22 research outputs found

    Video delivery technologies for large-scale deployment of multimedia applications

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    Context-aware collaborative storage and programming for mobile users

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    Since people generate and access most digital content from mobile devices, novel innovative mobile apps and services are possible. Most people are interested in sharing this content with communities defined by friendship, similar interests, or geography in exchange for valuable services from these innovative apps. At the same time, they want to own and control their content. Collaborative mobile computing is an ideal choice for this situation. However, due to the distributed nature of this computing environment and the limited resources on mobile devices, maintaining content availability and storage fairness as well as providing efficient programming frameworks are challenging. This dissertation explores several techniques to improve these shortcomings of collaborative mobile computing platforms. First, it proposes a medley of three techniques into one system, MobiStore, that offers content availability in mobile peer-to-peer networks: topology maintenance with robust connectivity, structural reorientation based on the current state of the network, and gossip-based hierarchical updates. Experimental results showed that MobiStore outperforms a state-of-the-art comparison system in terms of content availability and resource usage fairness. Next, the dissertation explores the usage of social relationship properties (i.e., network centrality) to improve the fairness of resource allocation for collaborative computing in peer-to-peer online social networks. The challenge is how to provide fairness in content replication for P2P-OSN, given that the peers in these networks exchange information only with one-hop neighbors. The proposed solution provides fairness by selecting the peers to replicate content based on their potential to introduce the storage skewness, which is determined from their structural properties in the network. The proposed solution, Philia, achieves higher content availability and storage fairness than several comparison systems. The dissertation concludes with a high-level distributed programming model, which efficiently uses computing resources on a cloud-assisted, collaborative mobile computing platform. This platform pairs mobile devices with virtual machines (VMs) in the cloud for increased execution performance and availability. On such a platform, two important challenges arise: first, pairing the two computing entities into a seamless computation, communication, and storage unit; and second, using the computing resources in a cost-effective way. This dissertation proposes Moitree, a distributed programming model and middleware that translates high-level programming constructs into events and provides the illusion of a single computing entity over the mobile-VM pairs. From programmers’ viewpoint, the Moitree API models user collaborations into dynamic groups formed over location, time, or social hierarchies. Experimental results from a prototype implementation show that Moitree is scalable, suitable for real-time apps, and can improve the performance of collaborating apps regarding latency and energy consumption

    Building Internet caching systems for streaming media delivery

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    The proxy has been widely and successfully used to cache the static Web objects fetched by a client so that the subsequent clients requesting the same Web objects can be served directly from the proxy instead of other sources faraway, thus reducing the server\u27s load, the network traffic and the client response time. However, with the dramatic increase of streaming media objects emerging on the Internet, the existing proxy cannot efficiently deliver them due to their large sizes and client real time requirements.;In this dissertation, we design, implement, and evaluate cost-effective and high performance proxy-based Internet caching systems for streaming media delivery. Addressing the conflicting performance objectives for streaming media delivery, we first propose an efficient segment-based streaming media proxy system model. This model has guided us to design a practical streaming proxy, called Hyper-Proxy, aiming at delivering the streaming media data to clients with minimum playback jitter and a small startup latency, while achieving high caching performance. Second, we have implemented Hyper-Proxy by leveraging the existing Internet infrastructure. Hyper-Proxy enables the streaming service on the common Web servers. The evaluation of Hyper-Proxy on the global Internet environment and the local network environment shows it can provide satisfying streaming performance to clients while maintaining a good cache performance. Finally, to further improve the streaming delivery efficiency, we propose a group of the Shared Running Buffers (SRB) based proxy caching techniques to effectively utilize proxy\u27s memory. SRB algorithms can significantly reduce the media server/proxy\u27s load and network traffic and relieve the bottlenecks of the disk bandwidth and the network bandwidth.;The contributions of this dissertation are threefold: (1) we have studied several critical performance trade-offs and provided insights into Internet media content caching and delivery. Our understanding further leads us to establish an effective streaming system optimization model; (2) we have designed and evaluated several efficient algorithms to support Internet streaming content delivery, including segment caching, segment prefetching, and memory locality exploitation for streaming; (3) having addressed several system challenges, we have successfully implemented a real streaming proxy system and deployed it in a large industrial enterprise

