101,587 research outputs found

    Hierarchical Surface Prediction for 3D Object Reconstruction

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    Recently, Convolutional Neural Networks have shown promising results for 3D geometry prediction. They can make predictions from very little input data such as a single color image. A major limitation of such approaches is that they only predict a coarse resolution voxel grid, which does not capture the surface of the objects well. We propose a general framework, called hierarchical surface prediction (HSP), which facilitates prediction of high resolution voxel grids. The main insight is that it is sufficient to predict high resolution voxels around the predicted surfaces. The exterior and interior of the objects can be represented with coarse resolution voxels. Our approach is not dependent on a specific input type. We show results for geometry prediction from color images, depth images and shape completion from partial voxel grids. Our analysis shows that our high resolution predictions are more accurate than low resolution predictions.Comment: 3DV 201

    Ventral-stream-like shape representation : from pixel intensity values to trainable object-selective COSFIRE models

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    Keywords: hierarchical representation, object recognition, shape, ventral stream, vision and scene understanding, robotics, handwriting analysisThe remarkable abilities of the primate visual system have inspired the construction of computational models of some visual neurons. We propose a trainable hierarchical object recognition model, which we call S-COSFIRE (S stands for Shape and COSFIRE stands for Combination Of Shifted FIlter REsponses) and use it to localize and recognize objects of interests embedded in complex scenes. It is inspired by the visual processing in the ventral stream (V1/V2 → V4 → TEO). Recognition and localization of objects embedded in complex scenes is important for many computer vision applications. Most existing methods require prior segmentation of the objects from the background which on its turn requires recognition. An S-COSFIRE filter is automatically configured to be selective for an arrangement of contour-based features that belong to a prototype shape specified by an example. The configuration comprises selecting relevant vertex detectors and determining certain blur and shift parameters. The response is computed as the weighted geometric mean of the blurred and shifted responses of the selected vertex detectors. S-COSFIRE filters share similar properties with some neurons in inferotemporal cortex, which provided inspiration for this work. We demonstrate the effectiveness of S-COSFIRE filters in two applications: letter and keyword spotting in handwritten manuscripts and object spotting in complex scenes for the computer vision system of a domestic robot. S-COSFIRE filters are effective to recognize and localize (deformable) objects in images of complex scenes without requiring prior segmentation. They are versatile trainable shape detectors, conceptually simple and easy to implement. The presented hierarchical shape representation contributes to a better understanding of the brain and to more robust computer vision algorithms.peer-reviewe

    Point cloud segmentation using hierarchical tree for architectural models

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    Recent developments in the 3D scanning technologies have made the generation of highly accurate 3D point clouds relatively easy but the segmentation of these point clouds remains a challenging area. A number of techniques have set precedent of either planar or primitive based segmentation in literature. In this work, we present a novel and an effective primitive based point cloud segmentation algorithm. The primary focus, i.e. the main technical contribution of our method is a hierarchical tree which iteratively divides the point cloud into segments. This tree uses an exclusive energy function and a 3D convolutional neural network, HollowNets to classify the segments. We test the efficacy of our proposed approach using both real and synthetic data obtaining an accuracy greater than 90% for domes and minarets.Comment: 9 pages. 10 figures. Submitted in EuroGraphics 201

    Learning a Hierarchical Latent-Variable Model of 3D Shapes

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    We propose the Variational Shape Learner (VSL), a generative model that learns the underlying structure of voxelized 3D shapes in an unsupervised fashion. Through the use of skip-connections, our model can successfully learn and infer a latent, hierarchical representation of objects. Furthermore, realistic 3D objects can be easily generated by sampling the VSL's latent probabilistic manifold. We show that our generative model can be trained end-to-end from 2D images to perform single image 3D model retrieval. Experiments show, both quantitatively and qualitatively, the improved generalization of our proposed model over a range of tasks, performing better or comparable to various state-of-the-art alternatives.Comment: Accepted as oral presentation at International Conference on 3D Vision (3DV), 201
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