2,945 research outputs found

    Mixed Reality on Mobile Devices

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    A Modular Approach to the Development of Interactive Augmented Reality Applications.

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    Augmented reality (AR) technologies are becoming increasingly popular as a result of the increase in the power of mobile computing devices. Emerging AR applications have the potential to have an enormous impact on industries such as education, healthcare, research, training and entertainment. There are currently a number of augmented reality toolkits and libraries available for the development of these applications; however, there is currently no standard tool for development. In this thesis we propose a modular approach to the organization and development of AR systems in order to enable the creation novel AR experiences. We also investigate the incorporation of the framework that resulted from our approach into game engines to enable the creation and visualization of immersive virtual reality experiences. We address issues in the development process of AR systems and provide a solution for reducing the time, cost and barrier of entry for development while simultaneously providing a framework in which researchers can test and apply advanced augmented reality technologies

    Detection of Features to Track Objects and Segmentation Using GrabCut for Application in Marker-less Augmented Reality

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    AbstractAugmented Reality applications have hovered itself over various platforms such as desktop and most recently to handheld devices such as mobile phones and tablets. Augmented Reality (AR) systems have mostly been limited to Head Worn Displays with start-ups such as Magic Leap and Occulus Rift making tremendous advancement in such AR and VR research applications facing a stiff competition with Software giant Microsoft which has recently introduced Holo Lens. AR refers to the augmentation or the conglomeration of virtual objects in the real world scenario which has a distinct but close resemblance to Virtual Reality (VR) systems which are computer simulated environments which render physical presence in imaginary world. Developers and hackers round the globe have directed their research interests in the development of AR and VR based applications especially in the domain of advertisement and gaming. Many open source libraries, SDKs and proprietary software are available worldwide for developers to make such systems. This paper describes an algorithm for an AR prototype which uses a marker less approach to track and segment out real world objects and then overlay the same on another real world scene. The algorithm was tested on Desktop. The results are comparable with other existing algorithms and outperform some of them in terms of robustness, speed, and accuracy, precision and timing analysis
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