718 research outputs found

    Human-Multirobot Collaborative Mobile Manipulation: the Omnid Mocobots

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    The Omnid human-collaborative mobile manipulators are an experimental platform for testing control architectures for autonomous and human-collaborative multirobot mobile manipulation. An Omnid consists of a mecanum-wheel omnidirectional mobile base and a series-elastic Delta-type parallel manipulator, and it is a specific implementation of a broader class of mobile collaborative robots ("mocobots") suitable for safe human co-manipulation of delicate, flexible, and articulated payloads. Key features of mocobots include passive compliance, for the safety of the human and the payload, and high-fidelity end-effector force control independent of the potentially imprecise motions of the mobile base. We describe general considerations for the design of teams of mocobots; the design of the Omnids in light of these considerations; manipulator and mobile base controllers to achieve useful multirobot collaborative behaviors; and initial experiments in human-multirobot collaborative mobile manipulation of large, unwieldy payloads. For these experiments, the only communication among the humans and Omnids is mechanical, through the payload.Comment: 8 pages, 10 figures. Videos available at https://www.youtube.com/watch?v=SEuFfONryL0. Submitted to IEEE Robotics and Automation Letters (RA-L

    POSEIDON Project: Objectives and Preliminary Results

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    [Abstract] This paper is presenting preliminary results dealing with the ongoing three-year project POSEIDON (imProving underwater cOoperative manipulation by meanS of lEarnIng, augmenteD reality and wIreless cOmmunicatioNs). In fact, this Project is a sub-project inside of a bigger one, COOPERAMOS (COOPErative Resident Robots for Autonomous ManipulatiOn Subsea). The aim and specific objectives of this project are presented, as well as some preliminary results on Simulation, HRI, and communications.[Resumen] Este documento presenta los resultados preliminares relacionados con el proyecto POSEIDON (mejora de la manipulación cooperativa subacuática mediante el aprendizaje, la realidad aumentada y las comunicaciones inalámbricas), que tiene una duración de tres años y está en curso. De hecho, este Proyecto es un subproyecto dentro de uno más grande, COOPERAMOS (COOPerativos Residentes de robots para la Manipulación Autónoma Submarina). Se presentan los objetivos de este proyecto, así como algunos resultados preliminares sobre Simulación, HRI y comunicaciones.Funded by PID2020-115332RBC31 (COOPERAMOS), IDIFEDER/2018/013 (GV), UJI-B2021-30 (AUDAZ) and EU H2020-Peacetolero-NFRP-2019-2020-04 projects.https://doi.org/10.17979/spudc.978849749841

    Remote systems development

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    Potential space missions of the nineties and the next century require that we look at the broad category of remote systems as an important means to achieve cost-effective operations, exploration and colonization objectives. This paper addresses such missions, which can use remote systems technology as the basis for identifying required capabilities which must be provided. The relationship of the space-based tasks to similar tasks required for terrestrial applications is discussed. The development status of the required technology is assessed and major issues which must be addressed to meet future requirements are identified. This includes the proper mix of humans and machines, from pure teleoperation to full autonomy; the degree of worksite compatibility for a robotic system; and the required design parameters, such as degrees-of-freedom. Methods for resolution are discussed including analysis, graphical simulation and the use of laboratory test beds. Grumman experience in the application of these techniques to a variety of design issues are presented utilizing the Telerobotics Development Laboratory which includes a 17-DOF robot system, a variety of sensing elements, Deneb/IRIS graphics workstations and control stations. The use of task/worksite mockups, remote system development test beds and graphical analysis are discussed with examples of typical results such as estimates of task times, task feasibility and resulting recommendations for design changes. The relationship of this experience and lessons-learned to future development of remote systems is also discussed

    Autonomous Wristband Placement in a Moving Hand for Victims in Search and Rescue Scenarios With a Mobile Manipulator.

