488 research outputs found

    A Hybrid Model for Photographic Supra-Projection

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    Photographic supra-projection (CS) comes under forensic process in which video shots or photographs of a missing person are compared against the skull that is found. By projecting both photographs on top of each other (or, even better, matching a scanned 3-D skull model against the face photo/video shot), the forensic anthropologist can try to ascertain whether it is the same person. The overall process is affected by inherent uncertainty, mostly because two objects of different nature (a face and a skull ) are involved. In this paper, we extended existing evolutionary-algorithm-based techniques to automatically superimpose the 3-D skull model and the 2-D face photo with the aim to overcome the limitations that are associated with the different sources of uncertainty, which are present in the problem. Three different approaches to handle the imprecision will be proposed: Viola- Jones Face Detection Framework, Canonical Correlation Analysis and Inverse Compositional Active Appearance Model. DOI: 10.17762/ijritcc2321-8169.15076

    Dynamic Multivariate Simplex Splines For Volume Representation And Modeling

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    Volume representation and modeling of heterogeneous objects acquired from real world are very challenging research tasks and playing fundamental roles in many potential applications, e.g., volume reconstruction, volume simulation and volume registration. In order to accurately and efficiently represent and model the real-world objects, this dissertation proposes an integrated computational framework based on dynamic multivariate simplex splines (DMSS) that can greatly improve the accuracy and efficacy of modeling and simulation of heterogenous objects. The framework can not only reconstruct with high accuracy geometric, material, and other quantities associated with heterogeneous real-world models, but also simulate the complicated dynamics precisely by tightly coupling these physical properties into simulation. The integration of geometric modeling and material modeling is the key to the success of representation and modeling of real-world objects. The proposed framework has been successfully applied to multiple research areas, such as volume reconstruction and visualization, nonrigid volume registration, and physically based modeling and simulation

    Data Driven Dense 3D Facial Reconstruction From 3D Skull Shape

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    Indiana University-Purdue University Indianapolis (IUPUI)This thesis explores a data driven machine learning based solution for Facial reconstruction from three dimensional (3D) skull shape for recognizing or identifying unknown subjects during forensic investigation. With over 8000 unidentified bodies during the past 3 decades, facial reconstruction of disintegrated bodies in helping with identification has been a critical issue for forensic practitioners. Historically, clay modelling has been used for facial reconstruction that not only requires an expert in the field but also demands a substantial amount of time for modelling, even after acquiring the skull model. Such manual reconstruction typically takes from a month to over 3 months of time and effort. The solution presented in this thesis uses 3D Cone Beam Computed Tomography (CBCT) data collected from many people to build a model of the relationship of facial skin to skull bone over a dense set of locations on the face. It then uses this skin-to-bone relationship model learned from the data to reconstruct the predicted face model from a skull shape of an unknown subject. The thesis also extends the algorithm in a way that could help modify the reconstructed face model interactively to account for the effects of age or weight. This uses the predicted face model as a starting point and creates different hypotheses of the facial appearances for different physical attributes. Attributes like age and body mass index (BMI) are used to show the physical facial appearance changes with the help of a tool we constructed. This could improve the identification process. The thesis also presents a methods designed for testing and validating the facial reconstruction algorithm

    A computerized craniofacial reconstruction method for an unidentified skull based on statistical shape models

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    Craniofacial reconstruction (CFR) has been widely used to produce the facial appearance of an unidentified skull in the realm of forensic science. Many studies have indicated that the computerized CFR approach is fast, flexible, consistent and objective in comparison to the traditional manual CFR approach. This paper presents a computerized CFR system called CFRTools, which features a CFR method based on a statistical shape model (SSM) of living human head models. Given an unidentified skull, a geometrically-similar template skull is chosen as a template, and a non-registration method is used to improve the accuracy of the construction of dense corresponding vertices through the alignment of the template and the unidentified skull. Generalized Procrustes analysis (GPA) and principal component analysis (PCA) are carried out to construct the skull and face SSMs. The sex of the unidentified skull is then predicted based on skull SSM and centroid size, rather than geometric measurements based on anatomical landmarks. Furthermore, a craniofacial morphological relationship which is learnt from the principal component (PC) scores of the skull and face dataset is used to produce a possible reconstructed face. Finally, multiple possible reconstructed faces for the same skull can further be recreated based on adjusting the PC coefficients. The experimental results show that the average rate of sex classification is 97.14% and the reconstructed face of the unidentified skull can be produced. In addition, experts’ understanding and experience can be harnessed in production of face variations for the same skull, which can further be used as a reference for portraiture creation

    Visual analytics methods for shape analysis of biomedical images exemplified on rodent skull morphology

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    In morphometrics and its application fields like medicine and biology experts are interested in causal relations of variation in organismic shape to phylogenetic, ecological, geographical, epidemiological or disease factors - or put more succinctly by Fred L. Bookstein, morphometrics is "the study of covariances of biological form". In order to reveal causes for shape variability, targeted statistical analysis correlating shape features against external and internal factors is necessary but due to the complexity of the problem often not feasible in an automated way. Therefore, a visual analytics approach is proposed in this thesis that couples interactive visualizations with automated statistical analyses in order to stimulate generation and qualitative assessment of hypotheses on relevant shape features and their potentially affecting factors. To this end long established morphometric techniques are combined with recent shape modeling approaches from geometry processing and medical imaging, leading to novel visual analytics methods for shape analysis. When used in concert these methods facilitate targeted analysis of characteristic shape differences between groups, co-variation between different structures on the same anatomy and correlation of shape to extrinsic attributes. Here a special focus is put on accurate modeling and interactive rendering of image deformations at high spatial resolution, because that allows for faithful representation and communication of diminutive shape features, large shape differences and volumetric structures. The utility of the presented methods is demonstrated in case studies conducted together with a collaborating morphometrics expert. As exemplary model structure serves the rodent skull and its mandible that are assessed via computed tomography scans