    Live Streaming in P2P and Hybrid P2P-Cloud Environments for the Open Internet

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    Peer-to-Peer (P2P) live media streaming is an emerging technology that reduces the barrier to stream live events over the Internet. However, providing a high quality media stream using P2P overlay networks is challenging and gives raise to a number of issues: (i) how to guarantee quality of the service (QoS) in the presence of dynamism, (ii) how to incentivize nodes to participate in media distribution, (iii) how to avoid bottlenecks in the overlay, and (iv) how to deal with nodes that reside behind Network Address Translators gateways (NATs). In this thesis, we answer the above research questions in form of new algorithms and systems. First of all, we address problems (i) and (ii) by presenting our P2P live media streaming solutions: Sepidar, which is a multiple-tree overlay, and GLive, which is a mesh overlay. In both models, nodes with higher upload bandwidth are positioned closer to the media source. This structure reduces the playback latency and increases the playback continuity at nodes, and also incentivizes the nodes to provide more upload bandwidth. We use a reputation model to improve participating nodes in media distribution in Sepidar and GLive. In both systems, nodes audit the behaviour of their directly connected nodes by getting feedback from other nodes. Nodes who upload more of the stream get a relatively higher reputation, and proportionally higher quality streams. To construct our streaming overlay, we present a distributed market model inspired by Bertsekas auction algorithm, although our model does not rely on a central server with global knowledge. In our model, each node has only partial information about the system. Nodes acquire knowledge of the system by sampling nodes using the Gradient overlay, where it facilitates the discovery of nodes with similar upload bandwidth. We address the bottlenecks problem, problem (iii), by presenting CLive that satisfies real-time constraints on delay between the generation of the stream and its actual delivery to users. We resolve this problem by borrowing some resources (helpers) from the cloud, upon need. In our approach, helpers are added on demand to the overlay, to increase the amount of total available bandwidth, thus increasing the probability of receiving the video on time. As the use of cloud resources costs money, we model the problem as the minimization of the economical cost, provided that a set of constraints on QoS is satisfied. Finally, we solve the NAT problem, problem (iv), by presenting two NAT-aware peer sampling services (PSS): Gozar and Croupier. Traditional gossip-based PSS breaks down, where a high percentage of nodes are behind NATs. We overcome this problem in Gozar using one-hop relaying to communicate with the nodes behind NATs. Croupier similarly implements a gossip-based PSS, but without the use of relaying

    Parallel and Distributed Computing

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    The 14 chapters presented in this book cover a wide variety of representative works ranging from hardware design to application development. Particularly, the topics that are addressed are programmable and reconfigurable devices and systems, dependability of GPUs (General Purpose Units), network topologies, cache coherence protocols, resource allocation, scheduling algorithms, peertopeer networks, largescale network simulation, and parallel routines and algorithms. In this way, the articles included in this book constitute an excellent reference for engineers and researchers who have particular interests in each of these topics in parallel and distributed computing

    Semantic search and composition in unstructured peer-to-peer networks

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    This dissertation focuses on several research questions in the area of semantic search and composition in unstructured peer-to-peer (P2P) networks. Going beyond the state of the art, the proposed semantic-based search strategy S2P2P offers a novel path-suggestion based query routing mechanism, providing a reasonable tradeoff between search performance and network traffic overhead. In addition, the first semantic-based data replication scheme DSDR is proposed. It enables peers to use semantic information to select replica numbers and target peers to address predicted future demands. With DSDR, k-random search can achieve better precision and recall than it can with a near-optimal non-semantic replication strategy. Further, this thesis introduces a functional automatic semantic service composition method, SPSC. Distinctively, it enables peers to jointly compose complex workflows with high cumulative recall but low network traffic overhead, using heuristic-based bidirectional haining and service memorization mechanisms. Its query branching method helps to handle dead-ends in a pruned search space. SPSC is proved to be sound and a lower bound of is completeness is given. Finally, this thesis presents iRep3D for semantic-index based 3D scene selection in P2P search. Its efficient retrieval scales to answer hybrid queries involving conceptual, functional and geometric aspects. iRep3D outperforms previous representative efforts in terms of search precision and efficiency.Diese Dissertation bearbeitet Forschungsfragen zur semantischen Suche und Komposition in unstrukturierten Peer-to-Peer Netzen(P2P). Die semantische Suchstrategie S2P2P verwendet eine neuartige Methode zur Anfrageweiterleitung basierend auf Pfadvorschlägen, welche den Stand der Wissenschaft übertrifft. Sie bietet angemessene Balance zwischen Suchleistung und Kommunikationsbelastung im Netzwerk. Außerdem wird das erste semantische System zur Datenreplikation genannt DSDR vorgestellt, welche semantische Informationen berücksichtigt vorhergesagten zukünftigen Bedarf optimal im P2P zu decken. Hierdurch erzielt k-random-Suche bessere Präzision und Ausbeute als mit nahezu optimaler nicht-semantischer Replikation. SPSC, ein automatisches Verfahren zur funktional korrekten Komposition semantischer Dienste, ermöglicht es Peers, gemeinsam komplexe Ablaufpläne zu komponieren. Mechanismen zur heuristischen bidirektionalen Verkettung und Rückstellung von Diensten ermöglichen hohe Ausbeute bei geringer Belastung des Netzes. Eine Methode zur Anfrageverzweigung vermeidet das Feststecken in Sackgassen im beschnittenen Suchraum. Beweise zur Korrektheit und unteren Schranke der Vollständigkeit von SPSC sind gegeben. iRep3D ist ein neuer semantischer Selektionsmechanismus für 3D-Modelle in P2P. iRep3D beantwortet effizient hybride Anfragen unter Berücksichtigung konzeptioneller, funktionaler und geometrischer Aspekte. Der Ansatz übertrifft vorherige Arbeiten bezüglich Präzision und Effizienz

