5,068 research outputs found
Location Privacy in Spatial Crowdsourcing
Spatial crowdsourcing (SC) is a new platform that engages individuals in
collecting and analyzing environmental, social and other spatiotemporal
information. With SC, requesters outsource their spatiotemporal tasks to a set
of workers, who will perform the tasks by physically traveling to the tasks'
locations. This chapter identifies privacy threats toward both workers and
requesters during the two main phases of spatial crowdsourcing, tasking and
reporting. Tasking is the process of identifying which tasks should be assigned
to which workers. This process is handled by a spatial crowdsourcing server
(SC-server). The latter phase is reporting, in which workers travel to the
tasks' locations, complete the tasks and upload their reports to the SC-server.
The challenge is to enable effective and efficient tasking as well as reporting
in SC without disclosing the actual locations of workers (at least until they
agree to perform a task) and the tasks themselves (at least to workers who are
not assigned to those tasks). This chapter aims to provide an overview of the
state-of-the-art in protecting users' location privacy in spatial
crowdsourcing. We provide a comparative study of a diverse set of solutions in
terms of task publishing modes (push vs. pull), problem focuses (tasking and
reporting), threats (server, requester and worker), and underlying technical
approaches (from pseudonymity, cloaking, and perturbation to exchange-based and
encryption-based techniques). The strengths and drawbacks of the techniques are
highlighted, leading to a discussion of open problems and future work
Historical collaborative geocoding
The latest developments in digital have provided large data sets that can
increasingly easily be accessed and used. These data sets often contain
indirect localisation information, such as historical addresses. Historical
geocoding is the process of transforming the indirect localisation information
to direct localisation that can be placed on a map, which enables spatial
analysis and cross-referencing. Many efficient geocoders exist for current
addresses, but they do not deal with the temporal aspect and are based on a
strict hierarchy (..., city, street, house number) that is hard or impossible
to use with historical data. Indeed historical data are full of uncertainties
(temporal aspect, semantic aspect, spatial precision, confidence in historical
source, ...) that can not be resolved, as there is no way to go back in time to
check. We propose an open source, open data, extensible solution for geocoding
that is based on the building of gazetteers composed of geohistorical objects
extracted from historical topographical maps. Once the gazetteers are
available, geocoding an historical address is a matter of finding the
geohistorical object in the gazetteers that is the best match to the historical
address. The matching criteriae are customisable and include several dimensions
(fuzzy semantic, fuzzy temporal, scale, spatial precision ...). As the goal is
to facilitate historical work, we also propose web-based user interfaces that
help geocode (one address or batch mode) and display over current or historical
topographical maps, so that they can be checked and collaboratively edited. The
system is tested on Paris city for the 19-20th centuries, shows high returns
rate and is fast enough to be used interactively.Comment: WORKING PAPE
e-Counterfeit: a mobile-server platform for document counterfeit detection
This paper presents a novel application to detect counterfeit identity
documents forged by a scan-printing operation. Texture analysis approaches are
proposed to extract validation features from security background that is
usually printed in documents as IDs or banknotes. The main contribution of this
work is the end-to-end mobile-server architecture, which provides a service for
non-expert users and therefore can be used in several scenarios. The system
also provides a crowdsourcing mode so labeled images can be gathered,
generating databases for incremental training of the algorithms.Comment: 6 pages, 5 figure
Crowdsourcing Linked Data on listening experiences through reuse and enhancement of library data
Research has approached the practice of musical reception in a multitude of ways, such as the analysis of professional critique, sales figures and psychological processes activated by the act of listening. Studies in the Humanities, on the other hand, have been hindered by the lack of structured evidence of actual experiences of listening as reported by the listeners themselves, a concern that was voiced since the early Web era. It was however assumed that such evidence existed, albeit in pure textual form, but could not be leveraged until it was digitised and aggregated. The Listening Experience Database (LED) responds to this research need by providing a centralised hub for evidence of listening in the literature. Not only does LED support search and reuse across nearly 10,000 records, but it also provides machine-readable structured data of the knowledge around the contexts of listening. To take advantage of the mass of formal knowledge that already exists on the Web concerning these contexts, the entire framework adopts Linked Data principles and technologies. This also allows LED to directly reuse open data from the British Library for the source documentation that is already published. Reused data are re-published as open data with enhancements obtained by expanding over the model of the original data, such as the partitioning of published books and collections into individual stand-alone documents. The database was populated through crowdsourcing and seamlessly incorporates data reuse from the very early data entry phases. As the sources of the evidence often contain vague, fragmentary of uncertain information, facilities were put in place to generate structured data out of such fuzziness. Alongside elaborating on these functionalities, this article provides insights into the most recent features of the latest instalment of the dataset and portal, such as the interlinking with the MusicBrainz database, the relaxation of geographical input constraints through text mining, and the plotting of key locations in an interactive geographical browser
- …