26,716 research outputs found
Automatic 3D facial model and texture reconstruction from range scans
This paper presents a fully automatic approach to fitting a generic facial model to detailed range scans of human faces to reconstruct 3D facial models and textures with no manual intervention (such as specifying landmarks). A Scaling Iterative Closest Points (SICP) algorithm is introduced to compute the optimal rigid registrations between the generic model and the range scans with different sizes. And then a new template-fitting method, formulated in an optmization framework of minimizing the physically based elastic energy derived from thin shells, faithfully reconstructs the surfaces and the textures from the range scans and yields dense point correspondences across the reconstructed facial models. Finally, we demonstrate a facial expression transfer method to clone facial expressions from the generic model onto the reconstructed facial models by using the deformation transfer technique
Extreme 3D Face Reconstruction: Seeing Through Occlusions
Existing single view, 3D face reconstruction methods can produce beautifully
detailed 3D results, but typically only for near frontal, unobstructed
viewpoints. We describe a system designed to provide detailed 3D
reconstructions of faces viewed under extreme conditions, out of plane
rotations, and occlusions. Motivated by the concept of bump mapping, we propose
a layered approach which decouples estimation of a global shape from its
mid-level details (e.g., wrinkles). We estimate a coarse 3D face shape which
acts as a foundation and then separately layer this foundation with details
represented by a bump map. We show how a deep convolutional encoder-decoder can
be used to estimate such bump maps. We further show how this approach naturally
extends to generate plausible details for occluded facial regions. We test our
approach and its components extensively, quantitatively demonstrating the
invariance of our estimated facial details. We further provide numerous
qualitative examples showing that our method produces detailed 3D face shapes
in viewing conditions where existing state of the art often break down.Comment: Accepted to CVPR'18. Previously titled: "Extreme 3D Face
Reconstruction: Looking Past Occlusions
Gaussian process domain experts for model adaptation in facial behavior analysis
We present a novel approach for supervised domain adaptation that is based upon the probabilistic framework of Gaussian processes (GPs). Specifically, we introduce domain-specific GPs as local experts for facial expression classification from face images. The adaptation of the classifier is facilitated in probabilistic fashion by conditioning the target expert on multiple source experts. Furthermore, in contrast to existing adaptation approaches, we also learn a target expert from available target data solely. Then, a single and confident classifier is obtained by combining the predictions from multiple experts based on their confidence. Learning of the model is efficient and requires no retraining/reweighting of the source classifiers. We evaluate the proposed approach on two publicly available datasets for multi-class (MultiPIE) and multi-label (DISFA) facial expression classification. To this end, we perform adaptation of two contextual factors: where (view) and who (subject). We show in our experiments that the proposed approach consistently outperforms both source and target classifiers, while using as few as 30 target examples. It also outperforms the state-of-the-art approaches for supervised domain adaptation
Visibility Constrained Generative Model for Depth-based 3D Facial Pose Tracking
In this paper, we propose a generative framework that unifies depth-based 3D
facial pose tracking and face model adaptation on-the-fly, in the unconstrained
scenarios with heavy occlusions and arbitrary facial expression variations.
Specifically, we introduce a statistical 3D morphable model that flexibly
describes the distribution of points on the surface of the face model, with an
efficient switchable online adaptation that gradually captures the identity of
the tracked subject and rapidly constructs a suitable face model when the
subject changes. Moreover, unlike prior art that employed ICP-based facial pose
estimation, to improve robustness to occlusions, we propose a ray visibility
constraint that regularizes the pose based on the face model's visibility with
respect to the input point cloud. Ablation studies and experimental results on
Biwi and ICT-3DHP datasets demonstrate that the proposed framework is effective
and outperforms completing state-of-the-art depth-based methods
Fully Automatic Expression-Invariant Face Correspondence
We consider the problem of computing accurate point-to-point correspondences
among a set of human face scans with varying expressions. Our fully automatic
approach does not require any manually placed markers on the scan. Instead, the
approach learns the locations of a set of landmarks present in a database and
uses this knowledge to automatically predict the locations of these landmarks
on a newly available scan. The predicted landmarks are then used to compute
point-to-point correspondences between a template model and the newly available
scan. To accurately fit the expression of the template to the expression of the
scan, we use as template a blendshape model. Our algorithm was tested on a
database of human faces of different ethnic groups with strongly varying
expressions. Experimental results show that the obtained point-to-point
correspondence is both highly accurate and consistent for most of the tested 3D
face models
CNN-based Real-time Dense Face Reconstruction with Inverse-rendered Photo-realistic Face Images
With the powerfulness of convolution neural networks (CNN), CNN based face
reconstruction has recently shown promising performance in reconstructing
detailed face shape from 2D face images. The success of CNN-based methods
relies on a large number of labeled data. The state-of-the-art synthesizes such
data using a coarse morphable face model, which however has difficulty to
generate detailed photo-realistic images of faces (with wrinkles). This paper
presents a novel face data generation method. Specifically, we render a large
number of photo-realistic face images with different attributes based on
inverse rendering. Furthermore, we construct a fine-detailed face image dataset
by transferring different scales of details from one image to another. We also
construct a large number of video-type adjacent frame pairs by simulating the
distribution of real video data. With these nicely constructed datasets, we
propose a coarse-to-fine learning framework consisting of three convolutional
networks. The networks are trained for real-time detailed 3D face
reconstruction from monocular video as well as from a single image. Extensive
experimental results demonstrate that our framework can produce high-quality
reconstruction but with much less computation time compared to the
state-of-the-art. Moreover, our method is robust to pose, expression and
lighting due to the diversity of data.Comment: Accepted by IEEE Transactions on Pattern Analysis and Machine
Intelligence, 201
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