608 research outputs found

    Computerised stereoscopic measurement of the human retina

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    The research described herein is an investigation into the problems of obtaining useful clinical measurements from stereo photographs of the human retina through automation of the stereometric procedure by digital stereo matching and image analysis techniques. Clinical research has indicated a correlation between physical changes to the optic disc topography (the region on the retina where the optic nerve enters the eye) and the advance of eye disease such as hypertension and glaucoma. Stereoscopic photography of the human retina (or fundus, as it is called) and the subsequent measurement of the topography of the optic disc is of great potential clinical value as an aid in observing the pathogenesis of such disease, and to this end, accurate measurements of the various parameters that characterise the changing shape of the optic disc topography must be provided. Following a survey of current clinical methods for stereoscopic measurement of the optic disc, fundus image data acquisition, stereo geometry, limitations of resolution and accuracy, and other relevant physical constraints related to fundus imaging are investigated. A survey of digital stereo matching algorithms is presented and their strengths and weaknesses are explored, specifically as they relate to the suitability of the algorithm for the fundus image data. The selection of an appropriate stereo matching algorithm is discussed, and its application to four test data sets is presented in detail. A mathematical model of two-dimensional image formation is developed together with its corresponding auto-correlation function. In the presense of additive noise, the model is used as a tool for exploring key problems with respect to the stereo matching of fundus images. Specifically, measures for predicting correlation matching error are developed and applied. Such measures are shown to be of use in applications where the results of image correlation cannot be independently verified, and meaningful quantitative error measures are required. The application of these theoretical tools to the fundus image data indicate a systematic way to measure, assess and control cross-correlation error. Conclusions drawn from this research point the way forward for stereo analysis of the optic disc and highlight a number of areas which will require further research. The development of a fully automated system for diagnostic evaluation of the optic disc topography is discussed in the light of the results obtained during this research

    Selected Problems in Photogrammetric Systems Analysis

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    Disertační práce se zabývá vybranými partiemi digitální fotogrammetrie. V první části práce je definované téma a popsán současný stav poznání. V následujících kapitolách jsou postupně řešeny čtyři dílčí navzájem navazující cíle. První oblastí je návrh metody pro hledání souhlasných bodů v obraze. Byly navrženy dvě nové metody. První z nich používá konverzi snímků do nepravých barev a druhá využívá pravděpodobností model získaný ze známých párů souhlasných bodů. Druhým tématem je analýza přesnosti výsledné rekonstrukce prostorových bodů. Postupně je analyzován vliv různých faktorů na přesnost rekonstrukce. Stěžejní oblastí je zkoumání vlivu chybného zarovnání kamer a chyby v určení souhlasných bodů. Třetím tématem je tvorba hloubkových map. Byly navrženy dva postupy. První přístup spočívá v kombinaci pasivní a aktivní metody druhý přístup vychází z pasivní metody a využívá spojitosti hloubkové mapy. Poslední zvolenou oblastí zájmu je hodnocení kvality 3D videa. Byly provedeny a statisticky vyhodnoceny subjektvní testy 3D vjemu pro různé zobrazovací systémy v závislosti na úhlu pozorováníThis dissertation deals with selected topics of digital photogrammetry. The problem is defined and the state of the art is described in the first part of the dissertation. Four specified aims are solved. The proposal of the method for finding corresponding points is the first topic. Two new methods were proposed. The first method uses conversion of an image to pseudo- colors. The second method used a probabilistic model obtained from the known pairs of the corresponding points. The analysis of the accuracy of the reconstruction is the second solved topic. The influence of the various aspects to the accuracy of the reconstruction is analyzed. The most attention is paid to incorrect camera alignment and errors in finding corresponding points. The third topic is estimation of the depth maps. The two method were proposed. The first method is based on the combination of the passive and active method. The second wholly passive approach uses continuity of the depth map. The last investigative topic is quality of experience of the 3D videos. The subjective tests of the perception of 3D content for the various 3D displaying systems were performed. The dependency of the perception on the viewing angle was also investigated.

    Widening the view angle of auto-multiscopic display, denoising low brightness light field data and 3D reconstruction with delicate details

