202,995 research outputs found

    A method for taxonomy development and its application in information systems

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    Examining the use of visualisation methods for the design of interactive systems

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    Human-Computer Interaction (HCI) design has historically involved people from different fields. Designing HCI systems with people of varying background and expertise can bring different perspectives and ideas, but discipline-specific language and design methods can hinder such collaborations. The application of visualisation methods is a way to overcome these challenges, but to date selection tools tend to focus on a facet of HCI design methods and no research has been attempted to assemble a collection of HCI visualisation methods. To fill this gap, this research seeks to establish an inventory of HCI visualisation methods and identify ways of selecting amongst them. Creating the inventory of HCI methods would enable designers to discover and learn about methods that they may not have used before or be familiar with. Categorising the methods provides a structure for new and experienced designers to determine appropriate methods for their design project. The aim of this research is to support designers in the development of Human-Computer Interaction (HCI) systems through better selection and application of visualisation methods. This is achieved through four phases. In the first phase, three case studies are conducted to investigate the challenges and obstacles that influence the choice of a design approach in the development of HCI systems. The findings from the three case studies helped to form the design requirements for a visualisation methods selection and application guide. In the second phase, the Guide is developed. The third phase aims to evaluate the Guide. The Guide is employed in the development of a serious training game to demonstrate its applicability. In the fourth phase, a user study was designed to evaluate the serious training game. Through the evaluation of the serious training game, the Guide is validated. This research has contributed to the knowledge surrounding visualisation tools used in the design of interactive systems. The compilation of HCI visualisation methods establishes an inventory of methods for interaction design. The identification of Selection Approaches brings together the ways in which visualisation methods are organised and grouped. By mapping visualisation methods to Selection Approaches, this study has provided a way for practitioners to select a visualisation method to support their design practice. The development of the Selection Guide provided five filters, which helps designers to identify suitable visualisation methods based on the nature of the design challenge. The development of the Application Guide presented the methodology of each visualisation method in a consistent format. This enables the ease of method comparison and to ensure there is comprehensive information for each method. A user study showing the evaluation of a serious training game is presented. Two learning objectives were identified and mapped to Bloom’s Taxonomy to advocate an approach for like-to-like comparison with future studies

    Towards a Tool-based Development Methodology for Pervasive Computing Applications

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    Despite much progress, developing a pervasive computing application remains a challenge because of a lack of conceptual frameworks and supporting tools. This challenge involves coping with heterogeneous devices, overcoming the intricacies of distributed systems technologies, working out an architecture for the application, encoding it in a program, writing specific code to test the application, and finally deploying it. This paper presents a design language and a tool suite covering the development life-cycle of a pervasive computing application. The design language allows to define a taxonomy of area-specific building-blocks, abstracting over their heterogeneity. This language also includes a layer to define the architecture of an application, following an architectural pattern commonly used in the pervasive computing domain. Our underlying methodology assigns roles to the stakeholders, providing separation of concerns. Our tool suite includes a compiler that takes design artifacts written in our language as input and generates a programming framework that supports the subsequent development stages, namely implementation, testing, and deployment. Our methodology has been applied on a wide spectrum of areas. Based on these experiments, we assess our approach through three criteria: expressiveness, usability, and productivity

    Developing information architecture through records management classification techniques

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    Purpose – This work aims to draw attention to information retrieval philosophies and techniques allied to the records management profession, advocating a wider professional consideration of a functional approach to information management, in this instance in the development of information architecture. Design/methodology/approach – The paper draws from a hypothesis originally presented by the author that advocated a viewpoint whereby the application of records management techniques, traditionally applied to develop business classification schemes, was offered as an additional solution to organising information resources and services (within a university intranet), where earlier approaches, notably subject- and administrative-based arrangements, were found to be lacking. The hypothesis was tested via work-based action learning and is presented here as an extended case study. The paper also draws on evidence submitted to the Joint Information Systems Committee in support of the Abertay University's application for consideration for the JISC award for innovation in records and information management. Findings – The original hypothesis has been tested in the workplace. Information retrieval techniques, allied to records management (functional classification), were the main influence in the development of pre- and post-coordinate information retrieval systems to support a wider information architecture, where the subject approach was found to be lacking. Their use within the workplace has since been extended. Originality/value – The paper advocates that the development of information retrieval as a discipline should include a wider consideration of functional classification, as this alternative to the subject approach is largely ignored in mainstream IR works

