225 research outputs found

    DeReFrame: a design-research framework to study game mechanics and game aesthetics in an engineering design process

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    The main aim of this research is to study gaming techniques and elements that may potentially be beneficial to the future development of CAD systems for engineering design, in particular to maintain cognitive engagement. A design-research framework, called DeReFrame, was employed to construct an experimental game-based CAD framework exploring this. This research is based on reviews from the literature and experimental studies and include quantitative and qualitative data analysis methods measuring engineers’ performance and emotional responses. The thesis presents the construction process of the framework (DeReframe) to study a set of game mechanics and game aesthetics in an engineering design process and compare this with the traditional CAD. The framework was used to design and implement a game-based CAD system, called ICAD which was embedded with the following game mechanics of Directional Goals, Progression, Performance-Feedback and Rewards-Achievement. The DeReFrame and ICAD evolved through the experimental studies. In each case, selected game mechanics were at the core of each interaction and iteration which gave rise to feelings of progress, competence and mastery. The final results from the DeReFrame framework and ICAD indicated that gamified approaches should be included in engineering design with CAD: in particular the game mechanics of performance feedback and rewards-achievements influence engineers’ behaviour by supporting them within the problem-solving process creating an engaging-challenging interaction. In conclusion, this research has shown that a framework, that includes both engineering requirements and gamified aspects into consideration, cam serve as a basis for implementing game-based CAD to facilitate performance by providing engaging experiences for engineers

    The Development Of A Human-centric Fuzzy Mathematical Measure Of Human Engagement In Interactive Multimedia Systems And Applications

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    The utilization of fuzzy mathematical modeling for the quantification of the Human Engagement is an innovative approach within Interactive Multimedia applications (mainly video-based games designed to entertain or train participants on intended topics of interest) that can result in measurable and repeatable results. These results can then be used to generate a cogent Human Engagement definition. This research is designed to apply proven quantification techniques and Industrial/Systems Engineering methodologies to nontraditional environments such as Interactive Multimedia. The outcomes of this research will provide the foundation, initial steps and preliminary validation for the development of a systematic fuzzy theoretical model to be applied for the quantification of Human Engagement. Why is there a need for Interactive Multimedia applications in commercial and educational environments including K-20 educational systems and industry? In the latter case, the debate over education reform has drawn from referenced areas within the Industrial Engineering community including quality, continuous improvement, benchmarking and metrics development, data analysis, and scientific/systemic justification requirements. In spite of these applications, the literature does not reflect a consistent and broad application of these techniques in addressing the evaluation and quantification of Human Engagement in Interactive Multimedia. It is strongly believed that until an administrative based Human Engagement definition is created and accepted, the benefits of Interactive Multimedia may not be fully realized. The influence of gaming on society is quite apparent. For example, the increased governmental appropriations for iv Simulations & Modeling development as well as the estimated multi-billion dollar consumer PC/console game market are evidence of Interactive Multimedia opportunity. This body of work will identify factors that address the actual and perceived levels of Human Engagement in Interactive Multimedia systems and Virtual Environments and factor degrees of existence necessary to quantify and measure Human Engagement. Finally, the research will quantify the inputs and produce a model that provides a numeric value that defines the level of Human Engagement as it is evaluated within the interactive multimedia application area. This Human Engagement definition can then be used as the basis of study within other application areas of interest

    Hazard Analysis of Interactive Systems

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    This report discusses approaches to analysis of safety-critical systems for operator error. The report summarises the existing literature in the area as well as the guidance provided by existing safety-critical system development standards

    Models and evaluation of human-machine systems

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    "September 1993.""Prepared for: International Atomic Energy Association [sic], Wagramerstrasse 5, P. 0. Box 100 A-1400 Vienna, Austria."Part of appendix A and bibliography missingIncludes bibliographical referencesThe field of human-machine systems and human-machine interfaces is very multidisciplinary. We have to navigate between the knowledge waves brought by several areas of the human learning: cognitive psychology, artificial intelligence, philosophy, linguistics, ergonomy, control systems engineering, neurophysiology, sociology, computer sciences, among others. At the present moment, all these disciplines seek to be close each other to generate synergy. It is necessary to homogenize the different nomenclatures and to make that each one can benefit from the results and advances found in the other. Accidents like TMI, Chernobyl, Challenger, Bhopal, and others demonstrated that the human beings shall deal with complex systems that are created by the technological evolution more carefully. The great American writer Allan Bloom died recently wrote in his book 'The Closing of the American Mind' (1987) about the universities curriculum that are commonly separated in tight departments. This was a necessity of the industrial revolution that put emphasis in practical courses in order to graduate specialists in many fields. However, due the great complexity of our technological world, we feel the necessity to integrate again those disciplines that one day were separated to make possible their fast development. This Report is a modest trial to do this integration in a holistic way, trying to capture the best tendencies in those areas of the human learning mentioned in the first lines above. I expect that it can be useful to those professionals who, like me, would desire to build better human-machine systems in order to avoid those accidents also mentioned above

