1,771 research outputs found

    A Semantic Web Annotation Tool for a Web-Based Audio Sequencer

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    Music and sound have a rich semantic structure which is so clear to the composer and the listener, but that remains mostly hidden to computing machinery. Nevertheless, in recent years, the introduction of software tools for music production have enabled new opportunities for migrating this knowledge from humans to machines. A new generation of these tools may exploit sound samples and semantic information coupling for the creation not only of a musical, but also of a "semantic" composition. In this paper we describe an ontology driven content annotation framework for a web-based audio editing tool. In a supervised approach, during the editing process, the graphical web interface allows the user to annotate any part of the composition with concepts from publicly available ontologies. As a test case, we developed a collaborative web-based audio sequencer that provides users with the functionality to remix the audio samples from the Freesound website and subsequently annotate them. The annotation tool can load any ontology and thus gives users the opportunity to augment the work with annotations on the structure of the composition, the musical materials, and the creator's reasoning and intentions. We believe this approach will provide several novel ways to make not only the final audio product, but also the creative process, first class citizens of the Semantic We

    Juice: An SVG Rendering Peer for Java Swing

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    SVG—a W3C XML standard—is a relatively new language for describing low-level vector drawings. Due to its cross-platform capabilities and support for events, SVG may potentially be used in interactive GUIs/graphical front-ends. However, a complete and full-featured widget set for SVG does not exist at the time of this writing. I have researched and implemented a framework which retargets a complete and mature raster- based widget library—the JFC Swing GUI library—into a vector-based display substrate: SVG. My framework provides SVG with a full-featured widget set, as well as augmenting Swing’s platform coverage. Furthermore, by using bytecode instrumentation techniques, my Swing to SVG bridging framework is transparent to the developers— allowing them to implement their user interfaces in pure Swing

    Seamless Composition and Reuse of Customizable User Interfaces with Spec

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    International audienceImplementing UIs is often a tedious task. To address this, UI Builders have been proposed to support the description of widgets, their location, and their logic. A missing aspect of UI Builders is however the ability to reuse and compose widget logic. In our experience, this leads to a significant amount of duplication in UI code. To address this issue, we built Spec: a UIBuilder for Pharo with a focus on reuse. With Spec, widget properties are defined declaratively and attached to specific classes known as composable classes. A composable class defines its own widget description as well as the model-widget bridge and widget interaction logic. This paper presents Spec, showing how it enables seamless reuse of widgets and how these can be customized. After presenting Spec and its implementation, we discuss how its use in Pharo 2.0 has cut in half the amount of lines of code of six of its tools, mostly through reuse. This shows that Spec meets its goals of allowing reuse and composition of widget logic

    Engineering of interworking TINA-based telecommunication services

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    This paper describes a Service Creation approach being developed in the EU funded ACTS TOSCA (TINA Open Service Creation Architecture) project to rapidly develop validated TINA based multimedia telecommunications services. The approach is based around object-oriented software frameworks in SDL which are specialized towards services by means of graphical paradigm tools. Further, in TOSCA, the need for service interworking across service provider domains via federation has been recognized in order to allow users to join service sessions offered by providers they are not customers of. However, service interworking may cause undesired behavior - the so called service interaction phenomenon. This paper focuses on this issue and the underlying technology of the service creation approach with emphasis on how service federation has been implemented

    Designing electronic collaborative learning environments

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    Electronic collaborative learning environments for learning and working are in vogue. Designers design them according to their own constructivist interpretations of what collaborative learning is and what it should achieve. Educators employ them with different educational approaches and in diverse situations to achieve different ends. Students use them, sometimes very enthusiastically, but often in a perfunctory way. Finally, researchers study them and—as is usually the case when apples and oranges are compared—find no conclusive evidence as to whether or not they work, where they do or do not work, when they do or do not work and, most importantly, why, they do or do not work. This contribution presents an affordance framework for such collaborative learning environments; an interaction design procedure for designing, developing, and implementing them; and an educational affordance approach to the use of tasks in those environments. It also presents the results of three projects dealing with these three issues
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