2,408 research outputs found

    Interoperability of Traffic Infrastructure Planning and Geospatial Information Systems

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    Building Information Modelling (BIM) as a Model-based design facilitates to investigate multiple solutions in the infrastructure planning process. The most important reason for implementing model-based design is to help designers and to increase communication between different design parties. It decentralizes and coordinates team collaboration and facilitates faster and lossless project data exchange and management across extended teams and external partners in project lifecycle. Infrastructure are fundamental facilities, services, and installations needed for the functioning of a community or society, such as transportation, roads, communication systems, water and power networks, as well as power plants. Geospatial Information Systems (GIS) as the digital representation of the world are systems for maintaining, managing, modelling, analyzing, and visualizing of the world data including infrastructure. High level infrastructure suits mostly facilitate to analyze the infrastructure design based on the international or user defined standards. Called regulation1-based design, this minimizes errors, reduces costly design conflicts, increases time savings and provides consistent project quality, yet mostly in standalone solutions. Tasks of infrastructure usually require both model based and regulation based design packages. Infrastructure tasks deal with cross-domain information. However, the corresponding data is split in several domain models. Besides infrastructure projects demand a lot of decision makings on governmental as well as on private level considering different data models. Therefore lossless flow of project data as well as documents like regulations across project team, stakeholders, governmental and private level is highly important. Yet infrastructure projects have largely been absent from product modelling discourses for a long time. Thus, as will be explained in chapter 2 interoperability is needed in infrastructure processes. Multimodel (MM) is one of the interoperability methods which enable heterogeneous data models from various domains get bundled together into a container keeping their original format. Existing interoperability methods including existing MM solutions can’t satisfactorily fulfill the typical demands of infrastructure information processes like dynamic data resources and a huge amount of inter model relations. Therefore chapter 3 concept of infrastructure information modelling investigates a method for loose and rule based coupling of exchangeable heterogeneous information spaces. This hypothesis is an extension for the existing MM to a rule-based Multimodel named extended Multimodel (eMM) with semantic rules – instead of static links. The semantic rules will be used to describe relations between data elements of various models dynamically in a link-database. Most of the confusion about geospatial data models arises from their diversity. In some of these data models spatial IDs are the basic identities of entities and in some other data models there are no IDs. That is why in the geospatial data, data structure is more important than data models. There are always spatial indexes that enable accessing to the geodata. The most important unification of data models involved in infrastructure projects is the spatiality. Explained in chapter 4 the method of infrastructure information modelling for interoperation in spatial domains generate interlinks through spatial identity of entities. Match finding through spatial links enables any kind of data models sharing spatial property get interlinked. Through such spatial links each entity receives the spatial information from other data models which is related to the target entity due to sharing equivalent spatial index. This information will be the virtual properties for the object. The thesis uses Nearest Neighborhood algorithm for spatial match finding and performs filtering and refining approaches. For the abstraction of the spatial matching results hierarchical filtering techniques are used for refining the virtual properties. These approaches focus on two main application areas which are product model and Level of Detail (LoD). For the eMM suggested in this thesis a rule based interoperability method between arbitrary data models of spatial domain has been developed. The implementation of this method enables transaction of data in spatial domains run loss less. The system architecture and the implementation which has been applied on the case study of this thesis namely infrastructure and geospatial data models are described in chapter 5. Achieving afore mentioned aims results in reducing the whole project lifecycle costs, increasing reliability of the comprehensive fundamental information, and consequently in independent, cost-effective, aesthetically pleasing, and environmentally sensitive infrastructure design.:ABSTRACT 4 KEYWORDS 7 TABLE OF CONTENT 8 LIST OF FIGURES 9 LIST OF TABLES 11 LIST OF ABBREVIATION 12 INTRODUCTION 13 1.1. A GENERAL VIEW 14 1.2. PROBLEM STATEMENT 15 1.3. OBJECTIVES 17 1.4. APPROACH 18 1.5. STRUCTURE OF THESIS 18 INTEROPERABILITY IN INFRASTRUCTURE ENGINEERING 20 2.1. STATE OF INTEROPERABILITY 21 2.1.1. Interoperability of GIS and BIM 23 2.1.2. Interoperability of GIS and Infrastructure 25 2.2. MAIN CHALLENGES AND RELATED WORK 27 2.3. INFRASTRUCTURE MODELING IN GEOSPATIAL CONTEXT 29 2.3.1. LamdXML: Infrastructure Data Standards 32 2.3.2. CityGML: Geospatial Data Standards 33 2.3.3. LandXML and CityGML 36 2.4. INTEROPERABILITY AND MULTIMODEL TECHNOLOGY 39 2.5. LIMITATIONS OF EXISTING APPROACHES 41 INFRASTRUCTURE INFORMATION MODELLING 44 3.1. MULTI MODEL FOR GEOSPATIAL AND INFRASTRUCTURE DATA MODELS 45 3.2. LINKING APPROACH, QUERYING AND FILTERING 48 3.2.1. Virtual Properties via Link Model 49 3.3. MULTI MODEL AS AN INTERDISCIPLINARY METHOD 52 3.4. USING LEVEL OF DETAIL (LOD) FOR FILTERING 53 SPATIAL MODELLING AND PROCESSING 58 4.1. SPATIAL IDENTIFIERS 59 4.1.1. Spatial Indexes 60 4.1.2. Tree-Based Spatial Indexes 61 4.2. NEAREST NEIGHBORHOOD AS A BASIC LINK METHOD 63 4.3. HIERARCHICAL FILTERING 70 4.4. OTHER FUNCTIONAL LINK METHODS 75 4.5. ADVANCES AND LIMITATIONS OF FUNCTIONAL LINK METHODS 76 IMPLEMENTATION OF THE PROPOSED IIM METHOD 77 5.1. IMPLEMENTATION 78 5.2. CASE STUDY 83 CONCLUSION 89 6.1. SUMMERY 90 6.2. DISCUSSION OF RESULTS 92 6.3. FUTURE WORK 93 BIBLIOGRAPHY 94 7.1. BOOKS AND PAPERS 95 7.2. WEBSITES 10

