36 research outputs found

    EGOIST: Overlay Routing Using Selfish Neighbor Selection

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    A foundational issue underlying many overlay network applications ranging from routing to P2P file sharing is that of connectivity management, i.e., folding new arrivals into an existing overlay, and re-wiring to cope with changing network conditions. Previous work has considered the problem from two perspectives: devising practical heuristics for specific applications designed to work well in real deployments, and providing abstractions for the underlying problem that are analytically tractable, especially via game-theoretic analysis. In this paper, we unify these two thrusts by using insights gleaned from novel, realistic theoretic models in the design of Egoist – a prototype overlay routing system that we implemented, deployed, and evaluated on PlanetLab. Using measurements on PlanetLab and trace-based simulations, we demonstrate that Egoist's neighbor selection primitives significantly outperform existing heuristics on a variety of performance metrics, including delay, available bandwidth, and node utilization. Moreover, we demonstrate that Egoist is competitive with an optimal, but unscalable full-mesh approach, remains highly effective under significant churn, is robust to cheating, and incurs minimal overhead. Finally, we discuss some of the potential benefits Egoist may offer to applications.National Science Foundation (CISE/CSR 0720604, ENG/EFRI 0735974, CISE/CNS 0524477, CNS/NeTS 0520166, CNS/ITR 0205294; CISE/EIA RI 0202067; CAREER 04446522); European Commission (RIDS-011923

    Study of the Topology Mismatch Problem in Peer-to-Peer Networks

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    The advantages of peer-to-peer (P2P) technology are innumerable when compared to other systems like Distributed Messaging System, Client-Server model, Cloud based systems. The vital advantages are not limited to high scalability and low cost. On the other hand the p2p system suffers from a bottle-neck problem caused by topology mismatch. Topology mismatch occurs in an unstructured peer-to-peer (P2P) network when the peers participating in the communication choose their neighbors in random fashion, such that the resultant P2P network mismatches its underlying physical network, resulting in a lengthy communication between the peers and redundant network traffics generated in the underlying network[1] However, most P2P system performance suffers from the mismatch between the overlays topology and the underlying physical network topology, causing a large volume of redundant traffic in the Internet slowing the performance. This paper surveys the P2P topology mismatch problems and the solutions adapted for different applications

    Counteracting free riding in pure peer-to-peer networks

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    Ankara : The Department of Computer Engineering and The Institute of Engineering and Science of Bilkent University, 2008.Thesis (Ph.D.) -- Bilkent University, 2008.Includes bibliographical references leaves 119-127.The peer-to-peer (P2P) network paradigm has attracted a significant amount of interest as a popular and successful alternative to traditional client-server model for resource sharing and content distribution. However, researchers have observed the existence of high degrees of free riding in P2P networks which poses a serious threat to effectiveness and efficient operation of these networks, and hence to their future. Therefore, eliminating or reducing the impact of free riding on P2P networks has become an important issue to investigate and a considerable amount of research has been conducted on it. In this thesis, we propose two novel solutions to reduce the adverse effects of free riding on P2P networks and to motivate peers to contribute to P2P networks. These solutions are also intended to lead to performance gains for contributing peers and to penalize free riders. As the first solution, we propose a distributed and localized scheme, called Detect and Punish Method (DPM), which depends on detection and punishment of free riders. Our second solution to the free riding problem is a connection-time protocol, called P2P Connection Management Protocol (PCMP), which is based on controlling and managing link establishments among peers according to their contributions. To evaluate the proposed solutions and compare them with other alternatives, we developed a new P2P network simulator and conducted extensive simulation experiments. Our simulation results show that employing our solutions in a P2P network considerably reduces the adverse effects of free riding and improves the overall performance of the network. Furthermore, we observed that P2P networks utilizing the proposed solutions become more robust and scalable.Karakaya, K MuratPh.D

    Novel Analytical Modelling-based Simulation of Worm Propagation in Unstructured Peer-to-Peer Networks