    Modeling and Evaluating Pilot Performance in NextGen: Review of and Recommendations Regarding Pilot Modeling Efforts, Architectures, and Validation Studies

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    NextGen operations are associated with a variety of changes to the national airspace system (NAS) including changes to the allocation of roles and responsibilities among operators and automation, the use of new technologies and automation, additional information presented on the flight deck, and the entire concept of operations (ConOps). In the transition to NextGen airspace, aviation and air operations designers need to consider the implications of design or system changes on human performance and the potential for error. To ensure continued safety of the NAS, it will be necessary for researchers to evaluate design concepts and potential NextGen scenarios well before implementation. One approach for such evaluations is through human performance modeling. Human performance models (HPMs) provide effective tools for predicting and evaluating operator performance in systems. HPMs offer significant advantages over empirical, human-in-the-loop testing in that (1) they allow detailed analyses of systems that have not yet been built, (2) they offer great flexibility for extensive data collection, (3) they do not require experimental participants, and thus can offer cost and time savings. HPMs differ in their ability to predict performance and safety with NextGen procedures, equipment and ConOps. Models also vary in terms of how they approach human performance (e.g., some focus on cognitive processing, others focus on discrete tasks performed by a human, while others consider perceptual processes), and in terms of their associated validation efforts. The objectives of this research effort were to support the Federal Aviation Administration (FAA) in identifying HPMs that are appropriate for predicting pilot performance in NextGen operations, to provide guidance on how to evaluate the quality of different models, and to identify gaps in pilot performance modeling research, that could guide future research opportunities. This research effort is intended to help the FAA evaluate pilot modeling efforts and select the appropriate tools for future modeling efforts to predict pilot performance in NextGen operations

    A Semiotics View of Modeling Method Complexity - The Case of UML

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    Unified Modeling Language (UML) is the standard modeling language for object oriented system development. Despite its status as a standard, UML’s formal specification is fuzzy and its theoretical foundation is weak. Semiotics, the study of signs, provides us good theoretical foundation for UML research as UML graphical notations are some kinds of signs. In this research, we use semiotics to study the graphical notations in UML. We hypothesized that using iconic signs as UML graphical notations leads to more accurate representation and arouses fewer connotations than using symbolic signs. Since symbolic signs involve more learning efforts, we assume that expert users of UML will perform better with symbolic signs than novice users. We created an open-ended survey to test these hypotheses. The qualitative analysis of the survey process can help us gain in-depth understanding of the complexity of modeling language graphical notations. In addition, the introduction of semiotics in this research helps build a solid theoretical foundation of IS modeling method research

    A Systematic Mapping Review of Software Quality Measurement: Research Trends, Model, and Method

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    Software quality is a key for the success in the business of information and technology. Hence, before be marketed, it needs the software quality measurement to fulfill the user requirements.  Some methods of the software quality analysis have been tested in a different perspective, and we have presented the software method in the point of view of users and experts. This study aims to map the method of software quality measurement in any models of quality. Using the method of Systematic Mapping Study, we did a searching and filtering of papers using the inclusion and exclusion criteria. 42 relevant papers have been obtained then. The result of the mapping showed that though the model of ISO SQuaRE has been widely used since the last five years and experienced the dynamics, the researchers in Indonesia still used ISO9126 until the end of 2016.The most commonly used method of the software quality measurement Method is the empirical method, and some researchers have done an AHP and Fuzzy approach in measuring the software quality

    Evaluation of live human-computer music-making: Quantitative and qualitative approaches

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    NOTICE: this is the author’s version of a work that was accepted for publication in International Journal of Human-Computer Studies. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in International Journal of Human-Computer Studies, [VOL 67,ISS 11(2009)] DOI: 10.1016/j.ijhcs.2009.05.00
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