    Scalable Realtime Rendering and Interaction with Digital Surface Models of Landscapes and Cities

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    Interactive, realistic rendering of landscapes and cities differs substantially from classical terrain rendering. Due to the sheer size and detail of the data which need to be processed, realtime rendering (i.e. more than 25 images per second) is only feasible with level of detail (LOD) models. Even the design and implementation of efficient, automatic LOD generation is ambitious for such out-of-core datasets considering the large number of scales that are covered in a single view and the necessity to maintain screen-space accuracy for realistic representation. Moreover, users want to interact with the model based on semantic information which needs to be linked to the LOD model. In this thesis I present LOD schemes for the efficient rendering of 2.5d digital surface models (DSMs) and 3d point-clouds, a method for the automatic derivation of city models from raw DSMs, and an approach allowing semantic interaction with complex LOD models. The hierarchical LOD model for digital surface models is based on a quadtree of precomputed, simplified triangle mesh approximations. The rendering of the proposed model is proved to allow real-time rendering of very large and complex models with pixel-accurate details. Moreover, the necessary preprocessing is scalable and fast. For 3d point clouds, I introduce an LOD scheme based on an octree of hybrid plane-polygon representations. For each LOD, the algorithm detects planar regions in an adequately subsampled point cloud and models them as textured rectangles. The rendering of the resulting hybrid model is an order of magnitude faster than comparable point-based LOD schemes. To automatically derive a city model from a DSM, I propose a constrained mesh simplification. Apart from the geometric distance between simplified and original model, it evaluates constraints based on detected planar structures and their mutual topological relations. The resulting models are much less complex than the original DSM but still represent the characteristic building structures faithfully. Finally, I present a method to combine semantic information with complex geometric models. My approach links the semantic entities to the geometric entities on-the-fly via coarser proxy geometries which carry the semantic information. Thus, semantic information can be layered on top of complex LOD models without an explicit attribution step. All findings are supported by experimental results which demonstrate the practical applicability and efficiency of the methods

    Fachlich erweiterbare 3D-Stadtmodelle – Management, Visualisierung und Interaktion

