81,179 research outputs found

    Measuring Software Process: A Systematic Mapping Study

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    Context: Measurement is essential to reach predictable performance and high capability processes. It provides support for better understanding, evaluation, management, and control of the development process and project, as well as the resulting product. It also enables organizations to improve and predict its process’s performance, which places organizations in better positions to make appropriate decisions. Objective: This study aims to understand the measurement of the software development process, to identify studies, create a classification scheme based on the identified studies, and then to map such studies into the scheme to answer the research questions. Method: Systematic mapping is the selected research methodology for this study. Results: A total of 462 studies are included and classified into four topics with respect to their focus and into three groups based on the publishing date. Five abstractions and 64 attributes were identified, 25 methods/models and 17 contexts were distinguished. Conclusion: capability and performance were the most measured process attributes, while effort and performance were the most measured project attributes. Goal Question Metric and Capability Maturity Model Integration were the main methods and models used in the studies, whereas agile/lean development and small/medium-size enterprise were the most frequently identified research contexts.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-RMinisterio de Economía y Competitividad TIN2016-76956-C3-2- RMinisterio de Economía y Competitividad TIN2015-71938-RED

    An intuitive control space for material appearance

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    Many different techniques for measuring material appearance have been proposed in the last few years. These have produced large public datasets, which have been used for accurate, data-driven appearance modeling. However, although these datasets have allowed us to reach an unprecedented level of realism in visual appearance, editing the captured data remains a challenge. In this paper, we present an intuitive control space for predictable editing of captured BRDF data, which allows for artistic creation of plausible novel material appearances, bypassing the difficulty of acquiring novel samples. We first synthesize novel materials, extending the existing MERL dataset up to 400 mathematically valid BRDFs. We then design a large-scale experiment, gathering 56,000 subjective ratings on the high-level perceptual attributes that best describe our extended dataset of materials. Using these ratings, we build and train networks of radial basis functions to act as functionals mapping the perceptual attributes to an underlying PCA-based representation of BRDFs. We show that our functionals are excellent predictors of the perceived attributes of appearance. Our control space enables many applications, including intuitive material editing of a wide range of visual properties, guidance for gamut mapping, analysis of the correlation between perceptual attributes, or novel appearance similarity metrics. Moreover, our methodology can be used to derive functionals applicable to classic analytic BRDF representations. We release our code and dataset publicly, in order to support and encourage further research in this direction

    Understanding user experience of mobile video: Framework, measurement, and optimization

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    Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the user’s interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining users’ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account user’s needs and desires when using the service, emphasizing the user’s overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study

    CloudHealth: A Model-Driven Approach to Watch the Health of Cloud Services

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    Cloud systems are complex and large systems where services provided by different operators must coexist and eventually cooperate. In such a complex environment, controlling the health of both the whole environment and the individual services is extremely important to timely and effectively react to misbehaviours, unexpected events, and failures. Although there are solutions to monitor cloud systems at different granularity levels, how to relate the many KPIs that can be collected about the health of the system and how health information can be properly reported to operators are open questions. This paper reports the early results we achieved in the challenge of monitoring the health of cloud systems. In particular we present CloudHealth, a model-based health monitoring approach that can be used by operators to watch specific quality attributes. The CloudHealth Monitoring Model describes how to operationalize high level monitoring goals by dividing them into subgoals, deriving metrics for the subgoals, and using probes to collect the metrics. We use the CloudHealth Monitoring Model to control the probes that must be deployed on the target system, the KPIs that are dynamically collected, and the visualization of the data in dashboards.Comment: 8 pages, 2 figures, 1 tabl

    Drag it together with Groupie: making RDF data authoring easy and fun for anyone

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    One of the foremost challenges towards realizing a “Read-write Web of Data” [3] is making it possible for everyday computer users to easily find, manipulate, create, and publish data back to the Web so that it can be made available for others to use. However, many aspects of Linked Data make authoring and manipulation difficult for “normal” (ie non-coder) end-users. First, data can be high-dimensional, having arbitrary many properties per “instance”, and interlinked to arbitrary many other instances in a many different ways. Second, collections of Linked Data tend to be vastly more heterogeneous than in typical structured databases, where instances are kept in uniform collections (e.g., database tables). Third, while highly flexible, the problem of having all structures reduced as a graph is verbosity: even simple structures can appear complex. Finally, many of the concepts involved in linked data authoring - for example, terms used to define ontologies are highly abstract and foreign to regular citizen-users.To counter this complexity we have devised a drag-and-drop direct manipulation interface that makes authoring Linked Data easy, fun, and accessible to a wide audience. Groupie allows users to author data simply by dragging blobs representing entities into other entities to compose relationships, establishing one relational link at a time. Since the underlying representation is RDF, Groupie facilitates the inclusion of references to entities and properties defined elsewhere on the Web through integration with popular Linked Data indexing services. Finally, to make it easy for new users to build upon others’ work, Groupie provides a communal space where all data sets created by users can be shared, cloned and modified, allowing individual users to help each other model complex domains thereby leveraging collective intelligence

    Investigating Automatic Static Analysis Results to Identify Quality Problems: an Inductive Study

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    Background: Automatic static analysis (ASA) tools examine source code to discover "issues", i.e. code patterns that are symptoms of bad programming practices and that can lead to defective behavior. Studies in the literature have shown that these tools find defects earlier than other verification activities, but they produce a substantial number of false positive warnings. For this reason, an alternative approach is to use the set of ASA issues to identify defect prone files and components rather than focusing on the individual issues. Aim: We conducted an exploratory study to investigate whether ASA issues can be used as early indicators of faulty files and components and, for the first time, whether they point to a decay of specific software quality attributes, such as maintainability or functionality. Our aim is to understand the critical parameters and feasibility of such an approach to feed into future research on more specific quality and defect prediction models. Method: We analyzed an industrial C# web application using the Resharper ASA tool and explored if significant correlations exist in such a data set. Results: We found promising results when predicting defect-prone files. A set of specific Resharper categories are better indicators of faulty files than common software metrics or the collection of issues of all issue categories, and these categories correlate to different software quality attributes. Conclusions: Our advice for future research is to perform analysis on file rather component level and to evaluate the generalizability of categories. We also recommend using larger datasets as we learned that data sparseness can lead to challenges in the proposed analysis proces

    Evaluation Criteria for Object-oriented Metrics

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    In this paper an evaluation model for object-oriented (OO) metrics is proposed. We have evaluated the existing evaluation criteria for OO metrics, and based on the observations, a model is proposed which tries to cover most of the features for the evaluation of OO metrics. The model is validated by applying it to existing OO metrics. In contrast to the other existing criteria, the proposed model is simple in implementation and includes the practical and important aspects of evaluation; hence it suitable to evaluate and validate any OO complexity metric
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