3,625 research outputs found

    Studies on Imaging System and Machine Learning: 3D Halftoning and Human Facial Landmark Localization

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    In this dissertation, studies on digital halftoning and human facial landmark localization will be discussed. 3D printing is becoming increasingly popular around the world today. By utilizing 3D printing technology, customized products can be manufactured much more quickly and efficiently with much less cost. However, 3D printing still suffers from low-quality surface reproduction compared with 2D printing. One approach to improve it is to develop an advanced halftoning algorithm for 3D printing. In this presentation, we will describe a novel method to 3D halftoning that can cooperate with 3D printing technology in order to generate a high-quality surface reproduction. In the second part of this report, a new method named direct element swap to create a threshold matrix for halftoning is proposed. This method directly swaps the elements in a threshold matrix to find the best element arrangement by minimizing a designated perceived error metric. Through experimental results, the new method yields halftone quality that is competitive with the conventional level-by-level matrix design method. Besides, by using direct element swap method, for the first time, threshold matrix can be designed through being trained with real images. In the second part of the dissertation, a novel facial landmark detection system is presented. Facial landmark detection plays a critical role in many face analysis tasks. However, it still remains a very challenging problem. The challenges come from the large variations of face appearance caused by different illuminations, different facial expressions, different yaw, pitch and roll angles of heads and different image qualities. To tackle this problem, a novel coarse-to-fine cascaded convolutional neural network system for robust facial landmark detection of faces in the wild is presented. The experiment result shows our method outperforms other state-of-the-art methods on public test datasets. Besides, a frontal and profile landmark localization system is proposed and designed. By using a frontal/profile face classifier, either frontal landmark configuration or profile landmark configuration is employed in the facial landmark prediction based on the input face yaw angle

    Robotic ubiquitous cognitive ecology for smart homes

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    Robotic ecologies are networks of heterogeneous robotic devices pervasively embedded in everyday environments, where they cooperate to perform complex tasks. While their potential makes them increasingly popular, one fundamental problem is how to make them both autonomous and adaptive, so as to reduce the amount of preparation, pre-programming and human supervision that they require in real world applications. The project RUBICON develops learning solutions which yield cheaper, adaptive and efficient coordination of robotic ecologies. The approach we pursue builds upon a unique combination of methods from cognitive robotics, machine learning, planning and agent- based control, and wireless sensor networks. This paper illustrates the innovations advanced by RUBICON in each of these fronts before describing how the resulting techniques have been integrated and applied to a smart home scenario. The resulting system is able to provide useful services and pro-actively assist the users in their activities. RUBICON learns through an incremental and progressive approach driven by the feed- back received from its own activities and from the user, while also self-organizing the manner in which it uses available sensors, actuators and other functional components in the process. This paper summarises some of the lessons learned by adopting such an approach and outlines promising directions for future work

    In-Network Outlier Detection in Wireless Sensor Networks

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    To address the problem of unsupervised outlier detection in wireless sensor networks, we develop an approach that (1) is flexible with respect to the outlier definition, (2) computes the result in-network to reduce both bandwidth and energy usage,(3) only uses single hop communication thus permitting very simple node failure detection and message reliability assurance mechanisms (e.g., carrier-sense), and (4) seamlessly accommodates dynamic updates to data. We examine performance using simulation with real sensor data streams. Our results demonstrate that our approach is accurate and imposes a reasonable communication load and level of power consumption.Comment: Extended version of a paper appearing in the Int'l Conference on Distributed Computing Systems 200

    A Novel Approach To Intelligent Navigation Of A Mobile Robot In A Dynamic And Cluttered Indoor Environment

