5,277 research outputs found

    Perception of Reverberation in Domestic and Automotive Environments

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    nrpages: 227status: publishe

    Auditory navigation with a tubular acoustic model for interactive distance cues and personalized head-related transfer functions: an auditory target-reaching task

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    This paper presents a novel spatial auditory display that combines a virtual environment based on a Digital Waveguide Mesh (DWM) model of a small tubular shape with a binaural rendering system with personalized head-related transfer functions (HRTFs) allowing interactive selection of absolute 3D spatial cues of direction as well as egocentric distance. The tube metaphor in particular minimizes loudness changes with distance, providing mainly direct-to-reverberant and spectral cues. The proposed display was assessed through a target-reaching task where participants explore a 2D virtual map with a pen tablet and hit a sound source (the target) using auditory information only; subjective time to hit and traveled distance were analyzed for three experiments. The first one aimed at assessing the proposed HRTF selection method for personalization and dimensionality of the reaching task, with particular attention to elevation perception; we showed that most subjects performed better when they had to reach a vertically unbounded (2D) rather then an elevated (3D) target. The second experiment analyzed interaction between the tube metaphor and HRTF showing a dominant effect of DWM model over binaural rendering. In the last experiment, participants using absolute distance cues from the tube model performed comparably well to when they could rely on more robust, although relative, intensity cues. These results suggest that participants made proficient use of both binaural and reverberation cues during the task, displayed as part of a coherent 3D sound model, in spite of the known complexity of use of both such cues. HRTF personalization was beneficial for participants who were able to perceive vertical dimension of a virtual sound. Further work is needed to add full physical consistency to the proposed auditory display

    A round robin on room acoustical simulation and auralization

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    A round robin was conducted to evaluate the state of the art of room acoustic modeling software both in the physical and perceptual realms. The test was based on six acoustic scenes highlighting specific acoustic phenomena and for three complex, “real-world” spatial environments. The results demonstrate that most present simulation algorithms generate obvious model errors once the assumptions of geometrical acoustics are no longer met. As a consequence, they are neither able to provide a reliable pattern of early reflections nor do they provide a reliable prediction of room acoustic parameters outside a medium frequency range. In the perceptual domain, the algorithms under test could generate mostly plausible but not authentic auralizations, i.e., the difference between simulated and measured impulse responses of the same scene was always clearly audible. Most relevant for this perceptual difference are deviations in tone color and source position between measurement and simulation, which to a large extent can be traced back to the simplified use of random incidence absorption and scattering coefficients and shortcomings in the simulation of early reflections due to the missing or insufficient modeling of diffraction.DFG, 174776315, FOR 1557: Simulation and Evaluation of Acoustical Environments (SEACEN

    Impulse Response Interpolation via Optimal Transport

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    Interpolation between multiple room impulse responses is often necessary for dynamic auralization of virtual acoustic environments, in which a listener can move with six degrees-of-freedom. The spatial room impulse response (SRIR) represents the combined effects of the surround room as sound propagates from a source to the listener and varies as the source or listener positions change. The early portion of the SRIR contains sparse reflections, considered to be distinct sound events, that tend to be impaired with interpolation methods based on simple linear combinations. With parametric processing of SRIRs, corresponding sound events are able to be mapped to one another and produce a more physically accurate spatiotemporal interpolation of the early portion of the SRIR. In this thesis, a novel method for parametric SRIR interpolation is proposed based on the principle of optimal transportation. First, SRIRs are represented as point clouds of sound pressure in a 3D virtual source space. Mappings between two point clouds are obtained by defining a partial optimal transport problem problem, solvable with familiar linear programming techniques. The partial relaxation is implemented by permitting both point-to-point mappings and dummy mappings. The obtained optimal transport plan is used to compute the interpolated point cloud which is converted back to an SRIR. Testing of the proposed method against three baseline comparison methods was done with SRIRs generated by geometrical acoustical modeling. An error metric based on the difference in energy between low-passed rendering of the omnidirectional room impulse response was used. Statistical results indicate that the proposed method consistently outperforms the baseline methods of interpolation. Qualitative examination of the mapping methods confirms that partial transport produces more physically accurate spatiotemporal mappings. For future work, it is suggested to consider different cost functions, interpolate between measured SRIRs, and to render the responses to allow perceptual tests

    Planar designs for electromagnetically induced transparency in metamaterials

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    We present a planar design of a metamaterial exhibiting electromagnetically induced transparency that is amenable to experimental verification in the microwave frequency band. The design is based on the coupling of a split-ring resonator with a cut-wire in the same plane. We investigate the sensitivity of the parameters of the transmission window on the coupling strength and on the circuit elements of the individual resonators, and we interpret the results in terms of two linearly coupled Lorentzian resonators. Our metamaterial designs combine low losses with the extremely small group velocity associated with the resonant response in the transmission window, rendering them suitable for slow light applications at room temperature.Comment: 11 pages, 8 figure
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