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    This doctoral thesis will present the results of my work into widening the viewing angle of the auto-multiscopic display, denoising light filed data the enhancement of captured light filed data captured in low light circumstance, and the attempts on reconstructing the subject surface with delicate details from microscopy image sets. The automultiscopic displays carefully control the distribution of emitted light over space, direction (angle) and time so that even a static image displayed can encode parallax across viewing directions (light field). This allows simultaneous observation by multiple viewers, each perceiving 3D from their own (correct) perspective. Currently, the illusion can only be effectively maintained over a narrow range of viewing angles. We propose and analyze a simple solution to widen the range of viewing angles for automultiscopic displays that use parallax barriers. We insert a refractive medium, with a high refractive index, between the display and parallax barriers. The inserted medium warps the exitant lightfield in a way that increases the potential viewing angle. We analyze the consequences of this warp and build a prototype with a 93% increase in the effective viewing angle. Additionally, we developed an integral images synthesis method that can address the refraction introduced by the inserted medium efficiently without the use of ray tracing. Capturing light field image with a short exposure time is preferable for eliminating the motion blur but it also leads to low brightness in a low light environment, which results in a low signal noise ratio. Most light field denoising methods apply regular 2D image denoising method to the sub-aperture images of a 4D light field directly, but it is not suitable for focused light field data whose sub-aperture image resolution is too low to be applied regular denoising methods. Therefore, we propose a deep learning denoising method based on micro lens images of focused light field to denoise the depth map and the original micro lens image set simultaneously, and achieved high quality total focused images from the low focused light field data. In areas like digital museum, remote researching, 3D reconstruction with delicate details of subjects is desired and technology like 3D reconstruction based on macro photography has been used successfully for various purposes. We intend to push it further by using microscope rather than macro lens, which is supposed to be able to capture the microscopy level details of the subject. We design and implement a scanning method which is able to capture microscopy image set from a curve surface based on robotic arm, and the 3D reconstruction method suitable for the microscopy image set

    Modern lithographic techniques applied to stereographic imaging

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    The main aim of the research has been to produce and evaluate a high-quality diffusion screen to display projected film and television images. The screens have also been found to effectively de-pixelate LCD arrays viewed at a magnification of approximately 4x. The production process relies on the formation of localized refractive index gradients in a photopolymer. The photopolymer, specially formulated and supplied by Du Pont, is exposed to actinic light through a precision contact mask to initiate polymerization within the exposed areas. As polymerization proceeds, a monomer concentration gradient exists between the exposed and unexposed regions allowing the monomer molecules to diffuse. Since the longer polymer chains do not diffuse as readily, the molecular concentration of the material, which is related to its refractive index, is then no longer uniform. The generation of this refractive index profile can, to some extent, be controlled by careful exposure of the photopolymer through the correct mask so that the resulting diffusion screen can be tailored to suit specific viewing requirements. [Continues.

    Perceived Depth Control in Stereoscopic Cinematography

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    Despite the recent explosion of interest in the stereoscopic 3D (S3D) technology, the ultimate prevailing of the S3D medium is still significantly hindered by adverse effects regarding the S3D viewing discomfort. This thesis attempts to improve the S3D viewing experience by investigating perceived depth control methods in stereoscopic cinematography on desktop 3D displays. The main contributions of this work are: (1) A new method was developed to carry out human factors studies on identifying the practical limits of the 3D Comfort Zone on a given 3D display. Our results suggest that it is necessary for cinematographers to identify the specific limits of 3D Comfort Zone on the target 3D display as different 3D systems have different ranges for the 3D Comfort Zone. (2) A new dynamic depth mapping approach was proposed to improve the depth perception in stereoscopic cinematography. The results of a human-based experiment confirmed its advantages in controlling the perceived depth in viewing 3D motion pictures over the existing depth mapping methods. (3) The practicability of employing the Depth of Field (DoF) blur technique in S3D was also investigated. Our results indicate that applying the DoF blur simulation on stereoscopic content may not improve the S3D viewing experience without the real time information about what the viewer is looking at. Finally, a basic guideline for stereoscopic cinematography was introduced to summarise the new findings of this thesis alongside several well-known key factors in 3D cinematography. It is our assumption that this guideline will be of particular interest not only to 3D filmmaking but also to 3D gaming, sports broadcasting, and TV production

    Architectural Digital Photogrammetry

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    This study is to exploit texturing techniques of a common modelling software in the way of creating virtual models of an exist architectures using oriented panoramas. In this research, The panoramic image-based interactive modelling is introduced as assembly point of photography, topography, photogrammetry and modelling techniques. It is an interactive system for generating photorealistic, textured 3D models of architectural structures and urban scenes. The technique is suitable for the architectural survey because it is not a «point by point» survey, and it exploit the geometrical constraints in the architecture to simplify modelling. Many factors are presented to be critical features that affect the modelling quality and accuracy, such as the way and the position in shooting the photos, stitching the multi-image panorama photos, the orientation, texturing techniques and so on. During the last few years, many Image-based modelling programmes have been released. Whereas, in this research, the photo modelling programs was not in use, it meant to face the fundamentals of the photogrammetry and to go beyond the limitations of such software by avoiding the automatism. In addition, it meant to exploit the potent commands of a program as 3DsMax to obtain the final representation of the Architecture. Such representation can be used in different fields (from detailed architectural survey to an architectural representation in cinema and video games), considering the accuracy and the quality which they are vary too. After the theoretical studies of this technique, it was applied in four applications to different types of close range surveys. This practice allowed to comprehend the practical problems in the whole process (from photographing all the way to modelling) and to propose the methods in the ways to improve it and to avoid any complications. It was compared with the laser scanning to study the accuracy of this technique. Thus, it is realized that not only the accuracy of this technique is linked to the size of the surveyed object, but also the size changes the way in which the survey to be approached. Since the 3D modelling program is not dedicated to be used for the image-based modelling, texturing problems was faced. It was analyzed in: how the program can behave with the Bitmap, how to project it, how it could be an interactive projection, and what are the limitations
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