occlusions, variations in illumination, rotation through different angles, change in scale etc. To overcome these obstacles we have implemented and thoroughly examined two different fusion techniques through rigorous experimentation. In the first method log-polar transformation is applied to the fused images obtained after fusion of visual and thermal images whereas in second method fusion is applied on log-polar transformed individual visual and thermal images. After this step, which is thus obtained in one form or another, Principal Component Analysis (PCA) is applied to reduce dimension of the fused images. Log-polar transformed images are capable of handling complicacies introduced by scaling and rotation. The main objective of employing fusion is to produce a fused image that provides more detailed and reliable information, which is capable to overcome the drawbacks present in the individual visual and thermal face images. Finally, those reduced fused images are classified using a multilayer perceptron neural network. The database used for the experiments conducted here is Object Tracking and Classification Beyond Visible Spectrum (OTCBVS) database benchmark thermal and visual face images. The second method has shown better performance, which is 95.71% (maximum) and on an average 93.81% as correct recognition rate.Comment: Proceedings of IEEE Workshop on Computational Intelligence in Biometrics and Identity Management (IEEE CIBIM 2011), Paris, France, April 11 - 15, 201

    Flux-Limited Diffusion for Multiple Scattering in Participating Media

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    For the rendering of multiple scattering effects in participating media, methods based on the diffusion approximation are an extremely efficient alternative to Monte Carlo path tracing. However, in sufficiently transparent regions, classical diffusion approximation suffers from non-physical radiative fluxes which leads to a poor match to correct light transport. In particular, this prevents the application of classical diffusion approximation to heterogeneous media, where opaque material is embedded within transparent regions. To address this limitation, we introduce flux-limited diffusion, a technique from the astrophysics domain. This method provides a better approximation to light transport than classical diffusion approximation, particularly when applied to heterogeneous media, and hence broadens the applicability of diffusion-based techniques. We provide an algorithm for flux-limited diffusion, which is validated using the transport theory for a point light source in an infinite homogeneous medium. We further demonstrate that our implementation of flux-limited diffusion produces more accurate renderings of multiple scattering in various heterogeneous datasets than classical diffusion approximation, by comparing both methods to ground truth renderings obtained via volumetric path tracing.Comment: Accepted in Computer Graphics Foru
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