10,053 research outputs found
Separation Framework: An Enabler for Cooperative and D2D Communication for Future 5G Networks
Soaring capacity and coverage demands dictate that future cellular networks
need to soon migrate towards ultra-dense networks. However, network
densification comes with a host of challenges that include compromised energy
efficiency, complex interference management, cumbersome mobility management,
burdensome signaling overheads and higher backhaul costs. Interestingly, most
of the problems, that beleaguer network densification, stem from legacy
networks' one common feature i.e., tight coupling between the control and data
planes regardless of their degree of heterogeneity and cell density.
Consequently, in wake of 5G, control and data planes separation architecture
(SARC) has recently been conceived as a promising paradigm that has potential
to address most of aforementioned challenges. In this article, we review
various proposals that have been presented in literature so far to enable SARC.
More specifically, we analyze how and to what degree various SARC proposals
address the four main challenges in network densification namely: energy
efficiency, system level capacity maximization, interference management and
mobility management. We then focus on two salient features of future cellular
networks that have not yet been adapted in legacy networks at wide scale and
thus remain a hallmark of 5G, i.e., coordinated multipoint (CoMP), and
device-to-device (D2D) communications. After providing necessary background on
CoMP and D2D, we analyze how SARC can particularly act as a major enabler for
CoMP and D2D in context of 5G. This article thus serves as both a tutorial as
well as an up to date survey on SARC, CoMP and D2D. Most importantly, the
article provides an extensive outlook of challenges and opportunities that lie
at the crossroads of these three mutually entangled emerging technologies.Comment: 28 pages, 11 figures, IEEE Communications Surveys & Tutorials 201
A Comprehensive Survey of Potential Game Approaches to Wireless Networks
Potential games form a class of non-cooperative games where unilateral
improvement dynamics are guaranteed to converge in many practical cases. The
potential game approach has been applied to a wide range of wireless network
problems, particularly to a variety of channel assignment problems. In this
paper, the properties of potential games are introduced, and games in wireless
networks that have been proven to be potential games are comprehensively
discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on
Communications, vol. E98-B, no. 9, Sept. 201
An Efficient Requirement-Aware Attachment Policy for Future Millimeter Wave Vehicular Networks
The automotive industry is rapidly evolving towards connected and autonomous
vehicles, whose ever more stringent data traffic requirements might exceed the
capacity of traditional technologies for vehicular networks. In this scenario,
densely deploying millimeter wave (mmWave) base stations is a promising
approach to provide very high transmission speeds to the vehicles. However,
mmWave signals suffer from high path and penetration losses which might render
the communication unreliable and discontinuous. Coexistence between mmWave and
Long Term Evolution (LTE) communication systems has therefore been considered
to guarantee increased capacity and robustness through heterogeneous
networking. Following this rationale, we face the challenge of designing fair
and efficient attachment policies in heterogeneous vehicular networks.
Traditional methods based on received signal quality criteria lack
consideration of the vehicle's individual requirements and traffic demands, and
lead to suboptimal resource allocation across the network. In this paper we
propose a Quality-of-Service (QoS) aware attachment scheme which biases the
cell selection as a function of the vehicular service requirements, preventing
the overload of transmission links. Our simulations demonstrate that the
proposed strategy significantly improves the percentage of vehicles satisfying
application requirements and delivers efficient and fair association compared
to state-of-the-art schemes.Comment: 8 pages, 8 figures, 2 tables, accepted to the 30th IEEE Intelligent
Vehicles Symposiu
Single-Board-Computer Clusters for Cloudlet Computing in Internet of Things
The number of connected sensors and devices is expected to increase to billions in the near
future. However, centralised cloud-computing data centres present various challenges to meet the
requirements inherent to Internet of Things (IoT) workloads, such as low latency, high throughput
and bandwidth constraints. Edge computing is becoming the standard computing paradigm for
latency-sensitive real-time IoT workloads, since it addresses the aforementioned limitations related
to centralised cloud-computing models. Such a paradigm relies on bringing computation close to
the source of data, which presents serious operational challenges for large-scale cloud-computing
providers. In this work, we present an architecture composed of low-cost Single-Board-Computer
clusters near to data sources, and centralised cloud-computing data centres. The proposed
cost-efficient model may be employed as an alternative to fog computing to meet real-time IoT
workload requirements while keeping scalability. We include an extensive empirical analysis to
assess the suitability of single-board-computer clusters as cost-effective edge-computing micro data
centres. Additionally, we compare the proposed architecture with traditional cloudlet and cloud
architectures, and evaluate them through extensive simulation. We finally show that acquisition costs
can be drastically reduced while keeping performance levels in data-intensive IoT use cases.Ministerio de Economía y Competitividad TIN2017-82113-C2-1-RMinisterio de Economía y Competitividad RTI2018-098062-A-I00European Union’s Horizon 2020 No. 754489Science Foundation Ireland grant 13/RC/209
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