10,053 research outputs found

    Separation Framework: An Enabler for Cooperative and D2D Communication for Future 5G Networks

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    Soaring capacity and coverage demands dictate that future cellular networks need to soon migrate towards ultra-dense networks. However, network densification comes with a host of challenges that include compromised energy efficiency, complex interference management, cumbersome mobility management, burdensome signaling overheads and higher backhaul costs. Interestingly, most of the problems, that beleaguer network densification, stem from legacy networks' one common feature i.e., tight coupling between the control and data planes regardless of their degree of heterogeneity and cell density. Consequently, in wake of 5G, control and data planes separation architecture (SARC) has recently been conceived as a promising paradigm that has potential to address most of aforementioned challenges. In this article, we review various proposals that have been presented in literature so far to enable SARC. More specifically, we analyze how and to what degree various SARC proposals address the four main challenges in network densification namely: energy efficiency, system level capacity maximization, interference management and mobility management. We then focus on two salient features of future cellular networks that have not yet been adapted in legacy networks at wide scale and thus remain a hallmark of 5G, i.e., coordinated multipoint (CoMP), and device-to-device (D2D) communications. After providing necessary background on CoMP and D2D, we analyze how SARC can particularly act as a major enabler for CoMP and D2D in context of 5G. This article thus serves as both a tutorial as well as an up to date survey on SARC, CoMP and D2D. Most importantly, the article provides an extensive outlook of challenges and opportunities that lie at the crossroads of these three mutually entangled emerging technologies.Comment: 28 pages, 11 figures, IEEE Communications Surveys & Tutorials 201

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201

    An Efficient Requirement-Aware Attachment Policy for Future Millimeter Wave Vehicular Networks

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    The automotive industry is rapidly evolving towards connected and autonomous vehicles, whose ever more stringent data traffic requirements might exceed the capacity of traditional technologies for vehicular networks. In this scenario, densely deploying millimeter wave (mmWave) base stations is a promising approach to provide very high transmission speeds to the vehicles. However, mmWave signals suffer from high path and penetration losses which might render the communication unreliable and discontinuous. Coexistence between mmWave and Long Term Evolution (LTE) communication systems has therefore been considered to guarantee increased capacity and robustness through heterogeneous networking. Following this rationale, we face the challenge of designing fair and efficient attachment policies in heterogeneous vehicular networks. Traditional methods based on received signal quality criteria lack consideration of the vehicle's individual requirements and traffic demands, and lead to suboptimal resource allocation across the network. In this paper we propose a Quality-of-Service (QoS) aware attachment scheme which biases the cell selection as a function of the vehicular service requirements, preventing the overload of transmission links. Our simulations demonstrate that the proposed strategy significantly improves the percentage of vehicles satisfying application requirements and delivers efficient and fair association compared to state-of-the-art schemes.Comment: 8 pages, 8 figures, 2 tables, accepted to the 30th IEEE Intelligent Vehicles Symposiu

    Single-Board-Computer Clusters for Cloudlet Computing in Internet of Things

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    The number of connected sensors and devices is expected to increase to billions in the near future. However, centralised cloud-computing data centres present various challenges to meet the requirements inherent to Internet of Things (IoT) workloads, such as low latency, high throughput and bandwidth constraints. Edge computing is becoming the standard computing paradigm for latency-sensitive real-time IoT workloads, since it addresses the aforementioned limitations related to centralised cloud-computing models. Such a paradigm relies on bringing computation close to the source of data, which presents serious operational challenges for large-scale cloud-computing providers. In this work, we present an architecture composed of low-cost Single-Board-Computer clusters near to data sources, and centralised cloud-computing data centres. The proposed cost-efficient model may be employed as an alternative to fog computing to meet real-time IoT workload requirements while keeping scalability. We include an extensive empirical analysis to assess the suitability of single-board-computer clusters as cost-effective edge-computing micro data centres. Additionally, we compare the proposed architecture with traditional cloudlet and cloud architectures, and evaluate them through extensive simulation. We finally show that acquisition costs can be drastically reduced while keeping performance levels in data-intensive IoT use cases.Ministerio de Economía y Competitividad TIN2017-82113-C2-1-RMinisterio de Economía y Competitividad RTI2018-098062-A-I00European Union’s Horizon 2020 No. 754489Science Foundation Ireland grant 13/RC/209
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