286,802 research outputs found

    Agile Requirements Engineering: A systematic literature review

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    Nowadays, Agile Software Development (ASD) is used to cope with increasing complexity in system development. Hybrid development models, with the integration of User-Centered Design (UCD), are applied with the aim to deliver competitive products with a suitable User Experience (UX). Therefore, stakeholder and user involvement during Requirements Engineering (RE) are essential in order to establish a collaborative environment with constant feedback loops. The aim of this study is to capture the current state of the art of the literature related to Agile RE with focus on stakeholder and user involvement. In particular, we investigate what approaches exist to involve stakeholder in the process, which methodologies are commonly used to present the user perspective and how requirements management is been carried out. We conduct a Systematic Literature Review (SLR) with an extensive quality assessment of the included studies. We identified 27 relevant papers. After analyzing them in detail, we derive deep insights to the following aspects of Agile RE: stakeholder and user involvement, data gathering, user perspective, integrated methodologies, shared understanding, artifacts, documentation and Non-Functional Requirements (NFR). Agile RE is a complex research field with cross-functional influences. This study will contribute to the software development body of knowledge by assessing the involvement of stakeholder and user in Agile RE, providing methodologies that make ASD more human-centric and giving an overview of requirements management in ASD.Ministerio de EconomĂ­a y Competitividad TIN2013-46928-C3-3-RMinisterio de EconomĂ­a y Competitividad TIN2015-71938-RED

    Creative Thinking in eXtreme Programming

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    Agile methods such as eXtreme Programming have achieved an explosive interest in the software development community. They can be seen as a reaction to the more traditional and control-oriented methods, agile methods handle changes in design and requirements and they open up for creativity during the whole project lifecycle. The knowledge management in agile methods is also agile, it means that knowledge creation and sharing processes are simplified in comparison with other more comprehensive development methodologies. This paper is developed under the idea that agile software development can be enhanced by a better understanding of knowledge management and creativity. eXtreme Programming is analyzed from the perspective of the creativity, we believe that concepts related to creative teams (roles, structure, performance and purposes) are important insights about the use of agile methods in general and eXtreme Programming in particular.Keywords/Index Terms: Knowledge Management; Creativity; Software Engineering; Agile Methods; User-centered innovation

    Multi-Agent Spiral Software Engineering: A Lakatosian Approach

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    This paper presents an epistemological approach for the development and validation of an original agent oriented software development methodology (see [Wautelet05a, Wautelet05b]). Agent orientation has been widely presented as a new modeling, design and programming paradigm that could be adopted to build systems mark to the determinant advantages it offers. This will be exposed and put into perspective in the paper through the Lakatosian approach. Spiral development (see [Boehm00a]) has become popular, especially through object-oriented software project development since it allows efficient software project management, continuous organizational modeling and requirements acquisition, early implementation, continuous testing and modularity, etc. The iterative nature of this requirements engineering process will be studied here through Herbert Simon's bounded rationality principle and Popper's knowledge growth principle but nuanced by Lakatos falsification principle criticism

    Effective Systems Engineering Training

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    The need for systems engineering training is steadily increasing, as both the defense and commercial markets take on more complex "systems of systems" work. A variety of universities and commercial training vendors have assembled courses of various lengths, format, and content to meet this need. This presentation looks at the requirements for systems engineering training, and discusses techniques for increasing its effectiveness. Several format and content options for meeting these requirements are compared and contrasted, and an experience-based curriculum is shown
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