    Development of an Atlas-Based Segmentation of Cranial Nerves Using Shape-Aware Discrete Deformable Models for Neurosurgical Planning and Simulation

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    Twelve pairs of cranial nerves arise from the brain or brainstem and control our sensory functions such as vision, hearing, smell and taste as well as several motor functions to the head and neck including facial expressions and eye movement. Often, these cranial nerves are difficult to detect in MRI data, and thus represent problems in neurosurgery planning and simulation, due to their thin anatomical structure, in the face of low imaging resolution as well as image artifacts. As a result, they may be at risk in neurosurgical procedures around the skull base, which might have dire consequences such as the loss of eyesight or hearing and facial paralysis. Consequently, it is of great importance to clearly delineate cranial nerves in medical images for avoidance in the planning of neurosurgical procedures and for targeting in the treatment of cranial nerve disorders. In this research, we propose to develop a digital atlas methodology that will be used to segment the cranial nerves from patient image data. The atlas will be created from high-resolution MRI data based on a discrete deformable contour model called 1-Simplex mesh. Each of the cranial nerves will be modeled using its centerline and radius information where the centerline is estimated in a semi-automatic approach by finding a shortest path between two user-defined end points. The cranial nerve atlas is then made more robust by integrating a Statistical Shape Model so that the atlas can identify and segment nerves from images characterized by artifacts or low resolution. To the best of our knowledge, no such digital atlas methodology exists for segmenting nerves cranial nerves from MRI data. Therefore, our proposed system has important benefits to the neurosurgical community

    A model-based cortical parcellation scheme for high-resolution 7 Tesla MRI data

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    Generation of Virtual Humans for Virtual Reality, Medicine, and Domestic Assistance

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    Achenbach J. Generation of Virtual Humans for Virtual Reality, Medicine, and Domestic Assistance. Bielefeld: Universität Bielefeld; 2019.Virtual humans are employed in various applications including computer games, special effects in movies, virtual try-ons, medical surgery planning, and virtual assistance. This thesis deals with virtual humans and their computer-aided generation for different purposes. In a first step, we derive a technique to digitally clone the face of a scanned person. Fitting a facial template model to 3D-scanner data is a powerful technique for generating face avatars, in particular in the presence of noisy and incomplete measurements. Consequently, there are many approaches for the underlying non-rigid registration task, and these are typically composed from very similar algorithmic building blocks. By providing a thorough analysis of the different design choices, we derive a face matching technique tailored to high-quality reconstructions from high-resolution scanner data. We then extend this approach in two ways: An anisotropic bending model allows us to more accurately reconstruct facial details. A simultaneous constrained fitting of eyes and eyelids improves the reconstruction of the eye region considerably. Next, we extend this work to full bodies and present a complete pipeline to create animatable virtual humans by fitting a holistic template character. Due to the careful selection of techniques and technology, our reconstructed humans are quite realistic in terms of both geometry and texture. Since we represent our models as single-layer triangle meshes and animate them through standard skeleton-based skinning and facial blendshapes, our characters can be used in standard VR engines out of the box. By optimizing computation time and minimizing manual intervention, our reconstruction pipeline is capable of processing entire characters in less than ten minutes. In a following part of this thesis, we build on our template fitting method and deal with the problem of inferring the skin surface of a head from a given skull and vice versa. Starting with a method for automated estimation of a human face from a given skull remain, we extend this approach to bidirectional facial reconstruction in order to also estimate the skull from a given scan of the skin surface. This is based on a multilinear model that describes the correlation between the skull and the facial soft tissue thickness on the one hand and the head/face surface geometry on the other hand. We demonstrate the versatility of our novel multilinear model by estimating faces from given skulls as well as skulls from given faces within just a couple of seconds. To foster further research in this direction, we made our multilinear model publicly available. In a last part, we generate assistive virtual humans that are employed as stimuli for an interdisciplinary study. In the study, we shed light on user preferences for visual attributes of virtual assistants in a variety of smart home contexts

    DAD-3DHeads: A Large-scale Dense, Accurate and Diverse Dataset for 3D Head Alignment from a Single Image

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    We present DAD-3DHeads, a dense and diverse large-scale dataset, and a robust model for 3D Dense Head Alignment in the wild. It contains annotations of over 3.5K landmarks that accurately represent 3D head shape compared to the ground-truth scans. The data-driven model, DAD-3DNet, trained on our dataset, learns shape, expression, and pose parameters, and performs 3D reconstruction of a FLAME mesh. The model also incorporates a landmark prediction branch to take advantage of rich supervision and co-training of multiple related tasks. Experimentally, DAD-3DNet outperforms or is comparable to the state-of-the-art models in (i) 3D Head Pose Estimation on AFLW2000-3D and BIWI, (ii) 3D Face Shape Reconstruction on NoW and Feng, and (iii) 3D Dense Head Alignment and 3D Landmarks Estimation on DAD-3DHeads dataset. Finally, the diversity of DAD-3DHeads in camera angles, facial expressions, and occlusions enables a benchmark to study in-the-wild generalization and robustness to distribution shifts. The dataset webpage is https://p.farm/research/dad-3dheads
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