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    In this letter, we present an autonomous method for the placement of a sensorized wristband to victims in a Search-And-Rescue (SAR) scenario. For this purpose, an all-terrain mobile robot includes a mobile manipulator, which End-Effector (EE) is equipped with a detachable sensorized wristband. The wristband consists of two links with a shared shaft and a spring. This configuration allows the wristband to maintain fixed to the EE while moving and get placed around the victim’s forearm once the contact is produced. The method has two differentiated phases: i) The visual moving hand tracking phase, where a 3D vision system detects the victim’s hand pose. At the same time, the robotic manipulator tracks it with a Model Predictive Controller (MPC). ii) The haptic force-controlled phase, where the wristband gets placed around the victim’s forearm controlling the forces exerted. The wristband design is also discussed, considering the magnitude of the force needed for the attachment and the torque the wristband exerts to the forearm. Two experiments are carried out, one in the laboratory to evaluate the performance of the method and the second one in a SAR scenario, with the robotic manipulator integrated with the all-terrain mobile robot. Results show a 97.4% success in the wristband placement procedure and a good performance of the whole system in a large scale disaster exercisePlan Propio de la Universidad de Málaga, y Ministerio de Ciencia, Innovaci ón y Universidades, Gobierno de España, RTI2018-093421-B-I00. Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    HERMIES-3: A step toward autonomous mobility, manipulation, and perception

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    HERMIES-III is an autonomous robot comprised of a seven degree-of-freedom (DOF) manipulator designed for human scale tasks, a laser range finder, a sonar array, an omni-directional wheel-driven chassis, multiple cameras, and a dual computer system containing a 16-node hypercube expandable to 128 nodes. The current experimental program involves performance of human-scale tasks (e.g., valve manipulation, use of tools), integration of a dexterous manipulator and platform motion in geometrically complex environments, and effective use of multiple cooperating robots (HERMIES-IIB and HERMIES-III). The environment in which the robots operate has been designed to include multiple valves, pipes, meters, obstacles on the floor, valves occluded from view, and multiple paths of differing navigation complexity. The ongoing research program supports the development of autonomous capability for HERMIES-IIB and III to perform complex navigation and manipulation under time constraints, while dealing with imprecise sensory information

    System Architectures for Cooperative Teams of Unmanned Aerial Vehicles Interacting Physically with the Environment

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    Unmanned Aerial Vehicles (UAVs) have become quite a useful tool for a wide range of applications, from inspection & maintenance to search & rescue, among others. The capabilities of a single UAV can be extended or complemented by the deployment of more UAVs, so multi-UAV cooperative teams are becoming a trend. In that case, as di erent autopilots, heterogeneous platforms, and application-dependent software components have to be integrated, multi-UAV system architectures that are fexible and can adapt to the team's needs are required. In this thesis, we develop system architectures for cooperative teams of UAVs, paying special attention to applications that require physical interaction with the environment, which is typically unstructured. First, we implement some layers to abstract the high-level components from the hardware speci cs. Then we propose increasingly advanced architectures, from a single-UAV hierarchical navigation architecture to an architecture for a cooperative team of heterogeneous UAVs. All this work has been thoroughly tested in both simulation and eld experiments in di erent challenging scenarios through research projects and robotics competitions. Most of the applications required physical interaction with the environment, mainly in unstructured outdoors scenarios. All the know-how and lessons learned throughout the process are shared in this thesis, and all relevant code is publicly available.Los vehículos aéreos no tripulados (UAVs, del inglés Unmanned Aerial Vehicles) se han convertido en herramientas muy valiosas para un amplio espectro de aplicaciones, como inspección y mantenimiento, u operaciones de rescate, entre otras. Las capacidades de un único UAV pueden verse extendidas o complementadas al utilizar varios de estos vehículos simultáneamente, por lo que la tendencia actual es el uso de equipos cooperativos con múltiples UAVs. Para ello, es fundamental la integración de diferentes autopilotos, plataformas heterogéneas, y componentes software -que dependen de la aplicación-, por lo que se requieren arquitecturas multi-UAV que sean flexibles y adaptables a las necesidades del equipo. En esta tesis, se desarrollan arquitecturas para equipos cooperativos de UAVs, prestando una especial atención a aplicaciones que requieran de interacción física con el entorno, cuya naturaleza es típicamente no estructurada. Primero se proponen capas para abstraer a los componentes de alto nivel de las particularidades del hardware. Luego se desarrollan arquitecturas cada vez más avanzadas, desde una arquitectura de navegación para un único UAV, hasta una para un equipo cooperativo de UAVs heterogéneos. Todo el trabajo ha sido minuciosamente probado, tanto en simulación como en experimentos reales, en diferentes y complejos escenarios motivados por proyectos de investigación y competiciones de robótica. En la mayoría de las aplicaciones se requería de interacción física con el entorno, que es normalmente un escenario en exteriores no estructurado. A lo largo de la tesis, se comparten todo el conocimiento adquirido y las lecciones aprendidas en el proceso, y el código relevante está publicado como open-source
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