22,587 research outputs found

    A Hierarchical Game with Strategy Evolution for Mobile Sponsored Content and Service Markets

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    In sponsored content and service markets, the content and service providers are able to subsidize their target mobile users through directly paying the mobile network operator, to lower the price of the data/service access charged by the network operator to the mobile users. The sponsoring mechanism leads to a surge in mobile data and service demand, which in return compensates for the sponsoring cost and benefits the content/service providers. In this paper, we study the interactions among the three parties in the market, namely, the mobile users, the content/service providers and the network operator, as a two-level game with multiple Stackelberg (i.e., leader) players. Our study is featured by the consideration of global network effects owning to consumers' grouping. Since the mobile users may have bounded rationality, we model the service-selection process among them as an evolutionary-population follower sub-game. Meanwhile, we model the pricing-then-sponsoring process between the content/service providers and the network operator as a non-cooperative equilibrium searching problem. By investigating the structure of the proposed game, we reveal a few important properties regarding the equilibrium existence, and propose a distributed, projection-based algorithm for iterative equilibrium searching. Simulation results validate the convergence of the proposed algorithm, and demonstrate how sponsoring helps improve both the providers' profits and the users' experience

    Sustainable Cooperative Coevolution with a Multi-Armed Bandit

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    This paper proposes a self-adaptation mechanism to manage the resources allocated to the different species comprising a cooperative coevolutionary algorithm. The proposed approach relies on a dynamic extension to the well-known multi-armed bandit framework. At each iteration, the dynamic multi-armed bandit makes a decision on which species to evolve for a generation, using the history of progress made by the different species to guide the decisions. We show experimentally, on a benchmark and a real-world problem, that evolving the different populations at different paces allows not only to identify solutions more rapidly, but also improves the capacity of cooperative coevolution to solve more complex problems.Comment: Accepted at GECCO 201

    Parallel memetic algorithms for independent job scheduling in computational grids

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    In this chapter we present parallel implementations of Memetic Algorithms (MAs) for the problem of scheduling independent jobs in computational grids. The problem of scheduling in computational grids is known for its high demanding computational time. In this work we exploit the intrinsic parallel nature of MAs as well as the fact that computational grids offer large amount of resources, a part of which could be used to compute the efficient allocation of jobs to grid resources. The parallel models exploited in this work for MAs include both fine-grained and coarse-grained parallelization and their hybridization. The resulting schedulers have been tested through different grid scenarios generated by a grid simulator to match different possible configurations of computational grids in terms of size (number of jobs and resources) and computational characteristics of resources. All in all, the result of this work showed that Parallel MAs are very good alternatives in order to match different performance requirement on fast scheduling of jobs to grid resources.Peer ReviewedPostprint (author's final draft
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