1,446 research outputs found

    Consistent Density Scanning and Information Extraction From Point Clouds of Building Interiors

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    Over the last decade, 3D range scanning systems have improved considerably enabling the designers to capture large and complex domains such as building interiors. The captured point cloud is processed to extract specific Building Information Models, where the main research challenge is to simultaneously handle huge and cohesive point clouds representing multiple objects, occluded features and vast geometric diversity. These domain characteristics increase the data complexities and thus make it difficult to extract accurate information models from the captured point clouds. The research work presented in this thesis improves the information extraction pipeline with the development of novel algorithms for consistent density scanning and information extraction automation for building interiors. A restricted density-based, scan planning methodology computes the number of scans to cover large linear domains while ensuring desired data density and reducing rigorous post-processing of data sets. The research work further develops effective algorithms to transform the captured data into information models in terms of domain features (layouts), meaningful data clusters (segmented data) and specific shape attributes (occluded boundaries) having better practical utility. Initially, a direct point-based simplification and layout extraction algorithm is presented that can handle the cohesive point clouds by adaptive simplification and an accurate layout extraction approach without generating an intermediate model. Further, three information extraction algorithms are presented that transforms point clouds into meaningful clusters. The novelty of these algorithms lies in the fact that they work directly on point clouds by exploiting their inherent characteristic. First a rapid data clustering algorithm is presented to quickly identify objects in the scanned scene using a robust hue, saturation and value (H S V) color model for better scene understanding. A hierarchical clustering algorithm is developed to handle the vast geometric diversity ranging from planar walls to complex freeform objects. The shape adaptive parameters help to segment planar as well as complex interiors whereas combining color and geometry based segmentation criterion improves clustering reliability and identifies unique clusters from geometrically similar regions. Finally, a progressive scan line based, side-ratio constraint algorithm is presented to identify occluded boundary data points by investigating their spatial discontinuity

    Automatic 3D human modeling: an initial stage towards 2-way inside interaction in mixed reality

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    3D human models play an important role in computer graphics applications from a wide range of domains, including education, entertainment, medical care simulation and military training. In many situations, we want the 3D model to have a visual appearance that matches that of a specific living person and to be able to be controlled by that person in a natural manner. Among other uses, this approach supports the notion of human surrogacy, where the virtual counterpart provides a remote presence for the human who controls the virtual character\u27s behavior. In this dissertation, a human modeling pipeline is proposed for the problem of creating a 3D digital model of a real person. Our solution involves reshaping a 3D human template with a 2D contour of the participant and then mapping the captured texture of that person to the generated mesh. Our method produces an initial contour of a participant by extracting the user image from a natural background. One particularly novel contribution in our approach is the manner in which we improve the initial vertex estimate. We do so through a variant of the ShortStraw corner-finding algorithm commonly used in sketch-based systems. Here, we develop improvements to ShortStraw, presenting an algorithm called IStraw, and then introduce adaptations of this improved version to create a corner-based contour segmentatiuon algorithm. This algorithm provides significant improvements on contour matching over previously developed systems, and does so with low computational complexity. The system presented here advances the state of the art in the following aspects. First, the human modeling process is triggered automatically by matching the participant\u27s pose with an initial pose through a tracking device and software. In our case, the pose capture and skeletal model are provided by the Microsoft Kinect and its associated SDK. Second, color image, depth data, and human tracking information from the Kinect and its SDK are used to automatically extract the contour of the participant and then generate a 3D human model with skeleton. Third, using the pose and the skeletal model, we segment the contour into eight parts and then match the contour points on each segment to a corresponding anchor set associated with a 3D human template. Finally, we map the color image of the person to the 3D model as its corresponding texture map. The whole modeling process only take several seconds and the resulting human model looks like the real person. The geometry of the 3D model matches the contour of the real person, and the model has a photorealistic texture. Furthermore, the mesh of the human model is attached to the skeleton provided in the template, so the model can support programmed animations or be controlled by real people. This human control is commonly done through a literal mapping (motion capture) or a gesture-based puppetry system. Our ultimate goal is to create a mixed reality (MR) system, in which the participants can manipulate virtual objects, and in which these virtual objects can affect the participant, e.g., by restricting their mobility. This MR system prototype design motivated the work of this dissertation, since a realistic 3D human model of the participant is an essential part of implementing this vision