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    Domain-extendable semantic 3D city models are complex mappings and inventories of the urban environment which can be utilized as an integrative information backbone to facilitate a range of application fields like urban planning, environmental simulations, disaster management, and energy assessment. Today, more and more countries and cities worldwide are creating their own 3D city models based on the CityGML specification which is an international standard issued by the Open Geospatial Consortium (OGC) to provide an open data model and XML-based format for describing the relevant urban objects with regards to their 3D geometry, topology, semantics, and appearance. It especially provides a flexible and systematic extension mechanism called “Application Domain Extension (ADE)” which allows third parties to dynamically extend the existing CityGML definitions with additional information models from different application domains for representing the extended or newly introduced geographic object types within a common framework. However, due to the consequent large size and high model complexity, the practical utilization of country-wide CityGML datasets has posed a tremendous challenge regarding the setup of an extensive application system to support the efficient data storage, analysis, management, interaction, and visualization. These requirements have been partly solved by the existing free 3D geo-database solution called ‘3D City Database (3DCityDB)’ which offers a rich set of functionalities for dealing with standard CityGML data models, but lacked the support for CityGML ADEs. The key motivation of this thesis is to develop a reliable approach for extending the existing database solution to support the efficient management, visualization, and interaction of large geospatial data elements of arbitrary CityGML ADEs. Emphasis is first placed on answering the question of how to dynamically extend the relational database schema by parsing and interpreting the XML schema files of the ADE and dynamically create new database tables accordingly. Based on a comprehensive survey of the related work, a new graph-based framework has been proposed which uses typed and attributed graphs for semantically representing the object-oriented data models of CityGML ADEs and utilizes graph transformation systems to automatically generate compact table structures extending the 3DCityDB. The transformation process is performed by applying a series of fine-grained graph transformation rules which allow users to declaratively describe the complex mapping rules including the optimization concepts that are employed in the development of the 3DCityDB database schema. The second major contribution of this thesis is the development of a new multi-level system which can serve as a complete and integrative platform for facilitating the various analysis, simulation, and modification operations on the complex-structured 3D city models based on CityGML and 3DCityDB. It introduces an additional application level based on a so-called ‘app-concept’ that allows for constructing a light-weight web application to reach a good balance between the high data model complexity and the specific application requirements of the end users. Each application can be easily built on top of a developed 3D web client whose functionalities go beyond the efficient 3D geo-visualization and interactive exploration, and also allows for performing collaborative modifications and analysis of 3D city models by taking advantage of the Cloud Computing technology. This multi-level system along with the extended 3DCityDB have been successfully utilized and evaluated by many practical projects.Fachlich erweiterbare semantische 3D-Stadtmodelle sind komplexe Abbildungen und Datenbestände der städtischen Umgebung, die als ein integratives Informationsrückgrat genutzt werden können, um eine Reihe von Anwendungsfeldern wie z. B. Stadtplanung, Umweltsimulationen, Katastrophenmanagement und Energiebewertung zu ermöglichen. Heute schaffen immer mehr Länder und Städte weltweit ihre eigenen 3D-Stadtmodelle auf Basis des internationalen Standards CityGML des Open Geospatial Consortium (OGC), um ein offenes Datenmodell und ein XML-basiertes Format zur Beschreibung der relevanten Stadtobjekte in Bezug auf ihre 3D-Geometrien, Topologien, Semantik und Erscheinungen zur Verfügung zu stellen. Es bietet insbesondere einen flexiblen und systematischen Erweiterungsmechanismus namens „Application Domain Extension“ (ADE), der es Dritten ermöglicht, die bestehenden CityGML-Definitionen mit zusätzlichen Informationsmodellen aus verschiedenen Anwendungsdomänen dynamisch zu erweitern, um die erweiterten oder neu eingeführten Stadtobjekt-Typen innerhalb eines gemeinsamen Framework zu repräsentieren. Aufgrund der konsequent großen Datenmenge und hohen Modellkomplexität bei der praktischen Nutzung der landesweiten CityGML-Datensätze wurden jedoch enorme Anforderungen an den Aufbau eines umfangreichen Anwendungssystems zur Unterstützung der effizienten Speicherung, Analyse, Verwaltung, Interaktion und Visualisierung der Daten gestellt. Die bestehende kostenlose 3D-Geodatenbank-Lösung „3D City Database“ (3DCityDB) entsprach bereits teilweise diesen Anforderungen, indem sie zwar eine umfangreiche Funktionalität für den Umgang mit den Standard-CityGML-Datenmodellen, jedoch keine Unterstützung für CityGML-ADEs bietet. Die Schlüsselmotivation für diese Arbeit ist es, einen zuverlässigen Ansatz zur Erweiterung der bestehenden Datenbanklösung zu entwickeln, um das effiziente Management, die Visualisierung und Interaktion großer Datensätze beliebiger CityGML-ADEs zu unterstützen. Der Schwerpunkt liegt zunächst auf der Beantwortung der Schlüsselfrage, wie man das relationale Datenbankschema dynamisch erweitern kann, indem die XML-Schemadateien der ADE analysiert und interpretiert und anschließend dem entsprechende neue Datenbanktabellen erzeugt werden. Auf Grundlage einer umfassenden Studie verwandter Arbeiten wurde ein neues graphbasiertes Framework entwickelt, das die typisierten und attributierten Graphen zur semantischen Darstellung der objektorientierten Datenmodelle von CityGML-ADEs verwendet und anschließend Graphersetzungssysteme nutzt, um eine kompakte Tabellenstruktur zur Erweiterung der 3DCityDB zu generieren. Der Transformationsprozess wird durch die Anwendung einer Reihe feingranularer Graphersetzungsregeln durchgeführt, die es Benutzern ermöglicht, die komplexen Mapping-Regeln einschließlich der Optimierungskonzepte aus der Entwicklung des 3DCityDB-Datenbankschemas deklarativ zu formalisieren. Der zweite wesentliche Beitrag dieser Arbeit ist die Entwicklung eines neuen mehrstufigen Systemkonzepts, das auf CityGML und 3DCityDB basiert und gleichzeitig als eine komplette und integrative Plattform zur Erleichterung der Analyse, Simulationen und Modifikationen der komplex strukturierten 3D-Stadtmodelle dienen kann. Das Systemkonzept enthält eine zusätzliche Anwendungsebene, die auf einem sogenannten „App-Konzept“ basiert, das es ermöglicht, eine leichtgewichtige Applikation bereitzustellen, die eine gute Balance zwischen der hohen Modellkomplexität und den spezifischen Anwendungsanforderungen der Endbenutzer erreicht. Jede Applikation lässt sich ganz einfach mittels eines bereits entwickelten 3D-Webclients aufbauen, dessen Funktionalitäten über die effiziente 3D-Geo-Visualisierung und interaktive Exploration hinausgehen und auch die Durchführung kollaborativer Modifikationen und Analysen von 3D-Stadtmodellen mit Hilfe von der Cloud-Computing-Technologie ermöglichen. Dieses mehrstufige System zusammen mit dem erweiterten 3DCityDB wurde erfolgreich in vielen praktischen Projekten genutzt und bewertet

