532 research outputs found

    Digital Multimedia Forensics and Anti-Forensics

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    As the use of digital multimedia content such as images and video has increased, so has the means and the incentive to create digital forgeries. Presently, powerful editing software allows forgers to create perceptually convincing digital forgeries. Accordingly, there is a great need for techniques capable of authenticating digital multimedia content. In response to this, researchers have begun developing digital forensic techniques capable of identifying digital forgeries. These forensic techniques operate by detecting imperceptible traces left by editing operations in digital multimedia content. In this dissertation, we propose several new digital forensic techniques to detect evidence of editing in digital multimedia content. We begin by identifying the fingerprints left by pixel value mappings and show how these can be used to detect the use of contrast enhancement in images. We use these fingerprints to perform a number of additional forensic tasks such as identifying cut-and-paste forgeries, detecting the addition of noise to previously JPEG compressed images, and estimating the contrast enhancement mapping used to alter an image. Additionally, we consider the problem of multimedia security from the forger's point of view. We demonstrate that an intelligent forger can design anti-forensic operations to hide editing fingerprints and fool forensic techniques. We propose an anti-forensic technique to remove compression fingerprints from digital images and show that this technique can be used to fool several state-of-the-art forensic algorithms. We examine the problem of detecting frame deletion in digital video and develop both a technique to detect frame deletion and an anti-forensic technique to hide frame deletion fingerprints. We show that this anti-forensic operation leaves behind fingerprints of its own and propose a technique to detect the use of frame deletion anti-forensics. The ability of a forensic investigator to detect both editing and the use of anti-forensics results in a dynamic interplay between the forger and forensic investigator. We use develop a game theoretic framework to analyze this interplay and identify the set of actions that each party will rationally choose. Additionally, we show that anti-forensics can be used protect against reverse engineering. To demonstrate this, we propose an anti-forensic module that can be integrated into digital cameras to protect color interpolation methods

    Recognition of Characters from Streaming Videos

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    Spread spectrum-based video watermarking algorithms for copyright protection

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    Merged with duplicate record 10026.1/2263 on 14.03.2017 by CS (TIS)Digital technologies know an unprecedented expansion in the last years. The consumer can now benefit from hardware and software which was considered state-of-the-art several years ago. The advantages offered by the digital technologies are major but the same digital technology opens the door for unlimited piracy. Copying an analogue VCR tape was certainly possible and relatively easy, in spite of various forms of protection, but due to the analogue environment, the subsequent copies had an inherent loss in quality. This was a natural way of limiting the multiple copying of a video material. With digital technology, this barrier disappears, being possible to make as many copies as desired, without any loss in quality whatsoever. Digital watermarking is one of the best available tools for fighting this threat. The aim of the present work was to develop a digital watermarking system compliant with the recommendations drawn by the EBU, for video broadcast monitoring. Since the watermark can be inserted in either spatial domain or transform domain, this aspect was investigated and led to the conclusion that wavelet transform is one of the best solutions available. Since watermarking is not an easy task, especially considering the robustness under various attacks several techniques were employed in order to increase the capacity/robustness of the system: spread-spectrum and modulation techniques to cast the watermark, powerful error correction to protect the mark, human visual models to insert a robust mark and to ensure its invisibility. The combination of these methods led to a major improvement, but yet the system wasn't robust to several important geometrical attacks. In order to achieve this last milestone, the system uses two distinct watermarks: a spatial domain reference watermark and the main watermark embedded in the wavelet domain. By using this reference watermark and techniques specific to image registration, the system is able to determine the parameters of the attack and revert it. Once the attack was reverted, the main watermark is recovered. The final result is a high capacity, blind DWr-based video watermarking system, robust to a wide range of attacks.BBC Research & Developmen

    Semi-automatic video object segmentation for multimedia applications

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    A semi-automatic video object segmentation tool is presented for segmenting both still pictures and image sequences. The approach comprises both automatic segmentation algorithms and manual user interaction. The still image segmentation component is comprised of a conventional spatial segmentation algorithm (Recursive Shortest Spanning Tree (RSST)), a hierarchical segmentation representation method (Binary Partition Tree (BPT)), and user interaction. An initial segmentation partition of homogeneous regions is created using RSST. The BPT technique is then used to merge these regions and hierarchically represent the segmentation in a binary tree. The semantic objects are then manually built by selectively clicking on image regions. A video object-tracking component enables image sequence segmentation, and this subsystem is based on motion estimation, spatial segmentation, object projection, region classification, and user interaction. The motion between the previous frame and the current frame is estimated, and the previous object is then projected onto the current partition. A region classification technique is used to determine which regions in the current partition belong to the projected object. User interaction is allowed for object re-initialisation when the segmentation results become inaccurate. The combination of all these components enables offline video sequence segmentation. The results presented on standard test sequences illustrate the potential use of this system for object-based coding and representation of multimedia

    Study and simulation of low rate video coding schemes

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    The semiannual report is included. Topics covered include communication, information science, data compression, remote sensing, color mapped images, robust coding scheme for packet video, recursively indexed differential pulse code modulation, image compression technique for use on token ring networks, and joint source/channel coder design
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