    Three Dimensional Palmprint Recognition using Structured Light Imaging

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    BTAS 2008 - IEEE 2nd International Conference on Biometrics: Theory, Applications and Systems, Arlington, VA, 29-1 October 2008Palmprint is one of the most unique and stable biometric characteristics. Although 2D palmprint recognition can achieve high accuracy, the 2D palmprint images can be easily counterfeited and much 3D depth information is lost in the imaging process. This paper presents a new approach, 3D palmprint recognition, to exploit the 3D structural information of the palm surface. The structured-light imaging is used to acquire the 3D palmprint data, from which the features of Mean Curvature, Gauss Curvature and Surface Type (ST) are extracted. A fast feature matching and score level fusion strategy are then used to classify the input 3D palmprint data. With the established 3D palmprint database, a series of verification and identification experiments are conducted and the results show that 3D palmprint technique can achieve high recognition rate while having high anti-counterfeiting capability.Department of ComputingRefereed conference pape

    Feature-Based Models for Three-Dimensional Data Fitting.

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    There are numerous techniques available for fitting a surface to any supplied data set. The feature-based modeling technique takes advantage of the known, geometric shape of the data by deforming a model having this generic shape to approximate the data. The model is constructed as a rational B-spline surface with characteristic features superimposed on its definition. The first step in the fitting process is to align the model with a data set using the center of mass, principal axes and/or landmarks. Using this initial orientation, the position, rotation and scale parameters are optimized using a Newton-type optimization of a least squares cost function. Once aligned, features embedded within the model, corresponding to pertinent characteristics of the shape, are used to improve the fit of the model to the data. Finally, the control vertex weights and positions of the rational B-spline model are optimized to approximate the data to within a specified tolerance. Since the characteristic features are defined within the model a creation, important measures are easily extracted from a data set, once fit. The feature-based modeling approach is demonstrated in two-dimensions by the fitting of five facial, silhouette profiles and in three-dimensions by the fitting of eleven human foot scans. The algorithm is tested for sensitivity to data distribution and structure and the extracted measures are tested for repeatability and accuracy. Limitations within the current implementation, future work and potential applications are also provided

    Processing techniques of point cloud data on small-sized objects with complex free-form surface

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    The scattered point cloud data, which comes from such small-sized objects with complex free-form surface as shelled shrimp, is processed as error points removing, points filtering, holes filling, clouds segmenting, etc. using CATIA V5 R20. The principle of data processing and skills utilized in the operation mentioned above apply also to the small-sized objects similar to the shelled shrimp in reverse engineering in other fields, such as optical components, irregular parts, ears, nose, etc

    A framework for automatic and perceptually valid facial expression generation

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    Facial expressions are facial movements reflecting the internal emotional states of a character or in response to social communications. Realistic facial animation should consider at least two factors: believable visual effect and valid facial movements. However, most research tends to separate these two issues. In this paper, we present a framework for generating 3D facial expressions considering both the visual the dynamics effect. A facial expression mapping approach based on local geometry encoding is proposed, which encodes deformation in the 1-ring vector. This method is capable of mapping subtle facial movements without considering those shape and topological constraints. Facial expression mapping is achieved through three steps: correspondence establishment, deviation transfer and movement mapping. Deviation is transferred to the conformal face space through minimizing the error function. This function is formed by the source neutral and the deformed face model related by those transformation matrices in 1-ring neighborhood. The transformation matrix in 1-ring neighborhood is independent of the face shape and the mesh topology. After the facial expression mapping, dynamic parameters are then integrated with facial expressions for generating valid facial expressions. The dynamic parameters were generated based on psychophysical methods. The efficiency and effectiveness of the proposed methods have been tested using various face models with different shapes and topological representations