    Fachlich erweiterbare 3D-Stadtmodelle – Management, Visualisierung und Interaktion

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    Domain-extendable semantic 3D city models are complex mappings and inventories of the urban environment which can be utilized as an integrative information backbone to facilitate a range of application fields like urban planning, environmental simulations, disaster management, and energy assessment. Today, more and more countries and cities worldwide are creating their own 3D city models based on the CityGML specification which is an international standard issued by the Open Geospatial Consortium (OGC) to provide an open data model and XML-based format for describing the relevant urban objects with regards to their 3D geometry, topology, semantics, and appearance. It especially provides a flexible and systematic extension mechanism called “Application Domain Extension (ADE)” which allows third parties to dynamically extend the existing CityGML definitions with additional information models from different application domains for representing the extended or newly introduced geographic object types within a common framework. However, due to the consequent large size and high model complexity, the practical utilization of country-wide CityGML datasets has posed a tremendous challenge regarding the setup of an extensive application system to support the efficient data storage, analysis, management, interaction, and visualization. These requirements have been partly solved by the existing free 3D geo-database solution called ‘3D City Database (3DCityDB)’ which offers a rich set of functionalities for dealing with standard CityGML data models, but lacked the support for CityGML ADEs. The key motivation of this thesis is to develop a reliable approach for extending the existing database solution to support the efficient management, visualization, and interaction of large geospatial data elements of arbitrary CityGML ADEs. Emphasis is first placed on answering the question of how to dynamically extend the relational database schema by parsing and interpreting the XML schema files of the ADE and dynamically create new database tables accordingly. Based on a comprehensive survey of the related work, a new graph-based framework has been proposed which uses typed and attributed graphs for semantically representing the object-oriented data models of CityGML ADEs and utilizes graph transformation systems to automatically generate compact table structures extending the 3DCityDB. The transformation process is performed by applying a series of fine-grained graph transformation rules which allow users to declaratively describe the complex mapping rules including the optimization concepts that are employed in the development of the 3DCityDB database schema. The second major contribution of this thesis is the development of a new multi-level system which can serve as a complete and integrative platform for facilitating the various analysis, simulation, and modification operations on the complex-structured 3D city models based on CityGML and 3DCityDB. It introduces an additional application level based on a so-called ‘app-concept’ that allows for constructing a light-weight web application to reach a good balance between the high data model complexity and the specific application requirements of the end users. Each application can be easily built on top of a developed 3D web client whose functionalities go beyond the efficient 3D geo-visualization and interactive exploration, and also allows for performing collaborative modifications and analysis of 3D city models by taking advantage of the Cloud Computing technology. This multi-level system along with the extended 3DCityDB have been successfully utilized and evaluated by many practical projects.Fachlich erweiterbare semantische 3D-Stadtmodelle sind komplexe Abbildungen und Datenbestände der städtischen