98,905 research outputs found

    Stochastic Programming with Primal-Dual Dynamics: A Mean-Field Game Approach

    Full text link
    This study addresses primal-dual dynamics for a stochastic programming problem for capacity network design. It is proven that consensus can be achieved on the \textit{here and now} variables which represent the capacity of the network. The main contribution is a heuristic approach which involves the formulation of the problem as a mean-field game. Every agent in the mean-field game has control over its own primal-dual dynamics and seeks consensus with neighboring agents according to a communication topology. We obtain theoretical results concerning the existence of a mean-field equilibrium. Moreover, we prove that the consensus dynamics converge such that the agents agree on the capacity of their respective micro-networks. Lastly, we emphasize how penalties on control and state influence the dynamics of agents in the mean-field game

    Evolutionary Dynamics of Information Diffusion over Social Networks

    Full text link
    Current social networks are of extremely large-scale generating tremendous information flows at every moment. How information diffuse over social networks has attracted much attention from both industry and academics. Most of the existing works on information diffusion analysis are based on machine learning methods focusing on social network structure analysis and empirical data mining. However, the dynamics of information diffusion, which are heavily influenced by network users' decisions, actions and their socio-economic interactions, is generally ignored by most of existing works. In this paper, we propose an evolutionary game theoretic framework to model the dynamic information diffusion process in social networks. Specifically, we derive the information diffusion dynamics in complete networks, uniform degree and non-uniform degree networks, with the highlight of two special networks, Erd\H{o}s-R\'enyi random network and the Barab\'asi-Albert scale-free network. We find that the dynamics of information diffusion over these three kinds of networks are scale-free and the same with each other when the network scale is sufficiently large. To verify our theoretical analysis, we perform simulations for the information diffusion over synthetic networks and real-world Facebook networks. Moreover, we also conduct experiment on Twitter hashtags dataset, which shows that the proposed game theoretic model can well fit and predict the information diffusion over real social networks.Comment: arXiv admin note: substantial text overlap with arXiv:1309.292

    Signed Network Formation Games and Clustering Balance

    Full text link
    We propose a signed network formation game, in which pairs of individuals strategically change the signs of the edges in a complete network. These individuals are members of a social network who strategically reduce cognitive dissonances by changing their interpersonal appraisals. We characterize the best-response dynamics for this game and prove that its implementation \pc{can} dynamically drive the network to a sociologically meaningful sign configuration called clustering balance. In this configuration, agents in the social network form one or more clusters that have positive relationships among their members but negative relationships among members of other clusters. In the past, various researchers in the fields of psycho-sociology, political science, and physics have looked at models that explain the generation of up to two clusters. Our work contributes to these fields by proposing a simple model that generates a broader class of signed networks.Comment: 15 pages, 3 figure

    Evolutionary Information Diffusion over Social Networks

    Full text link
    Social networks have become ubiquitous in our daily life, as such it has attracted great research interests recently. A key challenge is that it is of extremely large-scale with tremendous information flow, creating the phenomenon of "Big Data". Under such a circumstance, understanding information diffusion over social networks has become an important research issue. Most of the existing works on information diffusion analysis are based on either network structure modeling or empirical approach with dataset mining. However, the information diffusion is also heavily influenced by network users' decisions, actions and their socio-economic connections, which is generally ignored in existing works. In this paper, we propose an evolutionary game theoretic framework to model the dynamic information diffusion process in social networks. Specifically, we analyze the framework in uniform degree and non-uniform degree networks and derive the closed-form expressions of the evolutionary stable network states. Moreover, the information diffusion over two special networks, Erd\H{o}s-R\'enyi random network and the Barab\'asi-Albert scale-free network, are also highlighted. To verify our theoretical analysis, we conduct experiments by using both synthetic networks and real-world Facebook network, as well as real-world information spreading dataset of Twitter and Memetracker. Experiments shows that the proposed game theoretic framework is effective and practical in modeling the social network users' information forwarding behaviors

    A Systematic Framework and Characterization of Influence-Based Network Centrality

    Full text link
    In this paper, we present a framework for studying the following fundamental question in network analysis: How should one assess the centralities of nodes in an information/influence propagation process over a social network? Our framework systematically extends a family of classical graph-theoretical centrality formulations, including degree centrality, harmonic centrality, and their "sphere-of-influence" generalizations, to influence-based network centralities. We further extend natural group centralities from graph models to influence models, since group cooperation is essential in social influences. This in turn enables us to assess individuals' centralities in group influence settings by applying the concept of Shapley value from cooperative game theory. Mathematically, using the property that these centrality formulations are Bayesian, we prove the following characterization theorem: Every influence-based centrality formulation in this family is the unique Bayesian centrality that conforms with its corresponding graph-theoretical centrality formulation. Moreover, the uniqueness is fully determined by the centrality formulation on the class of layered graphs, which is derived from a beautiful algebraic structure of influence instances modeled by cascading sequences. Our main mathematical result that layered graphs in fact form a basis for the space of influence-cascading-sequence profiles could also be useful in other studies of network influences. We further provide an algorithmic framework for efficient approximation of these influence-based centrality measures. Our study provides a systematic road map for comparative analyses of different influence-based centrality formulations, as well as for transferring graph-theoretical concepts to influence models

