623 research outputs found

    Preliminary design issues for inertial rings in Ambient Assisted Living applications

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    A wearable 9dof inertial system able to measure hand posture and movement is presented. The design issues for the deployment of measurement instrumentation based on no-invasive ring-shaped inertial units and of a wireless sensor network by them composed are described. Compromises between the physical and functional proprieties of a wearable device and the requirements for the hardware development are discussed with attention to an handsome design concept aesthetically effective. Techniques of power saving based on an optimized firmware programming are mentioned to realize a performing battery powered system featured by an exhaustive operation time. The printed circuit board (PCB) design rules, the choice of the components and materials, the fusion of inertial data with optical sensors outcomes are also discussed. Previous experience in the field of wearable systems are mentioned in the presentation of the results that emphasize the functional and application potential of a 9dof inertial system integrated in a ring-shaped device. � 2015 IEEE

    Design and Development of a Low Cost Platform to Facilitate Post-Stroke Rehabilitation of the Elbow/Shoulder Region

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    For post-stroke rehabilitation of the upper limbs, increased amounts of therapy are directly related to improved rehabilitation outcomes. As such, a low cost therapy platform is proposed suitable for facilitating active therapy and administering activeassist therapy to the shoulder/elbow region of the upper limbs of individuals post-stroke in a local clinic or domestic setting. Enabling a person to undergo intensive rehabilitation therapy outside of a rehabilitation hospital setting permits the amount of therapy administered to be maximised. While studies have shown that technological approaches to post-stroke rehabilitation do not produce better outcomes than equal amounts of traditional therapy in a rehabilitation hospital setting, a technological approach has the potential to have significant benefits when that therapy is being undertaken in a local clinic or domestic setting, where the individual undergoing therapy is relatively unsupervised. These benefits largely relate to a technological approach being more motivational for the person than an equivalent manual approach. However, for such an approach to be economically viable, effective, low cost devices are required. This document presents and critically discusses the design of this proposed low cost therapy platform along with possible routes for its further development

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Smartphone as a Personal, Pervasive Health Informatics Services Platform: Literature Review

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    Objectives: The article provides an overview of current trends in personal sensor, signal and imaging informatics, that are based on emerging mobile computing and communications technologies enclosed in a smartphone and enabling the provision of personal, pervasive health informatics services. Methods: The article reviews examples of these trends from the PubMed and Google scholar literature search engines, which, by no means claim to be complete, as the field is evolving and some recent advances may not be documented yet. Results: There exist critical technological advances in the surveyed smartphone technologies, employed in provision and improvement of diagnosis, acute and chronic treatment and rehabilitation health services, as well as in education and training of healthcare practitioners. However, the most emerging trend relates to a routine application of these technologies in a prevention/wellness sector, helping its users in self-care to stay healthy. Conclusions: Smartphone-based personal health informatics services exist, but still have a long way to go to become an everyday, personalized healthcare-provisioning tool in the medical field and in a clinical practice. Key main challenge for their widespread adoption involve lack of user acceptance striving from variable credibility and reliability of applications and solutions as they a) lack evidence-based approach; b) have low levels of medical professional involvement in their design and content; c) are provided in an unreliable way, influencing negatively its usability; and, in some cases, d) being industry-driven, hence exposing bias in information provided, for example towards particular types of treatment or intervention procedures

    The feet in human--computer interaction: a survey of foot-based interaction

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    Foot-operated computer interfaces have been studied since the inception of human--computer interaction. Thanks to the miniaturisation and decreasing cost of sensing technology, there is an increasing interest exploring this alternative input modality, but no comprehensive overview of its research landscape. In this survey, we review the literature on interfaces operated by the lower limbs. We investigate the characteristics of users and how they affect the design of such interfaces. Next, we describe and analyse foot-based research prototypes and commercial systems in how they capture input and provide feedback. We then analyse the interactions between users and systems from the perspective of the actions performed in these interactions. Finally, we discuss our findings and use them to identify open questions and directions for future research

    The Effect Of Balance Training With an Innovative Approach Compared to Traditional Balance Exercises

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    The purpose of this study was to evaluate the use of an X Box 360 KinectTM game as a modality for improving balance. Specifically, this study explores the use of the Target Kick mini game on Kinect SportsTM as a tool for VR rehabilitation. Subjects (N=18, age 23.3 ±2.87 yrs, mass 71.83 ±15.25 kg, height 168.4 ±7.79 cm) with no lower extremity injury were randomly placed into three groups (X Box n = 6, Traditional n = 6, and Control n = 6). The X Box (XBOX) group performed ten minutes of balance training by playing an X Box game for 18 sessions over six weeks. The Traditional (TRAD) group preformed 2 balance exercises for the same duration as the X Box group. Subjects were tested on the Bertec Balance platform (Model BP5050) while performing a single leg stance for 15 sec (100 Hz) before and after the 6 weeks of intervention. Total excursion (TE) of center of pressure (COP) in the medial-lateral (M-L) and anterior-posterior (A-P) planes and root mean square velocity (RMS vel) of COP in the M-L and A-P planes were extrapolated from COP data. A 3 (treatment group) x 2 (time) mixed model analysis of variance with post hoc Tukey follow-up test and paired t-test as appropriate (α = 0.05) was used to determine significant changes. Also game scores in the XBOX group were recorded to compare balance performance with game performance. Pearson\u27s r was used to determine a correlation between game score and balance. It was determined that there were differences for TE in the M-L plane (F(2,15) = 5.554 p = .016), TE in the A-P plane (F(2,15) = 5.565 p = .016) for time and a difference in RMS vel. A-P (F(2,15) = 3.740 p = .048) for groups. Specifically, TE M-L saw a decrease from pretest to post test for the TRAD group (t(5) = 5.263 p = .003); TE A-P saw a decrease from pretest to posttest for the TRAD (t(5) = 3.044 p = .029) and CON (t(5) = 3.335 p = .021) groups; and RMS vel. A-P was significantly lower at posttest between XBOX and TRAD groups (F(2,15) = 5.340 p = .018). Although the TRAD group did decrease from pretest to posttest in TE M-L and TE A-P, the results from this study are not strong enough to determine that the treatment was effective. No correlation was found between game scores and COP (pretest TE M-L r = .358 p = .486, TE A-P r = .785 p = .064, posttest TE M-L r = .305 p = .557, TE A-P r = .684 p = .134)