Umgebung, die als ein integratives Informationsrückgrat genutzt werden können, um eine Reihe von Anwendungsfeldern wie z. B. Stadtplanung, Umweltsimulationen, Katastrophenmanagement und Energiebewertung zu ermöglichen. Heute schaffen immer mehr Länder und Städte weltweit ihre eigenen 3D-Stadtmodelle auf Basis des internationalen Standards CityGML des Open Geospatial Consortium (OGC), um ein offenes Datenmodell und ein XML-basiertes Format zur Beschreibung der relevanten Stadtobjekte in Bezug auf ihre 3D-Geometrien, Topologien, Semantik und Erscheinungen zur Verfügung zu stellen. Es bietet insbesondere einen flexiblen und systematischen Erweiterungsmechanismus namens „Application Domain Extension“ (ADE), der es Dritten ermöglicht, die bestehenden CityGML-Definitionen mit zusätzlichen Informationsmodellen aus verschiedenen Anwendungsdomänen dynamisch zu erweitern, um die erweiterten oder neu eingeführten Stadtobjekt-Typen innerhalb eines gemeinsamen Framework zu repräsentieren. Aufgrund der konsequent großen Datenmenge und hohen Modellkomplexität bei der praktischen Nutzung der landesweiten CityGML-Datensätze wurden jedoch enorme Anforderungen an den Aufbau eines umfangreichen Anwendungssystems zur Unterstützung der effizienten Speicherung, Analyse, Verwaltung, Interaktion und Visualisierung der Daten gestellt. Die bestehende kostenlose 3D-Geodatenbank-Lösung „3D City Database“ (3DCityDB) entsprach bereits teilweise diesen Anforderungen, indem sie zwar eine umfangreiche Funktionalität für den Umgang mit den Standard-CityGML-Datenmodellen, jedoch keine Unterstützung für CityGML-ADEs bietet. Die Schlüsselmotivation für diese Arbeit ist es, einen zuverlässigen Ansatz zur Erweiterung der bestehenden Datenbanklösung zu entwickeln, um das effiziente Management, die Visualisierung und Interaktion großer Datensätze beliebiger CityGML-ADEs zu unterstützen. Der Schwerpunkt liegt zunächst auf der Beantwortung der Schlüsselfrage, wie man das relationale Datenbankschema dynamisch erweitern kann, indem die XML-Schemadateien der ADE analysiert und interpretiert und anschließend dem entsprechende neue Datenbanktabellen erzeugt werden. Auf Grundlage einer umfassenden Studie verwandter Arbeiten wurde ein neues graphbasiertes Framework entwickelt, das die typisierten und attributierten Graphen zur semantischen Darstellung der objektorientierten Datenmodelle von CityGML-ADEs verwendet und anschließend Graphersetzungssysteme nutzt, um eine kompakte Tabellenstruktur zur Erweiterung der 3DCityDB zu generieren. Der Transformationsprozess wird durch die Anwendung einer Reihe feingranularer Graphersetzungsregeln durchgeführt, die es Benutzern ermöglicht, die komplexen Mapping-Regeln einschließlich der Optimierungskonzepte aus der Entwicklung des 3DCityDB-Datenbankschemas deklarativ zu formalisieren. Der zweite wesentliche Beitrag dieser Arbeit ist die Entwicklung eines neuen mehrstufigen Systemkonzepts, das auf CityGML und 3DCityDB basiert und gleichzeitig als eine komplette und integrative Plattform zur Erleichterung der Analyse, Simulationen und Modifikationen der komplex strukturierten 3D-Stadtmodelle dienen kann. Das Systemkonzept enthält eine zusätzliche Anwendungsebene, die auf einem sogenannten „App-Konzept“ basiert, das es ermöglicht, eine leichtgewichtige Applikation bereitzustellen, die eine gute Balance zwischen der hohen Modellkomplexität und den spezifischen Anwendungsanforderungen der Endbenutzer erreicht. Jede Applikation lässt sich ganz einfach mittels eines bereits entwickelten 3D-Webclients aufbauen, dessen Funktionalitäten über die effiziente 3D-Geo-Visualisierung und interaktive Exploration hinausgehen und auch die Durchführung kollaborativer Modifikationen und Analysen von 3D-Stadtmodellen mit Hilfe von der Cloud-Computing-Technologie ermöglichen. Dieses mehrstufige System zusammen mit dem erweiterten 3DCityDB wurde erfolgreich in vielen praktischen Projekten genutzt und bewertet