    A Complete framework for ambush avoidance in realistic environments

    Full text link
    Operating vehicles in adversarial environments between a recurring origin-destination pair requires new planning techniques. A two players zero-sum game is introduced. The goal of the first player is to minimize the expected casualties undergone by a convoy. The goal of the second player is to maximize this damage. The outcome of the game is obtained via a linear program that solves the corresponding minmax optimization problem over this outcome. Different environment models are defined in order to compute routing strategies over unstructured environments. To compare these methods for increasingly accurate representations of the environment, a grid-based model is chosen to represent the environment and the existence of a sufficient network size is highlighted. A global framework for the generation of realistic routing strategies between any two points is described. This framework requires a good assessment of the potential casualties at any location, therefore the most important parameters are identified. Finally the framework is tested on real world environments

    Cooperation Optimized Design for Information Dissemination in Vehicular Networks using Evolutionary Game Theory

    Full text link
    We present an evolutionary game theoretic approach to study node cooperation behavior in wireless ad hoc networks. Evolutionary game theory (EGT) has been used to study the conditions governing the growth of cooperation behavior in biological and social networks. We propose a model of node cooperation behavior in dynamic wireless networks such as vehicular networks. Our work is motivated by the fact that, similar to existing EGT studies, node behavior in dynamic wireless networks is characterized by decision making that only depends on the immediate neighborhood. We adapt our model to study cooperation behavior in the context of information dissemination in wireless networks. We obtain conditions that determine whether a network evolves to a state of complete cooperation from all nodes. Finally, we use our model to study the evolution of cooperation behavior and its impact on content downloading in vehicular networks, taking into consideration realistic network conditions

    Network Essence: PageRank Completion and Centrality-Conforming Markov Chains

    Full text link
    Ji\v{r}\'i Matou\v{s}ek (1963-2015) had many breakthrough contributions in mathematics and algorithm design. His milestone results are not only profound but also elegant. By going beyond the original objects --- such as Euclidean spaces or linear programs --- Jirka found the essence of the challenging mathematical/algorithmic problems as well as beautiful solutions that were natural to him, but were surprising discoveries to the field. In this short exploration article, I will first share with readers my initial encounter with Jirka and discuss one of his fundamental geometric results from the early 1990s. In the age of social and information networks, I will then turn the discussion from geometric structures to network structures, attempting to take a humble step towards the holy grail of network science, that is to understand the network essence that underlies the observed sparse-and-multifaceted network data. I will discuss a simple result which summarizes some basic algebraic properties of personalized PageRank matrices. Unlike the traditional transitive closure of binary relations, the personalized PageRank matrices take "accumulated Markovian closure" of network data. Some of these algebraic properties are known in various contexts. But I hope featuring them together in a broader context will help to illustrate the desirable properties of this Markovian completion of networks, and motivate systematic developments of a network theory for understanding vast and ubiquitous multifaceted network data.Comment: In "A Journey Through Discrete Mathematics, A Tribute to Ji\v{r}\'i Matou\v{s}ek", Editors Martin Loebl, Jaroslav Ne\v{s}et\v{r}il and Robin Thomas, Springer International Publishing, 201

    Deep Neural Networks for Optimal Team Composition

    Full text link
    Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day, millions of players connect and play together in team-based games: the patterns of cooperation can either foster or hinder individual skill learning and performance. This work has three goals: (i) identifying teammates' influence on players' performance in the short and long term, (ii) designing a computational framework to recommend teammates to improve players' performance, and (iii) setting to demonstrate that such improvements can be predicted via deep learning. We leverage a large dataset from Dota 2, a popular Multiplayer Online Battle Arena game. We generate a directed co-play network, whose links' weights depict the effect of teammates on players' performance. Specifically, we propose a measure of network influence that captures skill transfer from player to player over time. We then use such framing to design a recommendation system to suggest new teammates based on a modified deep neural autoencoder and we demonstrate its state-of-the-art recommendation performance. We finally provide insights into skill transfer effects: our experimental results demonstrate that such dynamics can be predicted using deep neural networks

    Provision of Public Goods on Networks: On Existence, Uniqueness, and Centralities

    Full text link
    We consider the provision of public goods on networks of strategic agents. We study different effort outcomes of these network games, namely, the Nash equilibria, Pareto efficient effort profiles, and semi-cooperative equilibria (effort profiles resulting from interactions among coalitions of agents). We identify necessary and sufficient conditions on the structure of the network for the uniqueness of the Nash equilibrium. We show that our finding unifies (and strengthens) existing results in the literature. We also identify conditions for the existence of Nash equilibria for the subclasses of games at the two extremes of our model, namely games of strategic complements and games of strategic substitutes. We provide a graph-theoretical interpretation of agents' efforts at the Nash equilibrium, as well as the Pareto efficient outcomes and semi-cooperative equilibria, by linking an agent's decision to her centrality in the interaction network. Using this connection, we separate the effects of incoming and outgoing edges on agents' efforts and uncover an alternating effect over walks of different length in the network
    • …
    corecore