31,996 research outputs found

    Development of a Waste-to-Energy Decision Support System (WTEDSS)

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    International audienceRapid increase in urban population has created the need for the development of efficient Decision Support Systems (DSS) guiding municipal planners to mitigate urban sprawl, pollution and waste generation, unsustainable production and consumption patterns. To ensure sustainable urban planning, a DSS must provide not only an optimal planning solution based on input assumptions, but must also help to identify concrete city challenges, determine available resources (e.g., land and energy sources) and highlight any implementation constraints. It must support the creation of flexible interactive scenarios for urban development and their realistic representation in an urban context. This paper presents a Waste-to-Energy Decision Support System (WTEDSS) that identifies the optimal long-term deployment strategy for waste-to-energy infrastructures under future uncertain operational conditions and then directly assesses its feasibility and integration into an urban environment using 3D visualization. The WTEDSS is designed as an interactive and analytical waste management planning tool integrating four modules: data analytics, optimization, simulation and a user-friendly graphical interface. Emphasis is placed on the development and integration of the optimization module and 3D urban simulation, which provides users with decision support based on 3D visualized optimum facilities deployment plans. The optimization module receives calibrated data and solves a model based on inputs obtained from the user interface. The simulation platform developed in Unity 3D provides a friendly real-world environment for studying and understanding the facility deployment process over time and space, while also considering uncertainty

    The development of the Canadian Mobile Servicing System Kinematic Simulation Facility

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    Canada will develop a Mobile Servicing System (MSS) as its contribution to the U.S./International Space Station Freedom. Components of the MSS will include a remote manipulator (SSRMS), a Special Purpose Dexterous Manipulator (SPDM), and a mobile base (MRS). In order to support requirements analysis and the evaluation of operational concepts related to the use of the MSS, a graphics based kinematic simulation/human-computer interface facility has been created. The facility consists of the following elements: (1) A two-dimensional graphics editor allowing the rapid development of virtual control stations; (2) Kinematic simulations of the space station remote manipulators (SSRMS and SPDM), and mobile base; and (3) A three-dimensional graphics model of the space station, MSS, orbiter, and payloads. These software elements combined with state of the art computer graphics hardware provide the capability to prototype MSS workstations, evaluate MSS operational capabilities, and investigate the human-computer interface in an interactive simulation environment. The graphics technology involved in the development and use of this facility is described

    Enhancing aeropropulsion research with high-speed interactive computing

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    NASA-Lewis has committed to a long range goal of creating a numerical test cell for aeropropulsion research and development. Efforts are underway to develop a first generation Numerical Propulsion System Simulation (NPSS). The NPSS will provide a unique capability to numerically simulate advanced propulsion systems from nose to tail. Two essential ingredients to the NPSS are: (1) experimentally validated Computational Fluid Dynamics (CFD) codes; and (2) high performing computing systems (hardware and software) that will permit those codes to be used efficiently. To this end, NASA-Lewis is using high speed, interactive computing as a means for achieving Integrated CFD and Experiments (ICE). The development is described of a prototype ICE system for multistage compressor flow physics research

    Space Station robotics planning tools

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    The concepts are described for the set of advanced Space Station Freedom (SSF) robotics planning tools for use in the Space Station Control Center (SSCC). It is also shown how planning for SSF robotics operations is an international process, and baseline concepts are indicated for that process. Current SRMS methods provide the backdrop for this SSF theater of multiple robots, long operating time-space, advanced tools, and international cooperation

    Design of the software development and verification system (SWDVS) for shuttle NASA study task 35

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    An overview of the Software Development and Verification System (SWDVS) for the space shuttle is presented. The design considerations, goals, assumptions, and major features of the design are examined. A scenario that shows three persons involved in flight software development using the SWDVS in response to a program change request is developed. The SWDVS is described from the standpoint of different groups of people with different responsibilities in the shuttle program to show the functional requirements that influenced the SWDVS design. The software elements of the SWDVS that satisfy the requirements of the different groups are identified

    Automated software development workstation

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    Engineering software development was automated using an expert system (rule-based) approach. The use of this technology offers benefits not available from current software development and maintenance methodologies. A workstation was built with a library or program data base with methods for browsing the designs stored; a system for graphical specification of designs including a capability for hierarchical refinement and definition in a graphical design system; and an automated code generation capability in FORTRAN. The workstation was then used in a demonstration with examples from an attitude control subsystem design for the space station. Documentation and recommendations are presented

    Designing software to maximize learning1

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    This paper starts from the assumption that any evaluation of educational software should focus on whether or not, and the extent to which, it maximizes learning. It is particularly concerned with the impact of software on the quality of learning. The paper reviews key texts in the literature on learning, including some which relate directly to software development, and suggests ways in which a range of learning theories can inform the process of software design. The paper sets out to make a contribution to both the design and the evaluation of educational software

    TEMPUS: A System for the Design and Simulation of Human Figures in a Task-Oriented Environment

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    A system called TEMPUS is outlined which is being developed to simulate graphically the task-oriented activities of several human agents in a three-dimensional environment. TEMPUS is a task simulation facility for the evaluation of complex workstations vis-a-vis the normal and emergency procedures they are intended to support and the types and number of individuals who must carry them out. TEMPUS allows a user to interactively: Create on or more human figures which are correctly scaled according to a specific population, or which meet certain size constraints. View the human figure in any of several graphical modes: stick figure, line or shaded polygons, or shaded BUBBLEPERSON. Position the figure in any admissible position within joint angle constraints, and with the assistance of a robotics reach positioning algorithm for limbs. Combine the figures with three-dimensional polyhedral objects derived from an existing CAD system. Create shaded graphics images of bodies in such environments. Use all TEMPUS features in an extensible and uniform user-friendly interactive system which does not require any explicitly programming knowledge. Other features of TEMPUS and differences between TEMPUS and other available body modeling systems are also discussed

    Implementation of an intelligent control system

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    A laboratory testbed facility which was constructed at NASA LeRC for the development of an Intelligent Control System (ICS) for reusable rocket engines is described. The framework of the ICS consists of a hierarchy of various control and diagnostic functions. The traditional high speed, closed-loop controller resides at the lowest level of the ICS hierarchy. Above this level resides the diagnostic functions which identify engine faults. The ICS top level consists of the coordination function which manages the interaction between an expert system and a traditional control system. The purpose of the testbed is to demonstrate the feasibility of the OCS concept by implementing the ICS as the primary controller in a simulation of the Space Shuttle Main Engine (SSME). The functions of the ICS which are implemented in the testbed are as follows: an SSME dynamic simulation with selected fault mode models, a reconfigurable controller, a neural network for sensor validation, a model-based failure detection algorithm, a rule based failure detection algorithm, a diagnostic expert system, an intelligent coordinator, and a user interface which provides a graphical representation of the event occurring within the testbed. The diverse nature of the ICS has led to the development of a distributed architecture consisting of specialized hardware and software for the implementation of the various functions. This testbed is made up of five different computer systems. These individual computers are discussed along with the schemes used to implement the various ICS components. The communication between computers and the timing and synchronization between components are also addressed
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