    Semantic search and composition in unstructured peer-to-peer networks

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    This dissertation focuses on several research questions in the area of semantic search and composition in unstructured peer-to-peer (P2P) networks. Going beyond the state of the art, the proposed semantic-based search strategy S2P2P offers a novel path-suggestion based query routing mechanism, providing a reasonable tradeoff between search performance and network traffic overhead. In addition, the first semantic-based data replication scheme DSDR is proposed. It enables peers to use semantic information to select replica numbers and target peers to address predicted future demands. With DSDR, k-random search can achieve better precision and recall than it can with a near-optimal non-semantic replication strategy. Further, this thesis introduces a functional automatic semantic service composition method, SPSC. Distinctively, it enables peers to jointly compose complex workflows with high cumulative recall but low network traffic overhead, using heuristic-based bidirectional haining and service memorization mechanisms. Its query branching method helps to handle dead-ends in a pruned search space. SPSC is proved to be sound and a lower bound of is completeness is given. Finally, this thesis presents iRep3D for semantic-index based 3D scene selection in P2P search. Its efficient retrieval scales to answer hybrid queries involving conceptual, functional and geometric aspects. iRep3D outperforms previous representative efforts in terms of search precision and efficiency.Diese Dissertation bearbeitet Forschungsfragen zur semantischen Suche und Komposition in unstrukturierten Peer-to-Peer Netzen(P2P). Die semantische Suchstrategie S2P2P verwendet eine neuartige Methode zur Anfrageweiterleitung basierend auf Pfadvorschlägen, welche den Stand der Wissenschaft übertrifft. Sie bietet angemessene Balance zwischen Suchleistung und Kommunikationsbelastung im Netzwerk. Außerdem wird das erste semantische System zur Datenreplikation genannt DSDR vorgestellt, welche semantische Informationen berücksichtigt vorhergesagten zukünftigen Bedarf optimal im P2P zu decken. Hierdurch erzielt k-random-Suche bessere Präzision und Ausbeute als mit nahezu optimaler nicht-semantischer Replikation. SPSC, ein automatisches Verfahren zur funktional korrekten Komposition semantischer Dienste, ermöglicht es Peers, gemeinsam komplexe Ablaufpläne zu komponieren. Mechanismen zur heuristischen bidirektionalen Verkettung und Rückstellung von Diensten ermöglichen hohe Ausbeute bei geringer Belastung des Netzes. Eine Methode zur Anfrageverzweigung vermeidet das Feststecken in Sackgassen im beschnittenen Suchraum. Beweise zur Korrektheit und unteren Schranke der Vollständigkeit von SPSC sind gegeben. iRep3D ist ein neuer semantischer Selektionsmechanismus für 3D-Modelle in P2P. iRep3D beantwortet effizient hybride Anfragen unter Berücksichtigung konzeptioneller, funktionaler und geometrischer Aspekte. Der Ansatz übertrifft vorherige Arbeiten bezüglich Präzision und Effizienz

    Efficient Passive Clustering and Gateways selection MANETs

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    Passive clustering does not employ control packets to collect topological information in ad hoc networks. In our proposal, we avoid making frequent changes in cluster architecture due to repeated election and re-election of cluster heads and gateways. Our primary objective has been to make Passive Clustering more practical by employing optimal number of gateways and reduce the number of rebroadcast packets
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