18 research outputs found
Processing Structured Hypermedia : A Matter of Style
With the introduction of the World Wide Web in the early nineties, hypermedia has become the uniform interface to the wide variety of information sources available over the Internet. The full potential of the Web, however, can only be realized by building on the strengths of its underlying research fields. This book describes the areas of hypertext, multimedia, electronic publishing and the World Wide Web and points out fundamental similarities and differences in approaches towards the processing of information. It gives an overview of the dominant models and tools developed in these fields and describes the key interrelationships and mutual incompatibilities. In addition to a formal specification of a selection of these models, the book discusses the impact of the models described on the software architectures that have been developed for processing hypermedia documents. Two example hypermedia architectures are described in more detail: the DejaVu object-oriented hypermedia framework, developed at the VU, and CWI's Berlage environment for time-based hypermedia document transformations
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Developing a design methodology for the construction of hypertext and hypermedia, with particular reference to hypertext electronic prospectuses
Use and development of hypertext-based documents is becoming more widespread in both industry and die academic world. This has obvious implications for the design of hypertext documents. The hypertext designer has been relatively ignored until recently, with attention largely focused on the quality of the hypertext rather than support for the designer. Recent hypertext design methodologies, such as that described by Isakowitz et al. (1995) have made a useful contribution, but are oriented towards designers with a background in computing science and related professions.
This research addresses this problem by the development of a design methodology which is intended to be accessible to the general author. The design methodology was based on three sources of data: a taxonomy of existing design guidance, including a range of principles and guidelines and previous design methodologies for hypertext; hypertext versions of a higher education college prospectus, and a case study of a CD-ROM higher education prospectus.
This material was assembled and synthesised to produce a provisional design methodology that is positioned between existing design methodologies such as Relationship Management Methodology (Isakowitz et al 1995) and Object-Oriented Hypermedia Design Method (Schwabe et al 1995), which are influenced by software engineering and database design concepts, and other less formal descriptions of the hypertext design process. The design methodology supports and encourages iterative methods of working, and includes supporting documentation and pro formas designed to encourage a thorough approach to hypertext design
Processing Structured Hypermedia - A Matter of Style
Vliet, J.C. van [Promotor]Eliens, A. [Copromotor
De perfiles y personajes: evolución de la representación del usuario en las redes sociales y los juegos de rol
Role-playing games -along with social networks- have become the most popular leisure activity online. This paper locates the origin of these web platforms in the digital evolution of collaborative narratives and role-playing games. In order to do so, it studies the evolution of the role-playing game through its different digital adaptations and presents the evolution of other narrative forms through the introduction of hypertext. To end up, it analyzes the image projected by the user in these narratives, where a social network profile is considered as a character itself. Los juegos de rol en línea constituyen, junto a las redes sociales, las opciones más populares de ocio en la red. En el presente estudio, se sitúa el origen de estas plataformas en la evolución digital de las narrativas colaborativas y juegos de rol. Para ello, se examina la evolución del Juego de Rol en sus diferentes adaptaciones digitales a la vez que se presenta la evolución de otras formas narrativas a través de la introducción del hipertexto. Finalmente se analiza la imagen proyectada por el usuario en estas narrativas, en las que el perfil de una red social es tratado “como un personaje más”
Profiles and characters : evolution of the representation of the user in social networks and role-playing games
Role-playing games -along with social networks- have become the most popular
leisure activity online. This paper locates the origin of these web platforms in the
digital evolution of collaborative narratives and role-playing games. In order to do so,
it studies the evolution of the role-playing game through its different digital
adaptations and presents the evolution of other narrative forms through the
introduction of hypertext. To end up, it analyzes the image projected by the user in
these narratives, where a social network profile is considered as a character itself