1,951 research outputs found

    Autonomous Algorithms for Centralized and Distributed Interference Coordination: A Virtual Layer Based Approach

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    Interference mitigation techniques are essential for improving the performance of interference limited wireless networks. In this paper, we introduce novel interference mitigation schemes for wireless cellular networks with space division multiple access (SDMA). The schemes are based on a virtual layer that captures and simplifies the complicated interference situation in the network and that is used for power control. We show how optimization in this virtual layer generates gradually adapting power control settings that lead to autonomous interference minimization. Thereby, the granularity of control ranges from controlling frequency sub-band power via controlling the power on a per-beam basis, to a granularity of only enforcing average power constraints per beam. In conjunction with suitable short-term scheduling, our algorithms gradually steer the network towards a higher utility. We use extensive system-level simulations to compare three distributed algorithms and evaluate their applicability for different user mobility assumptions. In particular, it turns out that larger gains can be achieved by imposing average power constraints and allowing opportunistic scheduling instantaneously, rather than controlling the power in a strict way. Furthermore, we introduce a centralized algorithm, which directly solves the underlying optimization and shows fast convergence, as a performance benchmark for the distributed solutions. Moreover, we investigate the deviation from global optimality by comparing to a branch-and-bound-based solution.Comment: revised versio

    Identifying immersive environments’ most relevant research topics: an instrument to query researchers and practitioners

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    This paper provides an instrument for ascertaining researchers’ perspectives on the relative relevance of technological challenges facing immersive environments in view of their adoption in learning contexts, along three dimensions: access, content production, and deployment. It described its theoretical grounding and expert-review process, from a set of previously-identified challenges and expert feedback cycles. The paper details the motivation, setup, and methods employed, as well as the issues detected in the cycles and how they were addressed while developing the instrument. As a research instrument, it aims to be employed across diverse communities of research and practice, helping direct research efforts and hence contribute to wider use of immersive environments in learning, and possibly contribute towards the development of news and more adequate systems.The work presented herein has been partially funded under the European H2020 program H2020-ICT-2015, BEACONING project, grant agreement nr. 687676.info:eu-repo/semantics/publishedVersio

    Strategies and challenges to facilitate situated learning in virtual worlds post-Second Life

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    Virtual worlds can establish a stimulating environment to support a situated learning approach in which students simulate a task within a safe environment. While in previous years Second Life played a major role in providing such a virtual environment, there are now more and more alternative—often OpenSim-based—solutions deployed within the educational community. By drawing parallels to social networks, we discuss two aspects: how to link individually hosted virtual worlds together in order to implement context for immersion and how to identify and avoid “fake” avatars so people behind these avatars can be held accountable for their actions

    Multiuser collaborative practical learning using packet tracer

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    To support the delivery of group-based remote collaborative work in the practice based learning domain of computer networking. Historically this has presented challenges in scale, management, security and technological resource to support delivery, assessment and learning. In partnership with the packet tracer development team at Cisco Systems, this paper explores the pedagogical and technological potential for a worldwide ‘simulated’ Internet and reports on initial researc
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