    Climate change risk management for the sustainable development of the historic city: from the material to the territory

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    191 p.La ciencia de la conservación del patrimonio histórico se caracteriza por la amplia y articulada variedad de disciplinas que la componen. Sin embargo, no siempre existe una visión integral del sistema cultural capaz de identificar las acciones y estrategias para preservar, tutelar y valorizar el patrimonio, considerando la evolución de la sociedad contemporánea y del medioambiente.El trabajo de investigación propuesto se basa en una aproximación proactiva y conceptual de la conservación, cuyo objetivo es reducir al mínimo la perdida de los bienes culturales, a través de un estudio de vulnerabilidad para prevenir, mitigar y controlar los factores de riesgos y minimizar sus efectos en el patrimonio. La complejidad de algunos conjuntos, como son los centros históricos requieren el uso de métodos de trabajos sistemáticos y herramientas de gestión adaptables a las particularidades de cada lugar. El acercamiento metodológico para la evaluación de riesgos en las ciudades históricas se basa en estrategias de planificación tanto a nivel de edificio como de su entorno, combinando, de forma integral y holística, conocimientos de mitigación de desastres naturales, adaptación al cambio climático, conservación del patrimonio, gestión de la información y toma de decisión, como proceso sostenible para el desarrollo de la ciudad histórica, objetivo último de la presente investigación.Tecnalia Politecnico Milano 1863

