4,253 research outputs found
The 1999 Center for Simulation of Dynamic Response in Materials Annual Technical Report
Introduction:
This annual report describes research accomplishments for FY 99 of the Center
for Simulation of Dynamic Response of Materials. The Center is constructing a
virtual shock physics facility in which the full three dimensional response of a
variety of target materials can be computed for a wide range of compressive, ten-
sional, and shear loadings, including those produced by detonation of energetic
materials. The goals are to facilitate computation of a variety of experiments
in which strong shock and detonation waves are made to impinge on targets
consisting of various combinations of materials, compute the subsequent dy-
namic response of the target materials, and validate these computations against
experimental data
Towards Real-Time Simulation Of Hyperelastic Materials
We propose a new method for physics-based simulation supporting many different types of hyperelastic materials from mass-spring systems to three-dimensional finite element models, pushing the performance of the simulation towards real-time. Fast simulation methods such as Position Based Dynamics exist, but support only limited selection of materials; even classical materials such as corotated linear elasticity and Neo-Hookean elasticity are not supported. Simulation of these types of materials currently relies on Newton\u27s method, which is slow, even with only one iteration per timestep. In this work, we start from simple material models such as mass-spring systems or as-rigid-as-possible materials. We express the widely used implicit Euler time integration as an energy minimization problem and introduce auxiliary projection variables as extra unknowns. After our reformulation, the minimization problem becomes linear in the node positions, while all the non-linear terms are isolated in individual elements. We then extend this idea to efficiently simulate a more general spatial discretization using finite element method. We show that our reformulation can be interpreted as a quasi-Newton method. This insight enables very efficient simulation of a large class of hyperelastic materials. The quasi-Newton interpretation also allows us to leverage ideas from numerical optimization. In particular, we show that our solver can be further accelerated using L-BFGS updates (Limited-memory Broyden-Fletcher-Goldfarb-Shanno algorithm). Our final method is typically more than ten times faster than one iteration of Newton\u27s method without compromising quality. In fact, our result is often more accurate than the result obtained with one iteration of Newton\u27s method. Our method is also easier to implement, implying reduced software development costs
A Massively-Parallel 3D Simulator for Soft and Hybrid Robots
Simulation is an important step in robotics for creating control policies and
testing various physical parameters. Soft robotics is a field that presents
unique physical challenges for simulating its subjects due to the nonlinearity
of deformable material components along with other innovative, and often
complex, physical properties. Because of the computational cost of simulating
soft and heterogeneous objects with traditional techniques, rigid robotics
simulators are not well suited to simulating soft robots. Thus, many engineers
must build their own one-off simulators tailored to their system, or use
existing simulators with reduced performance. In order to facilitate the
development of this exciting technology, this work presents an
interactive-speed, accurate, and versatile simulator for a variety of types of
soft robots. Cronos, our open-source 3D simulation engine, parallelizes a
mass-spring model for ultra-fast performance on both deformable and rigid
objects. Our approach is applicable to a wide array of nonlinear material
configurations, including high deformability, volumetric actuation, or
heterogenous stiffness. This versatility provides the ability to mix materials
and geometric components freely within a single robot simulation. By exploiting
the flexibility and scalability of nonlinear Hookean mass-spring systems, this
framework simulates soft and rigid objects via a highly parallel model for near
real-time speed. We describe an efficient GPU CUDA implementation, which we
demonstrate to achieve computation of over 1 billion elements per second on
consumer-grade GPU cards. Dynamic physical accuracy of the system is validated
by comparing results to Euler-Bernoulli beam theory, natural frequency
predictions, and empirical data of a soft structure under large deformation
A parallel interaction potential approach coupled with the immersed boundary method for fully resolved simulations of deformable interfaces and membranes
In this paper we show and discuss the use of a versatile interaction
potential approach coupled with an immersed boundary method to simulate a
variety of flows involving deformable bodies. In particular, we focus on two
kinds of problems, namely (i) deformation of liquid-liquid interfaces and (ii)
flow in the left ventricle of the heart with either a mechanical or a natural
valve. Both examples have in common the two-way interaction of the flow with a
deformable interface or a membrane. The interaction potential approach (de
Tullio & Pascazio, Jou. Comp. Phys., 2016; Tanaka, Wada and Nakamura,
Computational Biomechanics, 2016) with minor modifications can be used to
capture the deformation dynamics in both classes of problems. We show that the
approach can be used to replicate the deformation dynamics of liquid-liquid
interfaces through the use of ad-hoc elastic constants. The results from our
simulations agree very well with previous studies on the deformation of drops
in standard flow configurations such as deforming drop in a shear flow or a
cross flow. We show that the same potential approach can also be used to study
the flow in the left ventricle of the heart. The flow imposed into the
ventricle interacts dynamically with the mitral valve (mechanical or natural)
and the ventricle which are simulated using the same model. Results from these
simulations are compared with ad- hoc in-house experimental measurements.
Finally, a parallelisation scheme is presented, as parallelisation is
unavoidable when studying large scale problems involving several thousands of
simultaneously deforming bodies on hundreds of distributed memory computing
processors
Simulations of propelling and energy harvesting articulated bodies via vortex particle-mesh methods
The emergence and understanding of new design paradigms that exploit flow
induced mechanical instabilities for propulsion or energy harvesting demands
robust and accurate flow structure interaction numerical models. In this
context, we develop a novel two dimensional algorithm that combines a Vortex
Particle-Mesh (VPM) method and a Multi-Body System (MBS) solver for the
simulation of passive and actuated structures in fluids. The hydrodynamic
forces and torques are recovered through an innovative approach which crucially
complements and extends the projection and penalization approach of Coquerelle
et al. and Gazzola et al. The resulting method avoids time consuming
computation of the stresses at the wall to recover the force distribution on
the surface of complex deforming shapes. This feature distinguishes the
proposed approach from other VPM formulations. The methodology was verified
against a number of benchmark results ranging from the sedimentation of a 2D
cylinder to a passive three segmented structure in the wake of a cylinder. We
then showcase the capabilities of this method through the study of an energy
harvesting structure where the stocking process is modeled by the use of
damping elements
Stable Constrained Dynamics
International audienceWe present a unification of the two main approaches to simulate deformable solids, namely elasticity and constraints. Elasticity accurately handles soft to moderately stiff objects, but becomes numerically hard as stiffness increases. Constraints efficiently handle high stiffness, but when integrated in time they can suffer from instabilities in the nullspace directions, generating spurious transverse vibrations when pulling hard on thin inextensible objects or articulated rigid bodies. We show that geometric stiffness, the tensor encoding the change of force directions (as opposed to intensities) in response to a change of positions, is the missing piece between the two approaches. This previously neglected stiffness term is easy to implement and dramatically improves the stability of inextensible objects and articulated chains, without adding artificial bending forces. This allows time step increases up to several orders of magnitude using standard linear solvers
Projective Dynamics: Fusing Constraint Projections for Fast Simulation
We present a new method for implicit time integration of physical systems. Our approach builds a bridge between nodal Finite Element methods and Position Based Dynamics, leading to a simple, efficient, robust, yet accurate solver that supports many different types of constraints. We propose specially designed energy potentials that can be solved efficiently using an alternating optimization approach. Inspired by continuum mechanics, we derive a set of continuumbased potentials that can be efficiently incorporated within our solver. We demonstrate the generality and robustness of our approach in many different applications ranging from the simulation of solids, cloths, and shells, to example-based simulation. Comparisons to Newton-based and Position Based Dynamics solvers highlight the benefits of our formulation
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