1,951 research outputs found
Autonomous Algorithms for Centralized and Distributed Interference Coordination: A Virtual Layer Based Approach
Interference mitigation techniques are essential for improving the
performance of interference limited wireless networks. In this paper, we
introduce novel interference mitigation schemes for wireless cellular networks
with space division multiple access (SDMA). The schemes are based on a virtual
layer that captures and simplifies the complicated interference situation in
the network and that is used for power control. We show how optimization in
this virtual layer generates gradually adapting power control settings that
lead to autonomous interference minimization. Thereby, the granularity of
control ranges from controlling frequency sub-band power via controlling the
power on a per-beam basis, to a granularity of only enforcing average power
constraints per beam. In conjunction with suitable short-term scheduling, our
algorithms gradually steer the network towards a higher utility. We use
extensive system-level simulations to compare three distributed algorithms and
evaluate their applicability for different user mobility assumptions. In
particular, it turns out that larger gains can be achieved by imposing average
power constraints and allowing opportunistic scheduling instantaneously, rather
than controlling the power in a strict way. Furthermore, we introduce a
centralized algorithm, which directly solves the underlying optimization and
shows fast convergence, as a performance benchmark for the distributed
solutions. Moreover, we investigate the deviation from global optimality by
comparing to a branch-and-bound-based solution.Comment: revised versio
Identifying immersive environmentsâ most relevant research topics: an instrument to query researchers and practitioners
This paper provides an instrument for ascertaining researchersâ perspectives on the relative relevance of technological challenges facing immersive environments in view of their adoption in learning contexts, along three dimensions: access, content production, and deployment. It described its theoretical grounding and expert-review process, from a set of previously-identified challenges and expert feedback cycles. The paper details the motivation, setup, and methods employed, as well as the issues detected in the cycles and how they were addressed while developing the instrument. As a research instrument, it aims to be employed across diverse communities of research and practice, helping direct research efforts and hence contribute to wider use of immersive environments in learning, and possibly contribute towards the development of news
and more adequate systems.The work presented herein has been partially funded under the European H2020 program H2020-ICT-2015, BEACONING project, grant agreement nr. 687676.info:eu-repo/semantics/publishedVersio
Strategies and challenges to facilitate situated learning in virtual worlds post-Second Life
Virtual worlds can establish a stimulating environment to support a situated learning approach in which students simulate a task within a safe environment. While in previous years Second Life played a major role in providing such a virtual environment, there are now more and more alternativeâoften OpenSim-basedâsolutions deployed within the educational community. By drawing parallels to social networks, we discuss two aspects: how to link individually hosted virtual worlds together in order to implement context for immersion and how to identify and avoid âfakeâ avatars so people behind these avatars can be held accountable for their actions
Multiuser collaborative practical learning using packet tracer
To support the delivery of group-based remote collaborative work in the practice based learning domain of computer networking. Historically this has presented challenges in scale, management, security and technological resource to support delivery, assessment and learning.
In partnership with the packet tracer development team at Cisco Systems, this paper explores the pedagogical and technological potential for a worldwide âsimulatedâ Internet and reports on initial researc
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