    RGB-D And Thermal Sensor Fusion: A Systematic Literature Review

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    In the last decade, the computer vision field has seen significant progress in multimodal data fusion and learning, where multiple sensors, including depth, infrared, and visual, are used to capture the environment across diverse spectral ranges. Despite these advancements, there has been no systematic and comprehensive evaluation of fusing RGB-D and thermal modalities to date. While autonomous driving using LiDAR, radar, RGB, and other sensors has garnered substantial research interest, along with the fusion of RGB and depth modalities, the integration of thermal cameras and, specifically, the fusion of RGB-D and thermal data, has received comparatively less attention. This might be partly due to the limited number of publicly available datasets for such applications. This paper provides a comprehensive review of both, state-of-the-art and traditional methods used in fusing RGB-D and thermal camera data for various applications, such as site inspection, human tracking, fault detection, and others. The reviewed literature has been categorised into technical areas, such as 3D reconstruction, segmentation, object detection, available datasets, and other related topics. Following a brief introduction and an overview of the methodology, the study delves into calibration and registration techniques, then examines thermal visualisation and 3D reconstruction, before discussing the application of classic feature-based techniques as well as modern deep learning approaches. The paper concludes with a discourse on current limitations and potential future research directions. It is hoped that this survey will serve as a valuable reference for researchers looking to familiarise themselves with the latest advancements and contribute to the RGB-DT research field.Comment: 33 pages, 20 figure

    Computational Modeling of Facial Response for Detecting Differential Traits in Autism Spectrum Disorders

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    This dissertation proposes novel computational modeling and computer vision methods for the analysis and discovery of differential traits in subjects with Autism Spectrum Disorders (ASD) using video and three-dimensional (3D) images of face and facial expressions. ASD is a neurodevelopmental disorder that impairs an individual’s nonverbal communication skills. This work studies ASD from the pathophysiology of facial expressions which may manifest atypical responses in the face. State-of-the-art psychophysical studies mostly employ na¨ıve human raters to visually score atypical facial responses of individuals with ASD, which may be subjective, tedious, and error prone. A few quantitative studies use intrusive sensors on the face of the subjects with ASD, which in turn, may inhibit or bias the natural facial responses of these subjects. This dissertation proposes non-intrusive computer vision methods to alleviate these limitations in the investigation for differential traits from the spontaneous facial responses of individuals with ASD. Two IRB-approved psychophysical studies are performed involving two groups of age-matched subjects: one for subjects diagnosed with ASD and the other for subjects who are typically-developing (TD). The facial responses of the subjects are computed from their facial images using the proposed computational models and then statistically analyzed to infer about the differential traits for the group with ASD. A novel computational model is proposed to represent the large volume of 3D facial data in a small pose-invariant Frenet frame-based feature space. The inherent pose-invariant property of the proposed features alleviates the need for an expensive 3D face registration in the pre-processing step. The proposed modeling framework is not only computationally efficient but also offers competitive performance in 3D face and facial expression recognition tasks when compared with that of the state-ofthe-art methods. This computational model is applied in the first experiment to quantify subtle facial muscle response from the geometry of 3D facial data. Results show a statistically significant asymmetry in specific pair of facial muscle activation (p\u3c0.05) for the group with ASD, which suggests the presence of a psychophysical trait (also known as an ’oddity’) in the facial expressions. For the first time in the ASD literature, the facial action coding system (FACS) is employed to classify the spontaneous facial responses based on facial action units (FAUs). Statistical analyses reveal significantly (p\u3c0.01) higher prevalence of smile expression (FAU 12) for the ASD group when compared with the TD group. The high prevalence of smile has co-occurred with significantly averted gaze (p\u3c0.05) in the group with ASD, which is indicative of an impaired reciprocal communication. The metric associated with incongruent facial and visual responses suggests a behavioral biomarker for ASD. The second experiment shows a higher prevalence of mouth frown (FAU 15) and significantly lower correlations between the activation of several FAU pairs (p\u3c0.05) in the group with ASD when compared with the TD group. The proposed computational modeling in this dissertation offers promising biomarkers, which may aid in early detection of subtle ASD-related traits, and thus enable an effective intervention strategy in the future
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