18 research outputs found

    Processing Structured Hypermedia : A Matter of Style

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    With the introduction of the World Wide Web in the early nineties, hypermedia has become the uniform interface to the wide variety of information sources available over the Internet. The full potential of the Web, however, can only be realized by building on the strengths of its underlying research fields. This book describes the areas of hypertext, multimedia, electronic publishing and the World Wide Web and points out fundamental similarities and differences in approaches towards the processing of information. It gives an overview of the dominant models and tools developed in these fields and describes the key interrelationships and mutual incompatibilities. In addition to a formal specification of a selection of these models, the book discusses the impact of the models described on the software architectures that have been developed for processing hypermedia documents. Two example hypermedia architectures are described in more detail: the DejaVu object-oriented hypermedia framework, developed at the VU, and CWI's Berlage environment for time-based hypermedia document transformations

    Genre as Reflection of Technology in the World-Wide Web

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    Processing Structured Hypermedia - A Matter of Style

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    Vliet, J.C. van [Promotor]Eliens, A. [Copromotor

    De perfiles y personajes: evolución de la representación del usuario en las redes sociales y los juegos de rol

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    Role-playing games -along with social networks- have become the most popular leisure activity online. This paper locates the origin of these web platforms in the digital evolution of collaborative narratives and role-playing games. In order to do so, it studies the evolution of the role-playing game through its different digital adaptations and presents the evolution of other narrative forms through the introduction of hypertext. To end up, it analyzes the image projected by the user in these narratives, where a social network profile is considered as a character itself. Los juegos de rol en línea constituyen, junto a las redes sociales, las opciones más populares de ocio en la red. En el presente estudio, se sitúa el origen de estas plataformas en la evolución digital de las narrativas colaborativas y juegos de rol. Para ello, se examina la evolución del Juego de Rol en sus diferentes adaptaciones digitales a la vez que se presenta la evolución de otras formas narrativas a través de la introducción del hipertexto. Finalmente se analiza la imagen proyectada por el usuario en estas narrativas, en las que el perfil de una red social es tratado “como un personaje más”

    Profiles and characters : evolution of the representation of the user in social networks and role-playing games

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    Role-playing games -along with social networks- have become the most popular leisure activity online. This paper locates the origin of these web platforms in the digital evolution of collaborative narratives and role-playing games. In order to do so, it studies the evolution of the role-playing game through its different digital adaptations and presents the evolution of other narrative forms through the introduction of hypertext. To end up, it analyzes the image projected by the user in these narratives, where a social network profile is considered as a character itself
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