46 research outputs found

    Heuristics for dynamic and stochastic routing in industrial shipping

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    Maritime transportation plays a central role in international trade, being responsible for the majority of long-distance shipments in terms of volume. One of the key aspects in the planning of maritime transportation systems is the routing of ships. While static and deterministic vehicle routing problems have been extensively studied in the last decades and can now be solved effectively with metaheuristics, many industrial applications are both dynamic and stochastic. In this spirit, this paper addresses a dynamic and stochastic maritime transportation problem arising in industrial shipping. Three heuristics adapted to this problem are considered and their performance in minimizing transportation costs is assessed. Extensive computational experiments show that the use of stochastic information within the proposed solution methods yields average cost savings of 2.5% on a set of realistic test instances

    Enabling Astronaut Self-Scheduling using a Robust Advanced Modelling and Scheduling system: an assessment during a Mars analogue mission

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    Human long duration exploration missions (LDEMs) raise a number of technological challenges. This paper addresses the question of the crew autonomy: as the distances increase, the communication delays and constraints tend to prevent the astronauts from being monitored and supported by a real time ground control. Eventually, future planetary missions will necessarily require a form of astronaut self-scheduling. We study the usage of a computer decision-support tool by a crew of analog astronauts, during a Mars simulation mission conducted at the Mars Desert Research Station (MDRS, Mars Society) in Utah. The proposed tool, called Romie, belongs to the new category of Robust Advanced Modelling and Scheduling (RAMS) systems. It allows the crew members (i) to visually model their scientific objectives and constraints, (ii) to compute near-optimal operational schedules while taking uncertainty into account, (iii) to monitor the execution of past and current activities, and (iv) to modify scientific objectives/constraints w.r.t. unforeseen events and opportunistic science. In this study, we empirically measure how the astronauts, who are novice planners, perform at using such a tool when self-scheduling under the realistic assumptions of a simulated Martian planetary habitat

    A Generalized Network Model for Freight Car Distribution

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    We consider the empty freight car distribution problem (DP) at DB Schenker Rail Deutschland AG under a wide range of application relevant constraints and real data sets. The (DP) is an online assignment problem between geographically distributed empty freight car supplies and customer demands for such cars in preparation of good transport. The objective is to minimize transport costs for empty cars while distributing them effectively with respect to the constraints. In our case, one major constraint is given by prescheduled freight trains: obviously a supply can only be assigned to a demand if it reaches the latter in time. Further, the variety of goods (bulk cargo, steel coils, etc.) to be transported requires distinct types of freight cars. Freight cars of a certain type can be exchanged by cars of other types with respect to a given substitution scheme and different 'exchange rates'. Allowed substitutions are therefore another major constraint of the (DP). We describe further `hard' and `soft' constraints and sketch the current work flow at DB Schenker Rail Deutschland AG to find an adequate solution for the (DP) on a daily base in practice. The (DP) is currently solved separately for groups of car types and in several steps. Moreover, some steps contain manual pre- and post-processing to ensure certain constraints. Hence global sub-optimal distributions can occur. We therefore integrate all constraints into a generalized network flow model for the (DP). A global optimal distribution is then provided by an integral minimum cost flow in the network. To find such a flow is NP-hard in general. We show that a general substitution scheme makes our notion of the (DP) also NP-hard. Hence independent of the applied model and with respect to practical runtime requirements, we have to find a compromise between solution time and quality. We do so in two ways. Instances of the (DP) which correspond to classical flow networks are solved by an integral minimum cost flow, which can be obtained in polynomial time. We use such instances to polynomially obtain minimum cost flows of fixed bounded fractionality for certain general instances. For those instances occurring in the application we obtain half-integral flows, which can be rounded to approximate or heuristic distributions in linear time. Moreover, we develop a network-based reoptimization approach, which yields optimal solutions for subsequent instances with few changes very fast. This thesis was inspired and funded by a 2-year research and development project of DB Schenker Rail Deutschland AG in cooperation with the work group Faigle/Schrader of the University of Cologne and the work group of Prof. Dr. Sven O. Krumke at the Technical University of Kaiserslautern. The project included the implementation of the generalized network model and the reoptimization, approximation and heuristic methods. The software is designed as a future optimization kernel for the (DP) at DB Schenker Rail Deutschland AG

    Large-scale analytics and optimization in urban transportation : improving public transit and its integration with vehicle-sharing services