    Ways of Applying Artificial Intelligence in Software Engineering

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    As Artificial Intelligence (AI) techniques have become more powerful and easier to use they are increasingly deployed as key components of modern software systems. While this enables new functionality and often allows better adaptation to user needs it also creates additional problems for software engineers and exposes companies to new risks. Some work has been done to better understand the interaction between Software Engineering and AI but we lack methods to classify ways of applying AI in software systems and to analyse and understand the risks this poses. Only by doing so can we devise tools and solutions to help mitigate them. This paper presents the AI in SE Application Levels (AI-SEAL) taxonomy that categorises applications according to their point of AI application, the type of AI technology used and the automation level allowed. We show the usefulness of this taxonomy by classifying 15 papers from previous editions of the RAISE workshop. Results show that the taxonomy allows classification of distinct AI applications and provides insights concerning the risks associated with them. We argue that this will be important for companies in deciding how to apply AI in their software applications and to create strategies for its use

    TAXONOMY DEVELOPMENT IN INFORMATION SYSTEMS: DEVELOPING A TAXONOMY OF MOBILE APPLICATIONS

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    The complexity of the information systems field often lends itself to classification schemes, or taxonomies, which provide ways to understand the similarities and differences among objects under study. Developing a taxonomy, however, is a complex process that is often done in an ad hoc way. This research-in-progress paper uses the design science paradigm to develop a systematic method for taxonomy development in information systems. The method we propose uses an indicator or operational level model that combines both empirical to deductive and deductive to empirical approaches. We evaluate this method by using it to develop a taxonomy of mobile applications, which we have chosen because of their ever-increasing number and variety. The resulting taxonomy contains seven dimensions with fifteen characteristics. We demonstrate the usefulness of this taxonomy by analyzing a range of current and proposed mobile applications. From the results of this analysis we identify combinations of characteristics where applications are missing and thus are candidates for new and potentially useful applications.taxonomy, design science, mobile application

    Integrating e-commerce standards and initiatives in a multi-layered ontology

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    The proliferation of different standards and joint initiatives for the classification of products and services (UNSPSC, e-cl@ss, RosettaNet, NAICS, SCTG, etc.) reveals that B2B markets have not reached a consensus on the coding systems, on the level of detail of their descriptions, on their granularity, etc. This paper shows how these standards and initiatives, which are built to cover different needs and functionalities, can be integrated in an ontology using a common multi-layered knowledge architecture. This multi-layered ontology will provide a shared understanding of the domain for applications of e-commerce, allowing the information sharing between heterogeneous systems. We will present a method for designing ontologies from these information sources by automatically transforming, integrating and enriching the existing vocabularies with the WebODE platform. As an illustration, we show an example on the computer domain, presenting the relationships between UNSPSC, e-cl@ss, RosettaNet and an electronic catalogue from an e-commerce platform

    Construction of a taxonomy for requirements engineering commercial-off-the-shelf components

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    This article presents a procedure for constructing a taxonomy of COTS products in the field of Requirements Engineering (RE). The taxonomy and the obtained information reach transcendental benefits to the selection of systems and tools that aid to RE-related actors to simplify and facilitate their work. This taxonomy is performed by means of a goal-oriented methodology inspired in GBRAM (Goal-Based Requirements Analysis Method), called GBTCM (Goal-Based Taxonomy Construction Method), that provides a guide to analyze sources of information and modeling requirements and domains, as well as gathering and organizing the knowledge in any segment of the COTS market. GBTCM claims to promote the use of standards and the reuse of requirements in order to support different processes of selection and integration of components.Peer ReviewedPostprint (published version

    Analysis reuse exploiting taxonomical information and belief assignment in industrial problem solving

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    To take into account the experience feedback on solving complex problems in business is deemed as a way to improve the quality of products and processes. Only a few academic works, however, are concerned with the representation and the instrumentation of experience feedback systems. We propose, in this paper, a model of experiences and mechanisms to use these experiences. More specifically, we wish to encourage the reuse of already performed expert analysis to propose a priori analysis in the solving of a new problem. The proposal is based on a representation in the context of the experience of using a conceptual marker and an explicit representation of the analysis incorporating expert opinions and the fusion of these opinions. The experience feedback models and inference mechanisms are integrated in a commercial support tool for problem solving methodologies. The results obtained to this point have already led to the definition of the role of ‘‘Rex Manager’’ with principles of sustainable management for continuous improvement of industrial processes in companies
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