15,645 research outputs found

    Throughput capacity of two-hop relay MANETs under finite buffers

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    Since the seminal work of Grossglauser and Tse [1], the two-hop relay algorithm and its variants have been attractive for mobile ad hoc networks (MANETs) due to their simplicity and efficiency. However, most literature assumed an infinite buffer size for each node, which is obviously not applicable to a realistic MANET. In this paper, we focus on the exact throughput capacity study of two-hop relay MANETs under the practical finite relay buffer scenario. The arrival process and departure process of the relay queue are fully characterized, and an ergodic Markov chain-based framework is also provided. With this framework, we obtain the limiting distribution of the relay queue and derive the throughput capacity under any relay buffer size. Extensive simulation results are provided to validate our theoretical framework and explore the relationship among the throughput capacity, the relay buffer size and the number of nodes

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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