2,382 research outputs found
Optimal packet loss protection of progressively compressed 3D meshes
©20009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.We consider a state of the art system that uses layered source coding and forward error correction with Reed-
Solomon codes to efficiently transmit 3D meshes over lossy packet networks. Given a transmission bit budget, the
performance of this system can be optimized by determining how many layers should be sent, how each layer
should be packetized, and how many parity bits should be allocated to each layer such that the expected distortion
at the receiver is minimum. The previous solution for this optimization problem uses exhaustive search, which is not
feasible when the transmission bit budget is large.We propose instead an exact algorithm that solves this optimization
problem in linear time and space. We illustrate the advantages of our approach by providing experimental results
for the CPM (Compressed Progressive Meshes) mesh compression techniqueDFG Research Training Group GK-1042
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Streaming 3D Meshes Using Spectral Geometry Images
National Research Foundation (NRF) Singapor
A Survey on Multimedia-Based Cross-Layer Optimization in Visual Sensor Networks
Visual sensor networks (VSNs) comprised of battery-operated electronic devices endowed with low-resolution cameras have expanded the applicability of a series of monitoring applications. Those types of sensors are interconnected by ad hoc error-prone wireless links, imposing stringent restrictions on available bandwidth, end-to-end delay and packet error rates. In such context, multimedia coding is required for data compression and error-resilience, also ensuring energy preservation over the path(s) toward the sink and improving the end-to-end perceptual quality of the received media. Cross-layer optimization may enhance the expected efficiency of VSNs applications, disrupting the conventional information flow of the protocol layers. When the inner characteristics of the multimedia coding techniques are exploited by cross-layer protocols and architectures, higher efficiency may be obtained in visual sensor networks. This paper surveys recent research on multimedia-based cross-layer optimization, presenting the proposed strategies and mechanisms for transmission rate adjustment, congestion control, multipath selection, energy preservation and error recovery. We note that many multimedia-based cross-layer optimization solutions have been proposed in recent years, each one bringing a wealth of contributions to visual sensor networks
Network streaming and compression for mixed reality tele-immersion
Bulterman, D.C.A. [Promotor]Cesar, P.S. [Copromotor
Zero-padding Network Coding and Compressed Sensing for Optimized Packets Transmission
Ubiquitous Internet of Things (IoT) is destined to connect everybody and everything on a never-before-seen scale. Such networks, however, have to tackle the inherent issues created by the presence of very heterogeneous data transmissions over the same shared network. This very diverse communication, in turn, produces network packets of various sizes ranging from very small sensory readings to comparatively humongous video frames. Such a massive amount of data itself, as in the case of sensory networks, is also continuously captured at varying rates and contributes to increasing the load on the network itself, which could hinder transmission efficiency. However, they also open up possibilities to exploit various correlations in the transmitted data due to their sheer number. Reductions based on this also enable the networks to keep up with the new wave of big data-driven communications by simply investing in the promotion of select techniques that efficiently utilize the resources of the communication systems. One of the solutions to tackle the erroneous transmission of data employs linear coding techniques, which are ill-equipped to handle the processing of packets with differing sizes. Random Linear Network Coding (RLNC), for instance, generates unreasonable amounts of padding overhead to compensate for the different message lengths, thereby suppressing the pervasive benefits of the coding itself. We propose a set of approaches that overcome such issues, while also reducing the decoding delays at the same time. Specifically, we introduce and elaborate on the concept of macro-symbols and the design of different coding schemes. Due to the heterogeneity of the packet sizes, our progressive shortening scheme is the first RLNC-based approach that generates and recodes unequal-sized coded packets. Another of our solutions is deterministic shifting that reduces the overall number of transmitted packets. Moreover, the RaSOR scheme employs coding using XORing operations on shifted packets, without the need for coding coefficients, thus favoring linear encoding and decoding complexities.
Another facet of IoT applications can be found in sensory data known to be highly correlated, where compressed sensing is a potential approach to reduce the overall transmissions. In such scenarios, network coding can also help. Our proposed joint compressed sensing and real network coding design fully exploit the correlations in cluster-based wireless sensor networks, such as the ones advocated by Industry 4.0. This design focused on performing one-step decoding to reduce the computational complexities and delays of the reconstruction process at the receiver and investigates the effectiveness of combined compressed sensing and network coding
Ubiquitous Scalable Graphics: An End-to-End Framework using Wavelets
Advances in ubiquitous displays and wireless communications have fueled the emergence of exciting mobile graphics applications including 3D virtual product catalogs, 3D maps, security monitoring systems and mobile games. Current trends that use cameras to capture geometry, material reflectance and other graphics elements means that very high resolution inputs is accessible to render extremely photorealistic scenes. However, captured graphics content can be many gigabytes in size, and must be simplified before they can be used on small mobile devices, which have limited resources, such as memory, screen size and battery energy. Scaling and converting graphics content to a suitable rendering format involves running several software tools, and selecting the best resolution for target mobile device is often done by trial and error, which all takes time. Wireless errors can also affect transmitted content and aggressive compression is needed for low-bandwidth wireless networks. Most rendering algorithms are currently optimized for visual realism and speed, but are not resource or energy efficient on mobile device. This dissertation focuses on the improvement of rendering performance by reducing the impacts of these problems with UbiWave, an end-to-end Framework to enable real time mobile access to high resolution graphics using wavelets. The framework tackles the issues including simplification, transmission, and resource efficient rendering of graphics content on mobile device based on wavelets by utilizing 1) a Perceptual Error Metric (PoI) for automatically computing the best resolution of graphics content for a given mobile display to eliminate guesswork and save resources, 2) Unequal Error Protection (UEP) to improve the resilience to wireless errors, 3) an Energy-efficient Adaptive Real-time Rendering (EARR) heuristic to balance energy consumption, rendering speed and image quality and 4) an Energy-efficient Streaming Technique. The results facilitate a new class of mobile graphics application which can gracefully adapt the lowest acceptable rendering resolution to the wireless network conditions and the availability of resources and battery energy on mobile device adaptively
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