992 research outputs found

    Mobile support in CSCW applications and groupware development frameworks

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    Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today. CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices

    Overlay networks for smart grids

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    Towards a Framework for Modelling Multimedia Conferencing Calls in the Next Generation Network

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    This paper is concerned with the creation of a multiparty multimedia conferencing application which can be used in Next Generation Networks. It begins by suggesting ways in which conferencing can be modeled with a focus on separating signaling and media transfer functionality. Enabling technologies which could support the modeling framework derived and which are compatible with Next Generation Network (NGN) principles are reviewed. Finally, a design and implementation for a simple multimedia conferencing application are described

    Multi-Stream Management for Supporting Multi-Party 3D Tele-Immersive Environments

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    Three-dimensional tele-immersive (3DTI) environments have great potential to promote collaborative work among geographically distributed participants. However, extensive application of 3DTI environments is still hindered by problems pertaining to scalability, manageability and reliance of special-purpose components. Thus, one critical question is how to organize the acquisition, transmission and display of large volume real-time 3D visual data over commercially available computing and networking infrastructures so that .everybody. would be able to install and enjoy 3DTI environments for high quality tele-collaboration. In the thesis, we explore the design space from the angle of multi-stream Quality-of-Service (QoS) management to support multi-party 3DTI communication. In 3DTI environments, multiple correlated 3D video streams are deployed to provide a comprehensive representation of the physical scene. Traditional QoS approach in 2D and single-stream scenario has become inadequate. On the other hand, the existence of multiple streams provides unique opportunity for QoS provisioning. We propose an innovative cross-layer hierarchical and distributed multi-stream management middleware framework for QoS provisioning to fully enable multi-party 3DTI communication over general delivery infrastructure. The major contributions are as follows. First, we introduce the view model for representing the user interest in the application layer. The design revolves around the concept of view-aware multi-stream coordination, which leverages the central role of view semantics in 3D video systems. Second, in the stream differentiation layer we present the design of view to stream mapping, where a subset of relevant streams are selected based on the relative importance of each stream to the current view. Conventional streaming controllers focus on a fixed set of streams specified by the application. Different from all the others, in our management framework the application layer only specifies the view information while the underlying controller dynamically determines the set of streams to be managed. Third, in the stream coordination layer we present two designs applicable in different situations. In the case of end-to-end 3DTI communication, a learning-based controller is embedded which provides bandwidth allocation for relevant streams. In the case of multi-party 3DTI communication, we propose a novel ViewCast protocol to coordinate the multi-stream content dissemination upon an end-system overlay network

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Group Key Management in Wireless Ad-Hoc and Sensor Networks

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    A growing number of secure group applications in both civilian and military domains is being deployed in WAHNs. A Wireless Ad-hoc Network (WARN) is a collection of autonomous nodes or terminals that communicate with each other by forming a multi-hop radio network and maintaining connectivity in a decentralized manner. A Mobile Ad-hoc Network (MANET) is a special type of WARN with mobile users. MANET nodes have limited communication, computational capabilities, and power. Wireless Sensor Networks (WSNs) are sensor networks with massive numbers of small, inexpensive devices pervasive throughout electrical and mechanical systems and ubiquitous throughout the environment that monitor and control most aspects of our physical world. In a WAHNs and WSNs with un-trusted nodes, nodes may falsify information, collude to disclose system keys, or even passively refuse to collaborate. Moreover, mobile adversaries might invade more than one node and try to reveal all system secret keys. Due to these special characteristics, key management is essential in securing such networks. Current protocols for secure group communications used in fixed networks tend to be inappropriate. The main objective of this research is to propose, design and evaluate a suitable key management approach for secure group communications to support WAHNs and WSNs applications. Key management is usually divided into key analysis, key assignment, key generation and key distribution. In this thesis, we tried to introduce key management schemes to provide secure group communications in both WAHNs and WSNs. Starting with WAHNs, we developed a key management scheme. A novel architecture for secure group communications was proposed. Our proposed scheme handles key distribution through Combinatorial Key Distribution Scheme (CKDS). We followed with key generation using Threshold-based Key Generation in WAHNs (TKGS). For key assignment, we proposed Combinatorial Key Assignment Scheme (CKAS), which assigns closer key strings to co-located nodes. We claim that our architecture can readily be populated with components to support objectives such as fault tolerance, full-distribution and scalability to mitigate WAHNs constraints. In our architecture, group management is integrated with multicast at the application layer. For key management in WSNs, we started with DCK, a modified scheme suitable for WSNs. In summary, the DCK achieves the following: (1) cluster leader nodes carry the major part of the key management overhead; (2) DCK consumes less than 50% of the energy consumed by SHELL in key management; (3) localizing key refreshment and handling node capture enhances the security by minimizing the amount of information known by each node about other portions of the network; and (4) since DCK does not involve the use of other clusters to maintain local cluster data, it scales better from a storage point of view with the network size represented by the number of clusters. We went further and proposed the use of key polynomials with DCK to enhance the resilience of multiple node capturing. Comparing our schemes to static and dynamic key management, our scheme was found to enhance network resilience at a smaller polynomial degree t and accordingly with less storage per node

    DIVE on the internet

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    This dissertation reports research and development of a platform for Collaborative Virtual Environments (CVEs). It has particularly focused on two major challenges: supporting the rapid development of scalable applications and easing their deployment on the Internet. This work employs a research method based on prototyping and refinement and promotes the use of this method for application development. A number of the solutions herein are in line with other CVE systems. One of the strengths of this work consists in a global approach to the issues raised by CVEs and the recognition that such complex problems are best tackled using a multi-disciplinary approach that understands both user and system requirements. CVE application deployment is aided by an overlay network that is able to complement any IP multicast infrastructure in place. Apart from complementing a weakly deployed worldwide multicast, this infrastructure provides for a certain degree of introspection, remote controlling and visualisation. As such, it forms an important aid in assessing the scalability of running applications. This scalability is further facilitated by specialised object distribution algorithms and an open framework for the implementation of novel partitioning techniques. CVE application development is eased by a scripting language, which enables rapid development and favours experimentation. This scripting language interfaces many aspects of the system and enables the prototyping of distribution-related components as well as user interfaces. It is the key construct of a distributed environment to which components, written in different languages, connect and onto which they operate in a network abstracted manner. The solutions proposed are exemplified and strengthened by three collaborative applications. The Dive room system is a virtual environment modelled after the room metaphor and supporting asynchronous and synchronous cooperative work. WebPath is a companion application to a Web browser that seeks to make the current history of page visits more visible and usable. Finally, the London travel demonstrator supports travellers by providing an environment where they can explore the city, utilise group collaboration facilities, rehearse particular journeys and access tourist information data
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