12,286 research outputs found
CBR and MBR techniques: review for an application in the emergencies domain
The purpose of this document is to provide an in-depth analysis of current reasoning engine practice and the integration strategies of Case Based Reasoning and Model Based Reasoning that will be used in the design and development of the RIMSAT system.
RIMSAT (Remote Intelligent Management Support and Training) is a European Commission funded project designed to:
a.. Provide an innovative, 'intelligent', knowledge based solution aimed at improving the quality of critical decisions
b.. Enhance the competencies and responsiveness of individuals and organisations involved in highly complex, safety critical incidents - irrespective of their location.
In other words, RIMSAT aims to design and implement a decision support system that using Case Base Reasoning as well as Model Base Reasoning technology is applied in the management of emergency situations.
This document is part of a deliverable for RIMSAT project, and although it has been done in close contact with the requirements of the project, it provides an overview wide enough for providing a state of the art in integration strategies between CBR and MBR technologies.Postprint (published version
From mindless masses to small groups: Conceptualizing collective behavior in crowd modeling.
Computer simulations are increasingly used to monitor and predict behavior at large crowd events, such as mass gatherings, festivals and evacuations. We critically examine the crowd modeling literature and call for future simulations of crowd behavior to be based more closely on findings from current social psychological research. A systematic review was conducted on the crowd modeling literature (N = 140 articles) to identify the assumptions about crowd behavior that modelers use in their simulations. Articles were coded according to the way in which crowd structure was modeled. It was found that 2 broad types are used: mass approaches and small group approaches. However, neither the mass nor the small group approaches can accurately simulate the large collective behavior that has been found in extensive empirical research on crowd events. We argue that to model crowd behavior realistically, simulations must use methods which allow crowd members to identify with each other, as suggested by self-categorization theory
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any productâs acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
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Hybrid intelligent decision support system for distributed detection based on ad hoc integrated WSN & RFID
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University LondonThe real time monitoring of environment context aware activities, based on distributed detection, is becoming a standard in public safety and service delivery in a wide range of domains (child and elderly care and supervision, logistics, circulation, and other). The safety of people, goods and premises depends on the prompt immediate reaction to potential hazards identified in real time, at an early stage to engage appropriate control actions. Effective emergency response can be supported only by available and acquired expertise or elaborate collaborative knowledge in the domain of distributed detection that include indoor sensing, tracking and localizing. This research proposes a hybrid conceptual multi-agent framework for the acquisition of collaborative knowledge in dynamic complex context aware environments for distributed detection. This framework has been applied for the design and development of a hybrid intelligent multi-agent decision system (HIDSS) that supports a decentralized active sensing, tracking and localizing strategy, and the deployment and configuration of smart detection devices associated to active sensor nodes wirelessly connected in a network topology to configure, deploy and control ad hoc wireless sensor networks (WSNs). This system, which is based on the interactive use of data, models and knowledge base, has been implemented to support fire detection and control access fusion functions aimed at elaborating: An integrated data model, grouping the building information data and WSN-RFID database, composed of the network configuration and captured data, A virtual layout configuration of the controlled premises, based on using a building information model, A knowledge-based support for the design of generic detection devices, A multi-criteria decision making model for generic detection devices distribution, ad hoc WSNs configuration, clustering and deployment, and Predictive data models for evacuation planning, and fire and evacuation simulation. An evaluation of the system prototype has been carried out to enrich information and knowledge fusion requirements and show the scope of the concepts used in data and process modelling. It has shown the practicability of hybrid solutions grouping generic homogeneous smart detection devices enhanced by heterogeneous support devices in their deployment, forming ad hoc networks that integrate WSNs and radio frequency identification (RFID) technology. The novelty in this work is the web-based support system architecture proposed in this framework that is based on the use of intelligent agent modelling and multi-agent systems, and the decoupling of the processes supporting the multi-sensor data fusion from those supporting different context applications. Although this decoupling is essential to appropriately distribute the different fusion functions, the integration of several dimensions of policy settings for the modelling of knowledge processes, and intelligent and pro-active decision making activities, requires the organisation of interactive fusion functions deployed upstream to a safety and emergency response.Saudi government, represented by the Ministry of Interior and General Directorate of Civil Defenc
Artificial Intelligence is a Character? Exploring design scenarios to build interface behaviours
The paper aims to illustrate the qualitative results of the first phase of the scenario research about voice interfaces, examining whether it is possible to design them as if they were a theatrical or cinematographic character. The research field intersects interaction design with character design, intended as the narrative construction of a character, and theatrical performances. The experimentation takes advantage of theatre workshops that aims to show, and understand, which are the main characteristics of a vocal interface and how to design them according to a performance approach. The paper ends illustrating how design can address actual opportunities and criticalities about emerging technologies, following a relations-based approach
Proceedings of the ECCS 2005 satellite workshop: embracing complexity in design - Paris 17 November 2005
Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr). Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr)
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