    Continuous Modeling of 3D Building Rooftops From Airborne LIDAR and Imagery

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    In recent years, a number of mega-cities have provided 3D photorealistic virtual models to support the decisions making process for maintaining the cities' infrastructure and environment more effectively. 3D virtual city models are static snap-shots of the environment and represent the status quo at the time of their data acquisition. However, cities are dynamic system that continuously change over time. Accordingly, their virtual representation need to be regularly updated in a timely manner to allow for accurate analysis and simulated results that decisions are based upon. The concept of "continuous city modeling" is to progressively reconstruct city models by accommodating their changes recognized in spatio-temporal domain, while preserving unchanged structures. However, developing a universal intelligent machine enabling continuous modeling still remains a challenging task. Therefore, this thesis proposes a novel research framework for continuously reconstructing 3D building rooftops using multi-sensor data. For achieving this goal, we first proposes a 3D building rooftop modeling method using airborne LiDAR data. The main focus is on the implementation of an implicit regularization method which impose a data-driven building regularity to noisy boundaries of roof planes for reconstructing 3D building rooftop models. The implicit regularization process is implemented in the framework of Minimum Description Length (MDL) combined with Hypothesize and Test (HAT). Secondly, we propose a context-based geometric hashing method to align newly acquired image data with existing building models. The novelty is the use of context features to achieve robust and accurate matching results. Thirdly, the existing building models are refined by newly proposed sequential fusion method. The main advantage of the proposed method is its ability to progressively refine modeling errors frequently observed in LiDAR-driven building models. The refinement process is conducted in the framework of MDL combined with HAT. Markov Chain Monte Carlo (MDMC) coupled with Simulated Annealing (SA) is employed to perform a global optimization. The results demonstrates that the proposed continuous rooftop modeling methods show a promising aspects to support various critical decisions by not only reconstructing 3D rooftop models accurately, but also by updating the models using multi-sensor data

    Environmental Objects for Authoring Procedural Scenes

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    International audienceWe propose a novel approach for authoring large scenes with automatic enhancement of objects to create geometric decoration details such as snow cover, icicles, fallen leaves, grass tufts or even trash. We introduce environmental objects that extend an input object geometry with a set of procedural effects that defines how the object reacts to the environment, and by a set of scalar fields that defines the influence of the object over of the environment. The user controls the scene by modifying environmental variables, such as temperature or humidity fields. The scene definition is hierarchical: objects can be grouped and their behaviours can be set at each level of the hierarchy. Our per object definition allows us to optimize and accelerate the effects computation, which also enables us to generate large scenes with many geometric details at a very high level of detail. In our implementation, a complex urban scene of 10 000 m², represented with details of less than 1 cm, can be locally modified and entirely regenerated in a few seconds

    A heterogeneous data-based proposal for procedural 3D cities visualization and generalization