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    Millions of users world-wide are sharing content using Peer-to-Peer (P2P) networks, such as Skype and Bit Torrent. While such new innovations undoubtedly bring benefits, there are nevertheless some associated threats. One of the main hazards is that P2P worms can penetrate the network, even from a single node and then spread rapidly. Understanding the propagation process of such worms has always been a challenge for researchers. Different techniques, such as simulations and analytical models, have been adopted in the literature. While simulations provide results for specific input parameter values, analytical models are rather more general and potentially cover the whole spectrum of given parameter values. Many attempts have been made to model the worm propagation process in P2P networks. However, the reported analytical models to-date have failed to cover the whole spectrum of all relevant parameters and have therefore resulted in high false-positives. This consequently affects the immunization and mitigation strategies that are adopted to cope with an outbreak of worms. The first key contribution of this thesis is the development of a susceptible, exposed, infectious, and Recovered (SEIR) analytical model for the worm propagation process in a P2P network, taking into account different factors such as the configuration diversity of nodes, user behaviour and the infection time-lag. These factors have not been considered in an integrated form previously and have been either ignored or partially addressed in state-of-the-art analytical models. Our proposed SEIR analytical model holistically integrates, for the first time, these key factors in order to capture a more realistic representation of the whole worm propagation process. The second key contribution is the extension of the proposed SEIR model to the mobile M-SEIR model by investigating and incorporating the role of node mobility, the size of the worm and the bandwidth of wireless links in the worm propagation process in mobile P2P networks. The model was designed to be flexible and applicable to both wired and wireless nodes. The third contribution is the exploitation of a promising modelling paradigm, Agent-based Modelling (ABM), in the P2P worm modelling context. Specifically, to exploit the synergies between ABM and P2P, an integrated ABM-Based worm propagation model has been built and trialled in this research for the first time. The introduced model combines the implementation of common, complex P2P protocols, such as Gnutella and GIA, along with the aforementioned analytical models. Moreover, a comparative evaluation between ABM and conventional modelling tools has been carried out, to demonstrate the key benefits of ease of real-time analysis and visualisation. As a fourth contribution, the research was further extended by utilizing the proposed SEIR model to examine and evaluate a real-world data set on one of the most recent worms, namely, the Conficker worm. Verification of the model was achieved using ABM and conventional tools and by then comparing the results on the same data set with those derived from developed benchmark models. Finally, the research concludes that the worm propagation process is to a great extent affected by different factors such as configuration diversity, user-behaviour, the infection time lag and the mobility of nodes. It was found that the infection propagation values derived from state-of-the-art mathematical models are hypothetical and do not actually reflect real-world values. In summary, our comparative research study has shown that infection propagation can be reduced due to the natural immunity against worms that can be provided by a holistic exploitation of the range of factors proposed in this work

    A framework for the dynamic management of Peer-to-Peer overlays

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    Peer-to-Peer (P2P) applications have been associated with inefficient operation, interference with other network services and large operational costs for network providers. This thesis presents a framework which can help ISPs address these issues by means of intelligent management of peer behaviour. The proposed approach involves limited control of P2P overlays without interfering with the fundamental characteristics of peer autonomy and decentralised operation. At the core of the management framework lays the Active Virtual Peer (AVP). Essentially intelligent peers operated by the network providers, the AVPs interact with the overlay from within, minimising redundant or inefficient traffic, enhancing overlay stability and facilitating the efficient and balanced use of available peer and network resources. They offer an “insider‟s” view of the overlay and permit the management of P2P functions in a compatible and non-intrusive manner. AVPs can support multiple P2P protocols and coordinate to perform functions collectively. To account for the multi-faceted nature of P2P applications and allow the incorporation of modern techniques and protocols as they appear, the framework is based on a modular architecture. Core modules for overlay control and transit traffic minimisation are presented. Towards the latter, a number of suitable P2P content caching strategies are proposed. Using a purpose-built P2P network simulator and small-scale experiments, it is demonstrated that the introduction of AVPs inside the network can significantly reduce inter-AS traffic, minimise costly multi-hop flows, increase overlay stability and load-balancing and offer improved peer transfer performance

    Mathematical analysis of scheduling policies in peer-to-peer video streaming networks