    Remote Biofeedback Method for Biomedical Data Analysis

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    In recent years, the introduction of methods supported by technology has positively modified the traditional paradigm of rehabilitation. Interactive systems have been developed to facilitate patient involvement and to help therapist in patient\u2019s management. ReMoVES (REmote MOnitoring Validation Engineering System) platform addresses the problem of continuity of care in a smart and economical way. It can help patients with neurological, post-stroke and orthopedic impairments in recovering physical, psychological and social functions; such system will not only improve the quality of life and accelerate the recovery process for patients, but also aims at rationalizing and help the manpower required monitoring and coaching individual patients at rehabilitation centers. In order to help and support therapist work, the Remote Biofeedback Method is proposed as an instrument to understand how the patient has executed the rehabilitation exercises without seeing him directly. Therefore, the purpose of this method is to demonstrate that through the joint observation of data from simple sensors, it is possible to determine: time and method of execution of the exercises, performance and improvements during the rehabilitation session, pertinence of exercise and plan of care. The system, during the rehabilitation session, automatically transmits patient\u2019s biofeedback through three different channels: movement, physiological signals and a questionnaire. The therapist uses patient\u2019s data to determine whether the plan of care assigned is appropriate for the recovery of lost functionalities. He will then return a remote feedback to the patient who will not see any kind of graphical or verbal output, but you will see lighter rehabilitative session if it was too difficult or more intense if one assigned was too simple. The rehabilitation protocol proposed consists of the performance of different exercises, which begins with a breathing activity, designed to relax the patient before the \u201ceffective\u201d rehabilitation session. To make the subject comfortable, and to bring again the heartbeat to a basal value, before the rehabilitation session, the patient, in a sitting position, is leading to breathing with a regular rhythm by following a \u201cbreath ball\u201d. From the results obtained in the breathing exercise, it can be concluded that the negative trend of the regression line that approximates the heartbeat signal is an index of relaxation, principal goal for which the exercise was designed. The proposed activities include execution of reaching and grasping, balance and control posture functional exercises, masked through serious games to simulate some of the most common gestures of daily life. In some exercises, a cognitive component will also be involved in achieving the goal required by the activity. For each activity, heart rate, gameplay scores, and different motion parameters were captured and analyzed depending on the type of exercise performed. The heart rate was used as an indicator of motivation and involvement during the execution of several rehabilitative exercises. Others parameters analyzed are the score obtained during the execution of the task, and the time interval between the execution of one exercise and the following one. In addition to the analysis of the individual signals, a preliminary analysis of the correlation between the trend of the heart rate and the performance of the score was also carried out. The results showed that heartbeat in conjunction with score and inter-exercise time could be a high-quality indicator of a patient\u2019s status. The indicators extracted, in fact, in most cases, correspond to the information reported from the therapist who observed the patients during the rehabilitation session. A deep analysis of movement signal was carried on, with the extraction of several indicators for the different body segments involved in rehabilitation, such as the upper limb, the hand, the lower limbs and the posture, included the detection of compensation strategies to reach the targets proposed by the exercise. The results have been extracted by comparing the patient performance to a model extracted by a healthy subjects group. Of particular importance is the spatial map for patients with neglect, an innovative tool that traces the positions where the movement was performed and also provides the therapist with the spatial coordinates where the targets were proposed. Another innovative aspect is the analysis of Center of Pressure (CoP) without the use of a specific footboard, but only through the processing of data from the motion sensor. The results obtained by the application of the Remote Biofeedback Methods to the signals acquired during ReMoVES testing phase show interesting applications of the method to the clinical practice. In fact, the indicators extracted show a realistic correspondence between the disabilities affected the patients and the performance obtained during the execution of the exercises. From the study of the different exercises it can be concluded that the analysis of the signals and the parameters extracted individually, do not provide enough information to outline how the rehabilitation exercise has been executed. By combining the different indicators, it is possible to outline an accurate picture that allows the therapist to make decisions about the assigned plan of care. In conclusion, the Remote Biofeedback Method proposed is now ready to be tested on a wider dataset in order to be consolidated on a larger number of athologies and to associate, if necessary, particular indicators to a particular disease. The future steps will be, a creation of a model starting from patients signals, in order to have a better comparison term, and a testing phase on a larger number of patients, following a clinical protocol, subdividing subject by disease
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