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Sloan School of Management, Operations Research Center, 2013.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Cataloged from student-submitted PDF version of thesis.Includes bibliographical references (pages 143-154).Public transportation is undeniably an effective way to move a large number of people in a city. Its ineffectiveness, such as long travel times, poor coverage, and lack of direct services, however, makes it unappealing to many commuters. In this thesis, we address some of the shortcomings and propose solutions for making public transportation more preferable. The first part of this thesis is focused on improving existing bus services to provide higher levels of service. We propose an optimization model to determine limited-stop service to be operated in parallel with local service to maximize total user welfare. Theoretical properties of the model are established and used to develop an efficient solution approach. We present numerical results obtained using real-world data and demonstrate the benefits of limited-stop services. The second part of this thesis concerns the design of integrated vehicle-sharing and public transportation services. One-way vehicle-sharing services can provide better access to existing public transportation and additional options for trips beyond those provided by public transit. The contributions of this part are twofold. First, we present a framework for evaluating the impacts of integrating one-way vehicles haring service with existing public transportation. Using publicly available data, we construct a graph representing a multi-modal transportation service. Various evaluation metrics based on centrality indices are proposed. Additionally, we introduce the notion of a transfer tree and develop a visualization tool that enables us to easily compare commuting patterns from different origins. The framework is applied to assess the impact of Hubway (a bike-sharing service) on public transportation service in the Boston metropolitan area. Second, we present an optimization model to select a subset of locations at which installing vehicle-sharing stations minimizes overall travel time over the integrated network. Benders decomposition is used to tackle large instances. While a tight formulation generally generates stronger Benders cuts, it requires a large number of variables and constraints, and hence, more computational effort. We propose new algorithms that produce strong Benders cuts quickly by aggregating various variables and constraints. Using data from the Boston metropolitan area, we present computational experiments that confirm the effectiveness of our solution approach.by Virot Chiraphadhanakul.Ph.D

