4,112 research outputs found
The Performance of a Second Generation Service Discovery Protocol In Response to Message Loss
We analyze the behavior of FRODO, a second generation service discovery protocol, in response to message loss in the network. Earlier protocols, like UPnP and Jini rely on underlying network layers to enhance their failure recovery. A comparison with UPnP and Jini shows that FRODO performs more efficiently in maintaining consistency, with shorter latency, not relying on lower network layers for robustness and therefore functions correctly on a simple lightweight protocol stack
Reliable multicast transport by satellite: a hybrid satellite/terrestrial solution with erasure codes
Geostationary satellites are an efficient way to provide a large scale multipoint communication service. In the context of reliable multicast communications, a new hybrid satellite/terrestrial approach is proposed. It aims at reducing the overall communication cost using satellite broadcasting only when enough receivers are present, and terrestrial transmissions otherwise. This approach has been statistically evaluated for a particular cost function and seems interesting. Then since the hybrid approach relies on Forward Error Correction, several practical aspects of MDS codes and LDPC codes are investigated in order to select a code
On consistency maintenance in service discovery
Communication and node failures degrade the ability of a service discovery protocol to ensure Users receive the correct service information when the service changes. We propose that service discovery protocols employ a set of recovery techniques to recover from failures and regain consistency. We use simulations to show that the type of recovery technique a protocol uses significantly impacts the performance. We benchmark the performance of our own service discovery protocol, FRODO against the performance of first generation service discovery protocols, Jini and UPnP during increasing communication and node failures. The results show that FRODO has the best overall consistency maintenance performance
PCODE: an efficient and reliable collective communication protocol for unreliable broadcast domain
Existing programming environments for clusters are typically built on top of a point-to-point communication layer (send and receive) over local area networks (LANs) and, as a result, suffer from poor performance in the collective communication part. For example, a broadcast that is implemented using a TCP/IP protocol (which is a point-to-point protocol) over a LAN is obviously inefficient as it is not utilizing the fact that the LAN is a broadcast medium. We have observed that the main difference between a distributed computing paradigm and a message passing parallel computing paradigm is that, in a distributed environment the activity of every processor is independent while in a parallel environment the collection of the user-communication layers in the processors can be modeled as a single global program. We have formalized the requirements by defining the notion of a correct global program. This notion provides a precise specification of the interface between the transport layer and the user-communication layer. We have developed PCODE, a new communication protocol that is driven by a global program and proved its correctness.
We have implemented the PCODE protocol on a collection of IBM RS/6000 workstations and on a collection of Silicon Graphics Indigo workstations, both communicating via UDP broadcast. The experimental results we obtained indicate that the performance advantage of PCODE over the current point-to-point approach (TCP) can be as high as an order of magnitude on a cluster of 16 workstations
Software Defined Networks based Smart Grid Communication: A Comprehensive Survey
The current power grid is no longer a feasible solution due to
ever-increasing user demand of electricity, old infrastructure, and reliability
issues and thus require transformation to a better grid a.k.a., smart grid
(SG). The key features that distinguish SG from the conventional electrical
power grid are its capability to perform two-way communication, demand side
management, and real time pricing. Despite all these advantages that SG will
bring, there are certain issues which are specific to SG communication system.
For instance, network management of current SG systems is complex, time
consuming, and done manually. Moreover, SG communication (SGC) system is built
on different vendor specific devices and protocols. Therefore, the current SG
systems are not protocol independent, thus leading to interoperability issue.
Software defined network (SDN) has been proposed to monitor and manage the
communication networks globally. This article serves as a comprehensive survey
on SDN-based SGC. In this article, we first discuss taxonomy of advantages of
SDNbased SGC.We then discuss SDN-based SGC architectures, along with case
studies. Our article provides an in-depth discussion on routing schemes for
SDN-based SGC. We also provide detailed survey of security and privacy schemes
applied to SDN-based SGC. We furthermore present challenges, open issues, and
future research directions related to SDN-based SGC.Comment: Accepte
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
The STRESS Method for Boundary-point Performance Analysis of End-to-end Multicast Timer-Suppression Mechanisms
Evaluation of Internet protocols usually uses random scenarios or scenarios
based on designers' intuition. Such approach may be useful for average-case
analysis but does not cover boundary-point (worst or best-case) scenarios. To
synthesize boundary-point scenarios a more systematic approach is needed.In
this paper, we present a method for automatic synthesis of worst and best case
scenarios for protocol boundary-point evaluation.
Our method uses a fault-oriented test generation (FOTG) algorithm for
searching the protocol and system state space to synthesize these scenarios.
The algorithm is based on a global finite state machine (FSM) model. We extend
the algorithm with timing semantics to handle end-to-end delays and address
performance criteria. We introduce the notion of a virtual LAN to represent
delays of the underlying multicast distribution tree. The algorithms used in
our method utilize implicit backward search using branch and bound techniques
and start from given target events. This aims to reduce the search complexity
drastically. As a case study, we use our method to evaluate variants of the
timer suppression mechanism, used in various multicast protocols, with respect
to two performance criteria: overhead of response messages and response time.
Simulation results for reliable multicast protocols show that our method
provides a scalable way for synthesizing worst-case scenarios automatically.
Results obtained using stress scenarios differ dramatically from those obtained
through average-case analyses. We hope for our method to serve as a model for
applying systematic scenario generation to other multicast protocols.Comment: 24 pages, 10 figures, IEEE/ACM Transactions on Networking (ToN) [To
appear
Design of a shared whiteboard component for multimedia conferencing
This paper reports on the development of a framework for multimedia applications in the domain of tele-education. The paper focuses on the protocol design of a specific component of the framework, namely a shared whiteboard application. The relationship of this component with other components of the framework is also discussed. A salient feature of the framework is that it uses an advanced ATM-based network service. The design of the shared whiteboard component is considered representative for the design as a whole, and is used to illustrate how a flexible protocol architecture utilizing innovative network functions and satisfying demanding user requirements can be developed
Issues in providing a reliable multicast facility
Issues involved in point-to-multipoint communication are presented and the literature for proposed solutions and approaches surveyed. Particular attention is focused on the ideas and implementations that align with the requirements of the environment of interest. The attributes of multicast receiver groups that might lead to useful classifications, what the functionality of a management scheme should be, and how the group management module can be implemented are examined. The services that multicasting facilities can offer are presented, followed by mechanisms within the communications protocol that implements these services. The metrics of interest when evaluating a reliable multicast facility are identified and applied to four transport layer protocols that incorporate reliable multicast
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