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    The need and rationale for improved solutions to indoor robot navigation is increasingly driven by the influx of domestic and industrial mobile robots into the market. This research has developed and implemented a novel navigation technique for a mobile robot operating in a cluttered and dynamic indoor environment. It divides the indoor navigation problem into three distinct but interrelated parts, namely, localization, mapping and path planning. The localization part has been addressed using dead-reckoning (odometry). A least squares numerical approach has been used to calibrate the odometer parameters to minimize the effect of systematic errors on the performance, and an intermittent resetting technique, which employs RFID tags placed at known locations in the indoor environment in conjunction with door-markers, has been developed and implemented to mitigate the errors remaining after the calibration. A mapping technique that employs a laser measurement sensor as the main exteroceptive sensor has been developed and implemented for building a binary occupancy grid map of the environment. A-r-Star pathfinder, a new path planning algorithm that is capable of high performance both in cluttered and sparse environments, has been developed and implemented. Its properties, challenges, and solutions to those challenges have also been highlighted in this research. An incremental version of the A-r-Star has been developed to handle dynamic environments. Simulation experiments highlighting properties and performance of the individual components have been developed and executed using MATLAB. A prototype world has been built using the WebotsTM robotic prototyping and 3-D simulation software. An integrated version of the system comprising the localization, mapping and path planning techniques has been executed in this prototype workspace to produce validation results

    Application of a mobile robot to spatial mapping of radioactive substances in indoor environment

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    Nuclear medicine requires the use of radioactive substances that can contaminate critical areas (dangerous or hazardous) where the presence of a human must be reduced or avoided. The present work uses a mobile robot in real environment and 3D simulation to develop a method to realize spatial mapping of radioactive substances. The robot should visit all the waypoints arranged in a grid of connectivity that represents the environment. The work presents the methodology to perform the path planning, control and estimation of the robot location. For path planning two methods are approached, one a heuristic method based on observation of problem and another one was carried out an adaptation in the operations of the genetic algorithm. The control of the actuators was based on two methodologies, being the first to follow points and the second to follow trajectories. To locate the real mobile robot, the extended Kalman filter was used to fuse an ultra-wide band sensor with odometry, thus estimating the position and orientation of the mobile agent. The validation of the obtained results occurred using a low cost system with a laser range finder.A medicina nuclear requer o uso de substâncias radioativas que pode vir a contaminar áreas críticas, onde a presença de um ser humano deve ser reduzida ou evitada. O presente trabalho utiliza um robô móvel em ambiente real e em simulação 3D para desenvolver um método para o mapeamento espacial de substâncias radioativas. O robô deve visitar todos os waypoinst dispostos em uma grelha de conectividade que representa o ambiente. O trabalho apresenta a metodologia para realizar o planejamento de rota, controle e estimação da localização do robô. Para o planejamento de rota são abordados dois métodos, um baseado na heurística ao observar o problema e ou outro foi realizado uma adaptação nas operações do algoritmo genético. O controle dos atuadores foi baseado em duas metodologias, sendo a primeira para seguir de pontos e a segunda seguir trajetórias. Para localizar o robô móvel real foi utilizado o filtro de Kalman extendido para a fusão entre um sensor ultra-wide band e odometria, estimando assim a posição e orientação do agente móvel. A validação dos resultados obtidos ocorreu utilizando um sistema de baixo custo com um laser range finder

    Cognition-enabled robotic wiping: Representation, planning, execution, and interpretation

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    Advanced cognitive capabilities enable humans to solve even complex tasks by representing and processing internal models of manipulation actions and their effects. Consequently, humans are able to plan the effect of their motions before execution and validate the performance afterwards. In this work, we derive an analog approach for robotic wiping actions which are fundamental for some of the most frequent household chores including vacuuming the floor, sweeping dust, and cleaning windows. We describe wiping actions and their effects based on a qualitative particle distribution model. This representation enables a robot to plan goal-oriented wiping motions for the prototypical wiping actions of absorbing, collecting and skimming. The particle representation is utilized to simulate the task outcome before execution and infer the real performance afterwards based on haptic perception. This way, the robot is able to estimate the task performance and schedule additional motions if necessary. We evaluate our methods in simulated scenarios, as well as in real experiments with the humanoid service robot Rollin’ Justin
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