    Metaheuristic models for decision support in the software construction process

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    En la actualidad, los ingenieros software no solo tienen la responsabilidad de construir sistemas que desempe~nen una determinada funcionalidad, sino que cada vez es más importante que dichos sistemas también cumplan con requisitos no funcionales como alta disponibilidad, efciencia o seguridad, entre otros. Para lograrlo, los ingenieros se enfrentan a un proceso continuo de decisión, pues deben estudiar las necesidades del sistema a desarrollar y las alternativas tecnológicas existentes para implementarlo. Todo este proceso debe estar encaminado a la obtención de sistemas software de gran calidad, reutilizables y que faciliten su mantenimiento y modificación en un escenario tan exigente y competitivo. La ingeniería del software, como método sistemático para la construcción de software, ha aportado una serie de pautas y tareas que, realizadas de forma disciplinada y adaptadas al contexto de desarrollo, posibilitan la obtención de software de calidad. En concreto, el proceso de análisis y diseño del software ha adquirido una gran importancia, pues en ella se concibe la estructura del sistema, en términos de sus bloques funcionales y las interacciones entre ellos. Es en este momento cuando se toman las decisiones acerca de la arquitectura, incluyendo los componentes que la conforman, que mejor se adapta a los requisitos, tanto funcionales como no funcionales, que presenta el sistema y que claramente repercuten en su posterior desarrollo. Por tanto, es necesario que el ingeniero analice rigurosamente las alternativas existentes, sus implicaciones en los criterios de calidad impuestos y la necesidad de establecer compromisos entre ellos. En este contexto, los ingenieros se guían principalmente por sus habilidades y experiencia, por lo que dotarles de métodos de apoyo a la decisión representaría un avance significativo en el área. La aplicación de técnicas de inteligencia artificial en este ámbito ha despertado un gran interés en los últimos años. En particular, la inteligencia artificial ha encontrado en la ingeniería del software un ámbito de aplicación complejo, donde diferentes técnicas pueden ayudar a conseguir la semi-automatización de tareas tradicionalmente realizadas de forma manual. De la unión de ambas áreas surge la denominada ingeniería del software basada en búsqueda, que propone la reformulación de las actividades propias de la ingeniería del software como problemas de optimización. A continuación, estos problemas podrían ser resueltos mediante técnicas de búsqueda como las metaheurísticas. Este tipo de técnicas se caracterizan por explorar el espacio de posibles soluciones de una manera \inteligente", a menudo simulando procesos naturales como es el caso de los algoritmos evolutivos. A pesar de ser un campo de investigación muy reciente, es posible encontrar propuestas para automatizar una gran variedad de tareas dentro del ciclo de vida del software, como son la priorización de requisitos, la planifcación de recursos, la refactorización del código fuente o la generación de casos de prueba. En el ámbito del análisis y diseño de software, cuyas tareas requieren de creatividad y experiencia, conseguir una automatización completa resulta poco realista. Es por ello por lo que la resolución de sus tareas mediante enfoques de búsqueda debe ser tratada desde la perspectiva del ingeniero, promoviendo incluso la interacción con ellos. Además, el alto grado de abstracción de algunas de sus tareas y la dificultad de evaluar cuantitativamente la calidad de un diseño software, suponen grandes retos en la aplicación de técnicas de búsqueda durante las fases tempranas del proceso de construcción de software. Esta tesis doctoral busca realizar aportaciones significativas al campo de la ingeniería del software basada en búsqueda y, más concretamente, al área de la optimización de arquitecturas software. Aunque se están realizando importantes avances en este área, la mayoría de propuestas se centran en la obtención de arquitecturas de bajo nivel o en la selección y despliegue de artefactos software ya desarrollados. Por tanto, no existen propuestas que aborden el modelado arquitectónico a un nivel de abstracción elevado, donde aún no existe un conocimiento profundo sobre cómo será el sistema y, por tanto, es más difícil asistir al ingeniero. Como problema de estudio, se ha abordado principalmente la tarea del descubrimiento de arquitecturas software basadas en componentes. El objetivo de este problema consiste en abstraer los bloques arquitectónicos que mejor definen la estructura actual del software, así como sus interacciones, con el fin de facilitar al ingeniero su posterior análisis y mejora. Durante el desarrollo de esta tesis doctoral se ha explorado el uso de una gran variedad de técnicas de búsqueda, estudiando su idoneidad y realizando las adaptaciones necesarias para hacer frente a los retos mencionados anteriormente. La primera propuesta se ha centrado en la formulación del descubrimiento de arquitecturas como problema de optimización, abordando la representación computacional de los artefactos software que deben ser modelados y definiendo medidas software para evaluar su calidad durante el proceso de búsqueda. Además, se ha desarrollado un primer modelo basado en algoritmos evolutivos mono-objetivo para su resolución, el cual ha sido validado experimentalmente con sistemas software reales. Dicho modelo se caracteriza por ser comprensible y exible, pues sus componentes han sido diseñados considerando estándares y herramientas del ámbito de la ingeniería del software, siendo además configurable en función de las necesidades del ingeniero. A continuación, el descubrimiento de arquitecturas ha sido tratado desde una perspectiva multiobjetivo, donde varias medidas software, a menudo en con icto, deben ser simultáneamente optimizadas. En este caso, la resolución del problema se ha llevado a cabo mediante ocho algoritmos del estado del arte, incluyendo propuestas recientes del ámbito de la optimización de muchos objetivos. Tras ser adaptados al problema, estos algoritmos han sido comparados mediante un extenso estudio experimental con el objetivo de analizar la ifnuencia que tiene el número y la elección de las métricas a la hora de guiar el proceso de búsqueda. Además de realizar una validación del rendimiento de estos algoritmos siguiendo las prácticas habituales del área, este estudio aporta un análisis detallado de las implicaciones que supone la optimización de múltiples objetivos en la obtención de modelos de soporte a la decisión. La última propuesta en el contexto del descubrimiento de arquitecturas software se centra en la incorporación de la opinión del ingeniero al proceso de búsqueda. Para ello se ha diseñado un mecanismo de interacción que permite al ingeniero indicar tanto las características deseables en las soluciones arquitectónicas (preferencias positivas) como aquellos aspectos que deben evitarse (preferencias negativas). Esta información es combinada con las medidas software utilizadas hasta el momento, permitiendo al algoritmo evolutivo adaptar la búsqueda conforme el ingeniero interactúe. Dadas las características del modelo, su validación se ha realizado con la participación de ingenieros con distinta experiencia en desarrollo software, a fin de demostrar la idoneidad y utilidad de la propuesta. En el transcurso de la tesis doctoral, los conocimientos adquiridos y las técnicas desarrolladas también han sido extrapolados a otros ámbitos de la ingeniería del software basada en búsqueda mediante colaboraciones con investigadores