124 research outputs found

    Special Topics in Information Technology

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    This open access book presents outstanding doctoral dissertations in Information Technology from the Department of Electronics, Information and Bioengineering, Politecnico di Milano, Italy. Information Technology has always been highly interdisciplinary, as many aspects have to be considered in IT systems. The doctoral studies program in IT at Politecnico di Milano emphasizes this interdisciplinary nature, which is becoming more and more important in recent technological advances, in collaborative projects, and in the education of young researchers. Accordingly, the focus of advanced research is on pursuing a rigorous approach to specific research topics starting from a broad background in various areas of Information Technology, especially Computer Science and Engineering, Electronics, Systems and Control, and Telecommunications. Each year, more than 50 PhDs graduate from the program. This book gathers the outcomes of the best theses defended in 2021-22 and selected for the IT PhD Award. Each of the authors provides a chapter summarizing his/her findings, including an introduction, description of methods, main achievements and future work on the topic. Hence, the book provides a cutting-edge overview of the latest research trends in Information Technology at Politecnico di Milano, presented in an easy-to-read format that will also appeal to non-specialists

    Special Topics in Information Technology

    Get PDF
    This open access book presents outstanding doctoral dissertations in Information Technology from the Department of Electronics, Information and Bioengineering, Politecnico di Milano, Italy. Information Technology has always been highly interdisciplinary, as many aspects have to be considered in IT systems. The doctoral studies program in IT at Politecnico di Milano emphasizes this interdisciplinary nature, which is becoming more and more important in recent technological advances, in collaborative projects, and in the education of young researchers. Accordingly, the focus of advanced research is on pursuing a rigorous approach to specific research topics starting from a broad background in various areas of Information Technology, especially Computer Science and Engineering, Electronics, Systems and Control, and Telecommunications. Each year, more than 50 PhDs graduate from the program. This book gathers the outcomes of the best theses defended in 2021-22 and selected for the IT PhD Award. Each of the authors provides a chapter summarizing his/her findings, including an introduction, description of methods, main achievements and future work on the topic. Hence, the book provides a cutting-edge overview of the latest research trends in Information Technology at Politecnico di Milano, presented in an easy-to-read format that will also appeal to non-specialists

    The Creation of Perceptually Optimized Sound Zones Using Variable Span Trade-Off Filters

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    Private audio delivery in reverberant spaces

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    We study the problem of delivering private audio to multiple users in a reverberant room. New methods are proposed which work with specially designed noise signals and make constructive use of reverberation. First, traditional sound zones problem formulation is introduced. In this formulation, a loudspeaker array is used to create isolated soundfields as designated by the user. Traditional approaches such as acoustic contrast control (ACC) and pressure matching (PM) were devised as solutions to the sound zones problem, and they were proven to be effective. One aspect that has not been addressed by these methods is the privacy/security issue. With eavesdroppers present in the room, traditional approaches to sound zones problems do not ensure secure delivery of audio that prevents the eavesdroppers from comprehending the contents. Next, new methods are thus introduced which address the added privacy requirement. Instead of considering reverberation as unwelcome, the proposed formulation takes advantage of the multi-path nature and leverages the random-like echoes to simultaneously achieve sound focusing and eavesdropping prevention. Two methods are introduced. The first one is based on direct least-squares optimization; we refer to it as the Least-Squares (LS) method. The second one, adopted from the wireless communication literature, exploits the null space of the multiple-input-multiple-output channel matrix; we refer to it as the Null Space (NS) method. The two methods are evaluated and compared in numerical and real-world experiments. Both methods are shown to achieve sound focusing as well as very low signal-to-noise ratio (SNR) outside the focusing spots. The NS method provides sharper intelligibility drop which results in smaller, more spatially refined sound focusing spots. Subject to the usual limitations of sound zone methods such as long computation time or the requirement to know the impulse responses, both methods are proven to provide new solutions to sound zone problems with privacy constraints

    Sampling Sparse Signals on the Sphere: Algorithms and Applications

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    We propose a sampling scheme that can perfectly reconstruct a collection of spikes on the sphere from samples of their lowpass-filtered observations. Central to our algorithm is a generalization of the annihilating filter method, a tool widely used in array signal processing and finite-rate-of-innovation (FRI) sampling. The proposed algorithm can reconstruct KK spikes from (K+K)2(K+\sqrt{K})^2 spatial samples. This sampling requirement improves over previously known FRI sampling schemes on the sphere by a factor of four for large KK. We showcase the versatility of the proposed algorithm by applying it to three different problems: 1) sampling diffusion processes induced by localized sources on the sphere, 2) shot noise removal, and 3) sound source localization (SSL) by a spherical microphone array. In particular, we show how SSL can be reformulated as a spherical sparse sampling problem.Comment: 14 pages, 8 figures, submitted to IEEE Transactions on Signal Processin