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    Las redes de pares son comunidades virtuales autogestionadas, desarrolladas en la capa de aplicaciĂłn sobre la infraestructura de Internet, donde los usuarios (denominados pares) comparten recursos (ancho de banda, memoria, procesamiento) para alcanzar un fin comĂșn. La distribuciĂłn de video representa la aplicaciĂłn mĂĄs desafiante, dadas las limitaciones de ancho de banda. Existen bĂĄsicamente tres servicios de video. El mĂĄs simple es la descarga, donde un conjunto de servidores posee el contenido original, y los usuarios deben descargar completamente este contenido previo a su reproducciĂłn. Un segundo servicio se denomina video bajo demanda, donde los pares se unen a una red virtual siempre que inicien una solicitud de un contenido de video, e inician una descarga progresiva en lĂ­nea. El Ășltimo servicio es video en vivo, donde el contenido de video es generado, distribuido y visualizado simultĂĄneamente. En esta tesis se estudian aspectos de diseño para la distribuciĂłn de video en vivo y bajo demanda. Se presenta un anĂĄlisis matemĂĄtico de estabilidad y capacidad de arquitecturas de distribuciĂłn bajo demanda hĂ­bridas, asistidas por pares. Los pares inician descargas concurrentes de mĂșltiples contenidos, y se desconectan cuando lo desean. Se predice la evoluciĂłn esperada del sistema asumiendo proceso Poisson de arribos y egresos exponenciales, mediante un modelo determinĂ­stico de fluidos. Un sub-modelo de descargas secuenciales (no simultĂĄneas) es globalmente y estructuralmente estable, independientemente de los parĂĄmetros de la red. Mediante la Ley de Little se determina el tiempo medio de residencia de usuarios en un sistema bajo demanda secuencial estacionario. Se demuestra teĂłricamente que la filosofĂ­a hĂ­brida de cooperaciĂłn entre pares siempre desempeña mejor que la tecnologĂ­a pura basada en cliente-servidor

    Structuring communities for sharing human digital memories in a social P2P network

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    A community is sub-network inside P2P networks that partition the network into groups of similar peers to improve performance by reducing network traffic and high search query success rate. Large communities are common in online social networks than traditional file-sharing P2P networks because many people capture huge amounts of data through their lives. This increases the number of hosts bearing similar data in the network and hence increases the size of communities. This article presents a Memory Thread-based Communities for our Entity-based social P2P network that partition the network into groups of peers sharing data belonging to an entity–person, place, object or interest, having its own digital memory or be a part another memory. These connected peers having further similarities by organizing the network using linear orderings. A Memory-Thread is the collection of digital memories having a common reference key and organized according to some form of correlation. The simulation results show an increase in network performance for the proposed scheme along with a decrease in network overhead and higher query success rate compared to other similar schemes. The network maintains its performance even while the network traffic and size increase

    Incentive-driven QoS in peer-to-peer overlays

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    A well known problem in peer-to-peer overlays is that no single entity has control over the software, hardware and configuration of peers. Thus, each peer can selfishly adapt its behaviour to maximise its benefit from the overlay. This thesis is concerned with the modelling and design of incentive mechanisms for QoS-overlays: resource allocation protocols that provide strategic peers with participation incentives, while at the same time optimising the performance of the peer-to-peer distribution overlay. The contributions of this thesis are as follows. First, we present PledgeRoute, a novel contribution accounting system that can be used, along with a set of reciprocity policies, as an incentive mechanism to encourage peers to contribute resources even when users are not actively consuming overlay services. This mechanism uses a decentralised credit network, is resilient to sybil attacks, and allows peers to achieve time and space deferred contribution reciprocity. Then, we present a novel, QoS-aware resource allocation model based on Vickrey auctions that uses PledgeRoute as a substrate. It acts as an incentive mechanism by providing efficient overlay construction, while at the same time allocating increasing service quality to those peers that contribute more to the network. The model is then applied to lagsensitive chunk swarming, and some of its properties are explored for different peer delay distributions. When considering QoS overlays deployed over the best-effort Internet, the quality received by a client cannot be adjudicated completely to either its serving peer or the intervening network between them. By drawing parallels between this situation and well-known hidden action situations in microeconomics, we propose a novel scheme to ensure adherence to advertised QoS levels. We then apply it to delay-sensitive chunk distribution overlays and present the optimal contract payments required, along with a method for QoS contract enforcement through reciprocative strategies. We also present a probabilistic model for application-layer delay as a function of the prevailing network conditions. Finally, we address the incentives of managed overlays, and the prediction of their behaviour. We propose two novel models of multihoming managed overlay incentives in which overlays can freely allocate their traffic flows between different ISPs. One is obtained by optimising an overlay utility function with desired properties, while the other is designed for data-driven least-squares fitting of the cross elasticity of demand. This last model is then used to solve for ISP profit maximisation
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