del área. Cabe destacar especialmente la formalización de una nueva disciplina transversal, denominada ingeniería del software basada en búsqueda interactiva, cuyo fin es promover la participación activa del ingeniero durante el proceso de búsqueda. Además, se ha explorado la aplicación de algoritmos de muchos objetivos a un problema clásico de la computación orientada a servicios, como es la composición de servicios web.Nowadays, software engineers have not only the responsibility of building systems that provide a particular functionality, but they also have to guarantee that these systems ful l demanding non-functional requirements like high availability, e ciency or security. To achieve this, software engineers face a continuous decision process, as they have to evaluate system needs and existing technological alternatives to implement it. All this process should be oriented towards obtaining high-quality and reusable systems, also making future modi cations and maintenance easier in such a competitive scenario. Software engineering, as a systematic method to build software, has provided a number of guidelines and tasks that, when done in a disciplinarily manner and properly adapted to the development context, allow the creation of high-quality software. More speci cally, software analysis and design has acquired great relevance, being the phase in which the software structure is conceived in terms of its functional blocks and their interactions. In this phase, engineers have to make decisions about the most suitable architecture, including its constituent components. Such decisions are made according to the system requirements, either functional or non-functional, and will have a great impact on its future development. Therefore, the engineer has to rigorously analyse existing alternatives, their implications on the imposed quality criteria and the need of establishing trade-o s among them. In this context, engineers are mostly guided by their own capabilities and experience, so providing them with decision support methods would represent a signi cant contribution. The application of arti cial intelligent techniques in this area has experienced a growing interest in the last years. Particularly, software engineering represents a complex application domain to arti cial intelligence, whose diverse techniques can help in the semi-automation of tasks traditionally performed manually. The union of both elds has led to the appearance of search-based software engineering, which proposes reformulating software engineering activities as optimisation problems. For their resolution, search techniques like metaheuristics can be then applied. This type of technique performs an \intelligent" exploration of the space of candidate solutions, often inspired by natural processes as happens with evolutionary algorithms. Despite the novelty of this research eld, there are proposals to automate a great variety of tasks within the software lifecycle, such as requirement prioritisation, resource planning, code refactoring or test case generation. Focusing on analysis and design, whose tasks require creativity and experience, trying to achieve full automation is not realistic. Therefore, solving design tasks by means of search approaches should be oriented towards the engineer's perspective, even promoting their interaction. Furthermore, design tasks are also characterised by a high level of abstraction and the di culty of quantitatively evaluating design quality. All these aspects represent key challenges for the application of search techniques in early phases of the software construction process. The aim of this Ph.D. Thesis is to make signi cant contributions in search-based software engineering and, specially, in the area of software architecture optimisation. Although it is an area in which signi cant progress is being done, most of the current proposals are focused on generating low-level architectures or selecting and deploying already developed artefacts. Therefore, there is a lack of proposals dealing with architectural modelling at a high level of abstraction. At this level, engineers do not have a deep understanding of the system yet, meaning that assisting them is even more di cult. As case study, the discovery of component-based software architectures has been primary addressed. The objective for this problem consists in the abstraction of the architectural blocks, and their interactions, that best de ne the current structure of a software system. This can be viewed as the rst step an engineer would perform in order to further analyse and improve the system architecture. In this Ph.D. Thesis, the use of a great variety of search techniques has been explored. The suitability of these techniques has been studied, also making the necessary adaptations to cope with the aforementioned challenges. A rst proposal has been focused on the formulation of software architecture discovery as an optimisation problem, which consists in the computational representation of its software artefacts and the de nition of software metrics to evaluate their quality during the search process. Moreover, a single-objective evolutionary algorithm has been designed for its resolution, which has been validated using real software systems. The resulting model is comprehensible and exible, since its components have been designed under software engineering standards and tools and are also con gurable according to engineer's needs. Next, the discovery of software architectures has been tackled from a multi-objective perspective, in which several software metrics, often in con ict, have to be simultaneously optimised. In this case, the problem is solved by applying eight state-of-theart algorithms, including some recent many-objective approaches. These algorithms have been adapted to the problem and compared in an extensive experimental study, whose purpose is to analyse the in uence of the number and combination of metrics when guiding the search process. Apart from the performance validation following usual practices within the eld, this study provides a detailed analysis of the practical implications behind the optimisation of multiple objectives in the context of decision support. The last proposal is focused on interactively including the engineer's opinion in the search-based architecture discovery process. To do this, an interaction mechanism has been designed, which allows the engineer to express desired characteristics for the solutions (positive preferences), as well as those aspects that should be avoided (negative preferences). The gathered information is combined with the software metrics used until the moment, thus making possible to adapt the search as the engineer interacts. Due to the characteristics of the proposed model, engineers of di erent expertise in software development have participated in its validation with the aim of showing the suitability and utility of the approach. The knowledge acquired along the development of the Thesis, as well as the proposed approaches, have also been transferred to other search-based software engineering areas as a result of research collaborations. In this sense, it is worth noting the formalisation of interactive search-based software engineering as a cross-cutting discipline, which aims at promoting the active participation of the engineer during the search process. Furthermore, the use of many-objective algorithms has been explored in the context of service-oriented computing to address the so-called web service composition problem

    Parallelization of the Vehicle Routing Problem with Time Windows

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