11,097 research outputs found

    3D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries

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    Recent advances in electron microscopy have enabled the imaging of single cells in 3D at nanometer length scale resolutions. An uncharted frontier for in silico biology is the ability to simulate cellular processes using these observed geometries. Enabling such simulations requires watertight meshing of electron micrograph images into 3D volume meshes, which can then form the basis of computer simulations of such processes using numerical techniques such as the Finite Element Method. In this paper, we describe the use of our recently rewritten mesh processing software, GAMer 2, to bridge the gap between poorly conditioned meshes generated from segmented micrographs and boundary marked tetrahedral meshes which are compatible with simulation. We demonstrate the application of a workflow using GAMer 2 to a series of electron micrographs of neuronal dendrite morphology explored at three different length scales and show that the resulting meshes are suitable for finite element simulations. This work is an important step towards making physical simulations of biological processes in realistic geometries routine. Innovations in algorithms to reconstruct and simulate cellular length scale phenomena based on emerging structural data will enable realistic physical models and advance discovery at the interface of geometry and cellular processes. We posit that a new frontier at the intersection of computational technologies and single cell biology is now open.Comment: 39 pages, 14 figures. High resolution figures and supplemental movies available upon reques

    Particle Density Estimation with Grid-Projected Adaptive Kernels

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    The reconstruction of smooth density fields from scattered data points is a procedure that has multiple applications in a variety of disciplines, including Lagrangian (particle-based) models of solute transport in fluids. In random walk particle tracking (RWPT) simulations, particle density is directly linked to solute concentrations, which is normally the main variable of interest, not just for visualization and post-processing of the results, but also for the computation of non-linear processes, such as chemical reactions. Previous works have shown the superiority of kernel density estimation (KDE) over other methods such as binning, in terms of its ability to accurately estimate the "true" particle density relying on a limited amount of information. Here, we develop a grid-projected KDE methodology to determine particle densities by applying kernel smoothing on a pilot binning; this may be seen as a "hybrid" approach between binning and KDE. The kernel bandwidth is optimized locally. Through simple implementation examples, we elucidate several appealing aspects of the proposed approach, including its computational efficiency and the possibility to account for typical boundary conditions, which would otherwise be cumbersome in conventional KDE

    On Median Filters for Motion by Mean Curvature

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    The median filter scheme is an elegant, monotone discretization of the level set formulation of motion by mean curvature. It turns out to evolve every level set of the initial condition precisely by another class of methods known as threshold dynamics. Median filters are, in other words, the natural level set versions of threshold dynamics algorithms. Exploiting this connection, we revisit median filters in light of recent progress on the threshold dynamics method. In particular, we give a variational formulation of, and exhibit a Lyapunov function for, median filters, resulting in energy based unconditional stability properties. The connection also yields analogues of median filters in the multiphase setting of mean curvature flow of networks. These new multiphase level set methods do not require frequent redistancing, and can accommodate a wide range of surface tensions.Comment: 41 pages, 8 figure
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