1,672 research outputs found

    A Location Aware P2P Voice Communication Protocol for Networked Virtual Environments

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    Multiparty voice communication, where multiple people can communicate in a group, is an important component of networked virtual environments (NVEs), especially in many types of online games. While most research has been conducted on one-to-one communication, we focus on group communication. In this dissertation, we present the first measurement study on the characteristics of multiparty voice communications and develop a model of the talking and silence periods observed during multiparty communication. Over a total of 5 months, we measured over 11,000 sessions on an active multi-party voice communication server to quantify the characteristics of communication generated by game players, including group sizes, packet distributions, user and session frequencies, and speaking (and silence) durations. Further, we develop a model for multiparty voice communication that can be used for future research, simulation, network engineering, and game development work. Next, we propose a peer-to-peer protocol that uses Gabriel graphs, a subgraph of Delaunay-triangulations, to provide scalable multiparty voice communication. In addition, our protocol uses positional information so that voice data can be accurately modeled to listeners to increase the immersiveness of their experience. Our simulations show that the algorithms scale well even in densely populated areas, while prioritizing the sending of voice packets to the closest listeners of a speaker rst, thus behaving as users expect. We also develop a security framework that prevents common attacks. Finally, we implement our protocol and put it through exhaustive validation, where we use the model that we generated using our multiparty voice communication model

    The state of peer-to-peer network simulators

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    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results

    Overlay networks for smart grids

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    Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms

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    The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent “devices”, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew “cognitive devices” are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications

    Network Awareness for Wireless Peer-to-Peer Collaborative Environments

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    Presentation to the 37th Hawaii International Conference on System Science. Hilton Waikoloa Village, Island of Hawaii, 5-8 January 2004.The implications of using mobile wireless communications are significant for emerging peer-to-peer (P2P) collaborative environments. From a networking perspective, the use of wireless technologies to support collaboration may impact bandwidth and spectrum utilization. This paper explores the effects of providing feedback to system users regarding wireless P2P network behavior on the performance of collaboration support applications. We refer to this operational feedback as "network awareness." The underlying premise is that providing feedback on the status of the network will enable users to self-organize their behavior to maintain quality of data sharing. Results achieved during an experiment conducted at the Naval Postgraduate School demonstrate significant effects of roaming on application sharing performance and integration with client-server applications. A solution for improving network aware P2P collaboration, identified in the experiment, is discussed
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