655 research outputs found

    Better Pseudorandom Generators from Milder Pseudorandom Restrictions

    Full text link
    We present an iterative approach to constructing pseudorandom generators, based on the repeated application of mild pseudorandom restrictions. We use this template to construct pseudorandom generators for combinatorial rectangles and read-once CNFs and a hitting set generator for width-3 branching programs, all of which achieve near-optimal seed-length even in the low-error regime: We get seed-length O(log (n/epsilon)) for error epsilon. Previously, only constructions with seed-length O(\log^{3/2} n) or O(\log^2 n) were known for these classes with polynomially small error. The (pseudo)random restrictions we use are milder than those typically used for proving circuit lower bounds in that we only set a constant fraction of the bits at a time. While such restrictions do not simplify the functions drastically, we show that they can be derandomized using small-bias spaces.Comment: To appear in FOCS 201

    Subsampling in Smoothed Range Spaces

    Full text link
    We consider smoothed versions of geometric range spaces, so an element of the ground set (e.g. a point) can be contained in a range with a non-binary value in [0,1][0,1]. Similar notions have been considered for kernels; we extend them to more general types of ranges. We then consider approximations of these range spaces through ε\varepsilon -nets and ε\varepsilon -samples (aka ε\varepsilon-approximations). We characterize when size bounds for ε\varepsilon -samples on kernels can be extended to these more general smoothed range spaces. We also describe new generalizations for ε\varepsilon -nets to these range spaces and show when results from binary range spaces can carry over to these smoothed ones.Comment: This is the full version of the paper which appeared in ALT 2015. 16 pages, 3 figures. In Algorithmic Learning Theory, pp. 224-238. Springer International Publishing, 201

    Simulation Theorems via Pseudorandom Properties

    Full text link
    We generalize the deterministic simulation theorem of Raz and McKenzie [RM99], to any gadget which satisfies certain hitting property. We prove that inner-product and gap-Hamming satisfy this property, and as a corollary we obtain deterministic simulation theorem for these gadgets, where the gadget's input-size is logarithmic in the input-size of the outer function. This answers an open question posed by G\"{o}\"{o}s, Pitassi and Watson [GPW15]. Our result also implies the previous results for the Indexing gadget, with better parameters than was previously known. A preliminary version of the results obtained in this work appeared in [CKL+17]

    RRR: Rank-Regret Representative

    Full text link
    Selecting the best items in a dataset is a common task in data exploration. However, the concept of "best" lies in the eyes of the beholder: different users may consider different attributes more important, and hence arrive at different rankings. Nevertheless, one can remove "dominated" items and create a "representative" subset of the data set, comprising the "best items" in it. A Pareto-optimal representative is guaranteed to contain the best item of each possible ranking, but it can be almost as big as the full data. Representative can be found if we relax the requirement to include the best item for every possible user, and instead just limit the users' "regret". Existing work defines regret as the loss in score by limiting consideration to the representative instead of the full data set, for any chosen ranking function. However, the score is often not a meaningful number and users may not understand its absolute value. Sometimes small ranges in score can include large fractions of the data set. In contrast, users do understand the notion of rank ordering. Therefore, alternatively, we consider the position of the items in the ranked list for defining the regret and propose the {\em rank-regret representative} as the minimal subset of the data containing at least one of the top-kk of any possible ranking function. This problem is NP-complete. We use the geometric interpretation of items to bound their ranks on ranges of functions and to utilize combinatorial geometry notions for developing effective and efficient approximation algorithms for the problem. Experiments on real datasets demonstrate that we can efficiently find small subsets with small rank-regrets

    Progress on Polynomial Identity Testing - II

    Full text link
    We survey the area of algebraic complexity theory; with the focus being on the problem of polynomial identity testing (PIT). We discuss the key ideas that have gone into the results of the last few years.Comment: 17 pages, 1 figure, surve

    Studies in Efficient Discrete Algorithms

    Get PDF
    This thesis consists of five papers within the design and analysis of efficient algorithms.In the first paper, we consider the problem of computing all-pairs shortest paths in a directed graph with real weights assigned to vertices. We develop a combinatorial randomized algorithm that runs in subcubic time for a special class of graphs.In the second paper, we present a polynomial-time dynamic programming algorithm for optimal partitions of a complete edge-weighted graph, where the edges are weighted by the length of the unique shortest path connecting those vertices in the a priori given tree (shortest path metric induced by a tree). Our result resolves, in particular, the complexity status of the optimal partition problems in one-dimensional geometric (Euclidean) setting.In the third paper, we study the NP-hard problem of partitioning an orthogonal polyhedron P into a minimum number of 3D rectangles. We present an approximation algorithm with the approximation ratio 4 for the special case of the problem in which P is a so-called 3D histogram. We then apply it to compute the exact arithmetic matrix product of two matrices with non-negative integer entries. The computation is time-efficient if the 3D histograms induced by the input matrices can be partitioned into relatively few 3D rectangles.In the fourth paper, we present the first quasi-polynomial approximation schemes for the base of the number of triangulations of a planar point set and the base of the number of crossing-free spanning trees on a planar point set, respectively.In the fifth paper, we study the complexity of detecting monomials with special properties in the sum-product expansion of a polynomial represented by an arithmetic circuit of size polynomial in the number of input variables and using only multiplication and addition. We present a fixed-parameter tractable algorithms for the detection of monomial having at least k distinct variables, parametrized with respect to k. Furthermore, we derive several hardness results on the detection of monomials with such properties within exact, parametrized and approximation complexity
    corecore