    Spatial Multizone Soundfield Reproduction Design

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    It is desirable for people sharing a physical space to access different multimedia information streams simultaneously. For a good user experience, the interference of the different streams should be held to a minimum. This is straightforward for the video component but currently difficult for the audio sound component. Spatial multizone soundfield reproduction, which aims to provide an individual sound environment to each of a set of listeners without the use of physical isolation or headphones, has drawn significant attention of researchers in recent years. The realization of multizone soundfield reproduction is a conceptually challenging problem as currently most of the soundfield reproduction techniques concentrate on a single zone. This thesis considers the theory and design of a multizone soundfield reproduction system using arrays of loudspeakers in given complex environments. We first introduce a novel method for spatial multizone soundfield reproduction based on describing the desired multizone soundfield as an orthogonal expansion of formulated basis functions over the desired reproduction region. This provides the theoretical basis of both 2-D (height invariant) and 3-D soundfield reproduction for this work. We then extend the reproduction of the multizone soundfield over the desired region to reverberant environments, which is based on the identification of the acoustic transfer function (ATF) from the loudspeaker over the desired reproduction region using sparse methods. The simulation results confirm that the method leads to a significantly reduced number of required microphones for an accurate multizone sound reproduction compared with the state of the art, while it also facilitates the reproduction over a wide frequency range. In addition, we focus on the improvements of the proposed multizone reproduction system with regard to practical implementation. The so-called 2.5D multizone oundfield reproduction is considered to accurately reproduce the desired multizone soundfield over a selected 2-D plane at the height approximately level with the listener’s ears using a single array of loudspeakers with 3-D reverberant settings. Then, we propose an adaptive reverberation cancelation method for the multizone soundfield reproduction within the desired region and simplify the prior soundfield measurement process. Simulation results suggest that the proposed method provides a faster convergence rate than the comparative approaches under the same hardware provision. Finally, we conduct the real-world implementation based on the proposed theoretical work. The experimental results show that we can achieve a very noticeable acoustic energy contrast between the signals recorded in the bright zone and the quiet zone, especially for the system implementation with reverberation equalization

    Local sound field synthesis

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    This thesis investigates the physical and perceptual properties of selected methods for (Local) Sound Field Synthesis ((L)SFS). In agreement with numerical sound field simulations, a specifically developed geometric model shows an increase of synthesis accuracy for LSFS compared to conventional SFS approaches. Different (L)SFS approaches are assessed within listening experiments, where LSFS performs at least as good as conventional methods for azimuthal sound source localisation and achieves a significant increase of timbral fidelity for distinct parametrisations.Die Arbeit untersucht die physikalischen und perzeptiven Eigenschaften von ausgewählten Verfahren zur (lokalen) Schallfeldsynthese ((L)SFS). Zusammen mit numerischen Simulationen zeigt ein eigens entwickeltes geometrisches Modell, dass LSFS gegenüber konventioneller SFS zu einer genauere Synthese führt. Die Verfahren werden in Hörversuchen evaluiert, wobei LSFS bei der horizontalen Lokalisierung von Schallquellen eine Genauigkeit erreicht, welche mindestens gleich der von konventionellen Methoden ist. Für bestimmte Parametrierung wird eine signifikant verbesserte klangliche Treue erreicht

    Flaw detection on a tilted particleboard by use of the spec-radiation method

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    Herein, we present a novel approach to the spec-radiation method (a method of acoustical holography) for determining the sound distribution on a tilted particleboard by calculating a single plane and rotation in the frequency domain. The tilted particleboard allows testing without standing waves between the transmitter and the particleboard. This eliminates the need to evaluate several parallel planes and to search for values belonging to the tilted particleboard. The numerical requirements can be optimally exploited through a combination with a flaw detectability enhancement method. The results are supported by experiments on a wooden particleboard with flaw imitations. Finally, we showed, through a comparison with the usual procedure of identifying a flaw (calculating many parallel planes and then selecting the data belonging to the tilted plane), that the calculation of the tilted plane is up to 98.5% faster and improves the detectability of flaws in a tilted particleboard

    Spatial Acoustic Vector Based Sound Field Reproduction

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    Spatial sound field reproduction aims to recreate an immersive sound field over a spatial region. The existing sound pressure based approaches to spatial sound field reproduction focus on the accurate approximation of original sound pressure over space, which ignores the perceptual accuracy of the reproduced sound field. The acoustic vectors of particle velocity and sound intensity appear to be closely linked with human perception of sound localization in literature. Therefore, in this thesis, we explore the spatial distributions of the acoustic vectors, and seek to develop algorithms to perceptually reproduce the original sound field over a continuous spatial region based on the vectors. A theory of spatial acoustic vectors is first developed, where the spatial distributions of particle velocity and sound intensity are derived from sound pressure. To extract the desired sound pressure from a mixed sound field environment, a 3D sound field separation technique is also formulated. Based on this theory, a series of reproduction techniques are proposed to improve the perceptual performance. The outcomes resulting from this theory are: (i) derivation of a particle velocity assisted 3D sound field reproduction technique which allows for non-uniform loudspeaker geometry with a limited number of loudspeakers, (ii) design of particle velocity based mixed-source sound field translation technique for binaural reproduction that can provide sound field translation with good perceptual experience over a large space, (iii) derivation of an intensity matching technique that can reproduce the desired sound field in a spherical region by controlling the sound intensity on the surface of the region, and (iv) two intensity based multizone sound field reproduction algorithms that can reproduce the desired sound field over multiple spatial zones. Finally, these techniques are evaluated by comparing to the conventional approaches through numerical simulations and real-world experiments
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