1,684 research outputs found

    A large-scale empirical exploration on refactoring activities in open source software projects

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    Refactoring is a well-established practice that aims at improving the internal structure of a software system without changing its external behavior. Existing literature provides evidence of how and why developers perform refactoring in practice. In this paper, we continue on this line of research by performing a large-scale empirical analysis of refactoring practices in 200 open source systems. Specifically, we analyze the change history of these systems at commit level to investigate: (i) whether developers perform refactoring operations and, if so, which are more diffused and (ii) when refactoring operations are applied, and (iii) which are the main developer-oriented factors leading to refactoring. Based on our results, future research can focus on enabling automatic support for less frequent refactorings and on recommending refactorings based on the developer's workload, project's maturity and developer's commitment to the project

    Technical Debt Prioritization: State of the Art. A Systematic Literature Review

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    Background. Software companies need to manage and refactor Technical Debt issues. Therefore, it is necessary to understand if and when refactoring Technical Debt should be prioritized with respect to developing features or fixing bugs. Objective. The goal of this study is to investigate the existing body of knowledge in software engineering to understand what Technical Debt prioritization approaches have been proposed in research and industry. Method. We conducted a Systematic Literature Review among 384 unique papers published until 2018, following a consolidated methodology applied in Software Engineering. We included 38 primary studies. Results. Different approaches have been proposed for Technical Debt prioritization, all having different goals and optimizing on different criteria. The proposed measures capture only a small part of the plethora of factors used to prioritize Technical Debt qualitatively in practice. We report an impact map of such factors. However, there is a lack of empirical and validated set of tools. Conclusion. We observed that technical Debt prioritization research is preliminary and there is no consensus on what are the important factors and how to measure them. Consequently, we cannot consider current research conclusive and in this paper, we outline different directions for necessary future investigations

    Video Game Development in a Rush: A Survey of the Global Game Jam Participants

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    Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines. Several studies have reported that periods of "crunch time" are prevalent in the video game industry, but there are few studies on the effects of time pressure. We conducted a survey with participants of the Global Game Jam (GGJ), a 48-hour hackathon. Based on 198 responses, the results suggest that: (1) iterative brainstorming is the most popular method for conceptualizing initial requirements; (2) continuous integration, minimum viable product, scope management, version control, and stand-up meetings are frequently applied development practices; (3) regular communication, internal playtesting, and dynamic and proactive planning are the most common quality assurance activities; and (4) familiarity with agile development has a weak correlation with perception of success in GGJ. We conclude that GGJ teams rely on ad hoc approaches to development and face-to-face communication, and recommend some complementary practices with limited overhead. Furthermore, as our findings are similar to recommendations for software startups, we posit that game jams and the startup scene share contextual similarities. Finally, we discuss the drawbacks of systemic "crunch time" and argue that game jam organizers are in a good position to problematize the phenomenon.Comment: Accepted for publication in IEEE Transactions on Game

    How We Refactor and How We Mine it ? A Large Scale Study on Refactoring Activities in Open Source Systems

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    Refactoring, as coined by William Obdyke in 1992, is the art of optimizing the syntactic design of a software system without altering its external behavior. Refactoring was also cataloged by Martin Fowler as a response to the existence of design defects that negatively impact the software\u27s design. Since then, the research in refactoring has been driven by improving systems structures. However, recent studies have been showing that developers may incorporate refactoring strategies in other development related activities that go beyond improving the design. In this context, we aim in better understanding the developer\u27s perception of refactoring by mining and automatically classifying refactoring activities in 1,706 open source Java projects. We perform a \textit{differentiated replication} of the pioneering work by Tsantalis et al. We revisit five research questions presented in this previous empirical study and compare our results to their original work. The original study investigates various types of refactorings applied to different source types (i.e., production vs. test), the degree to which experienced developers contribute to refactoring efforts, the chronological collocation of refactoring with the release and testing periods, and the developer\u27s intention behind specific types of refactorings. We reexamine the same questions but on a larger number of systems. To do this, our approach relies on mining refactoring instances executed throughout several releases of each project we studied. We also mined several properties related to these projects; namely their commits, contributors, issues, test files, etc. Our findings confirm some of the results of the previous study and we highlight some differences for discussion. We found that 1) feature addition and bug fixes are strong motivators for developers to refactor their code base, rather than the traditional design improvement motivation; 2) a variety of refactoring types are applied when refactoring both production and test code. 3) refactorings tend to be applied by experienced developers who have contributed a wide range of commits to the code. 4) there is a correlation between the type of refactoring activities taking place and whether the source code is undergoing a release or a test period
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