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    Ce projet de thèse est né d'un projet de collaboration entre l'équipe de recherche VORTEX/ Objets visuels: de la réalité à l'expression (maintenant REVA: Réel Expression Vie Artificielle) à l'IRIT : Institut de Recherche en Informatique de Toulouse d'une part et de professionnels de l'éducation, entreprises et entités publiques d'autre part. Le projet de collaboration SCOLA est essentiellement une plate-forme d'apprentissage en ligne basée sur l'utilisation des jeux sérieux dans les écoles. Il aide les utilisateurs à acquérir et à repérer des compétences prédéfinies. Cette plate-forme offre aux enseignants un nouvel outil flexible qui crée des scénarios liés à la pédagogie et personnalise les dossiers des élèves. Plusieurs contributions ont été attribuées à l'IRIT. L'une d'elles consiste à suggérer une solution pour la création automatique d'environnements 3D, à intégrer au scénario du jeu. Cette solution vise à empêcher les infographistes 3D de modéliser manuellement des environnements 3D détaillés et volumineux, ce qui peut être très coûteux et prendre beaucoup de temps. Diverses applications et prototypes ont été développés pour permettre à l'utilisateur de généraliser et de visualiser son propre monde virtuel principalement à partir d'un ensemble de règles. Par conséquent, il n'existe pas de schéma de représentation unique dans le monde virtuel en raison de l'hétérogénéité et de la diversité de la conception de contenus 3D, en particulier des modèles de ville. Cette contrainte nous a amené à nous appuyer largement dans notre projet sur de vraies données urbaines 3D au lieu de données personnalisées prédéfinies par le concepteur de jeu. Les progrès réalisés en infographie, les capacités de calcul élevées et les technologies Web ont largement révolutionné les techniques de reconstruction et de visualisation des données. Ces techniques sont appliquées dans divers domaines, en commençant par les jeux vidéo, les simulations et en terminant par les films qui utilisent des espaces générés de manière procédurale et des animations de personnages. Bien que les jeux informatiques modernes n'aient pas les mêmes restrictions matérielles et de mémoire que les anciens jeux, la génération procédurale est fréquemment utilisée pour créer des jeux, des cartes, des niveaux, des personnages ou d'autres facettes aléatoires uniques sur chaque jeu. Actuellement, la tendance est déplacée vers les SIG: Systèmes d'Information Géographiques pour créer des mondes urbains, en particulier après leur mise en œuvre réussie dans le monde entier afin de prendre en charge de nombreuses domaines d'applications. Les SIG sont plus particulièrement dédiés à des applications telles que la simulation, la gestion des catastrophes et la planification urbaine, avec une grande utilisation plus ou moins limitée dans les jeux, par exemple le jeu "Minecraft", dont la dernière version propose une cartographie utilisant des villes du monde réel Geodata in Minecraft. L'utilisation des données urbaines existantes devient de plus en plus répandue dans les applications cartographiques pour deux raisons principales: premièrement, elle permet de comprendre le contenu spatial d'objets urbains de manière plus logique et, deuxièmement, elle fournit une plate-forme commune pour intégrer des informations au niveau de la ville provenant de différents environnements ou ressources et les rendre accessibles aux utilisateurs. Un modèle de ville virtuelle en 3D est une représentation numérique de l'espace urbain qui décrit les propriétés géométriques, topologiques, sémantiques et d'apparence de ses composants. En général, un MV3D\footnote{Modèle de Ville en 3D} sert de plate-forme d'intégration pour plusieurs facettes d'un espace d'informations urbain, comme l'a souligné "Batty": "En bref, les nouveaux modèles ne sont pas simplement la géométrie numérique des modèles traditionnels, mais des bases de données à grande échelle pouvant être visualisées en 3D. En tant que tels, ils représentent déjà un moyen de fusionner des données symboliques ou thématiques plus abstraites, même des modèles symboliques, dans ce mode de représentation".This thesis project was born from a collaborative project between the research team VORTEX / Visual objects: from reality to expression (now REVA: Real Expression Artificial Life) at IRIT: Institute of Research in Computer Science Toulouse on the one hand and education professionals, companies and public entities on the other.The SCOLA collaborative project is essentially an online learning platform based on the use of serious games in schools. It helps users to acquire and track predefined skills. This platform provides teachers with a new flexible tool that creates pedagogical scenarios and personalizes student records. Several contributions have been attributed to IRIT. One of these is to suggest a solution for the automatic creation of 3D environments, to integrate into the game scenario. This solution aims to prevent 3D graphic designers from manually modeling detailed and large 3D environments, which can be very expensive and take a lot of time. Various applications and prototypes have been developed to allow the user to generalize and visualize their own virtual world primarily from a set of rules. Therefore, there is no single representation scheme in the virtual world due to the heterogeneity and diversity of 3D content design, especially city models. This constraint has led us to rely heavily on our project on real 3D urban data instead of custom data predefined by the game designer. Advances in computer graphics, high computing capabilities, and Web technologies have revolutionized data reconstruction and visualization techniques. These techniques are applied in a variety of areas, starting with video games, simulations, and ending with movies that use procedurally generated spaces and character animations. Although modern computer games do not have the same hardware and memory restrictions as older games, procedural generation is frequently used to create unique games, cards, levels, characters, or other random facets on each. Currently, the trend is shifting towards GIS : Geographical Information Systems to create urban worlds, especially after their successful implementation around the world to support many areas of applications. GIS are more specifically dedicated to applications such as simulation, disaster management and urban planning, with a great use more or less limited in games, for example the game "Minecraft", the latest version offers a map using real world cities Geodata in Minecraft. The use of existing urban data is becoming more and more widespread in cartographic applications for two main reasons: first, it makes it possible to understand the spatial content of urban objects in a more logical way and, secondly, it provides a common platform to integrate city-level information from different environments or resources and make them available to users. A 3D virtual city model is a digital representation of urban space that describes the geometric, topological, semantic, and appearance properties of its components. In general, an MV3D: 3D City Model serves as an integration platform for many facets of an urban information space, as "Batty" pointed out: "In short, the new models are not just the digital geometry of traditional models, but large-scale databases that can be visualized in 3D. As such, they already represent a way to merge more abstract symbolic or thematic data, even symbolic patterns, into this mode of representation"

    CGAMES'2009

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