1,035 research outputs found

    SID 04, Social Intelligence Design:Proceedings Third Workshop on Social Intelligence Design

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    Graphical Database Architecture For Clinical Trials

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    The general area of the research is Health Informatics. The research focuses on creating an innovative and novel solution to manage and analyze clinical trials data. It constructs a Graphical Database Architecture (GDA) for Clinical Trials (CT) using New Technology for Java (Neo4j) as a robust, a scalable and a high-performance database. The purpose of the research project is to develop concepts and techniques based on architecture to accelerate the processing time of clinical data navigation at lower cost. The research design uses a positivist approach to empirical research. The research is significant because it proposes a new approach of clinical trials through graph theory and designs a responsive structure of clinical data that can be deployed across all the health informatics landscape. It uniquely contributes to scholarly literature of the phenomena of Not only SQL (NoSQL) graph databases, mainly Neo4j in CT, for future research of clinical informatics. A prototype is created and examined to validate the concepts, taking advantage of Neo4j’s high availability, scalability, and powerful graph query language (Cypher). This research study finds that integration of search methodologies and information retrieval with the graphical database provides a solid starting point to manage, query, and analyze the clinical trials data, furthermore the design and the development of a prototype demonstrate the conceptual model of this study. Likewise the proposed clinical trials ontology (CTO) incorporates all data elements of a standard clinical study which facilitate a heuristic overview of treatments, interventions, and outcome results of these studies

    Validating a model-driven software architecture evaluation and improvement method: A family of experiments

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    Context: Software architectures should be evaluated during the early stages of software development in order to verify whether the non-functional requirements (NFRs) of the product can be fulfilled. This activity is even more crucial in software product line (SPL) development, since it is also necessary to identify whether the NFRs of a particular product can be achieved by exercising the variation mechanisms provided by the product line architecture or whether additional transformations are required. These issues have motivated us to propose QuaDAI, a method for the derivation, evaluation and improvement of software architectures in model-driven SPL development. Objective: We present in this paper the results of a family of four experiments carried out to empirically validate the evaluation and improvement strategy of QuaDAI. Method: The family of experiments was carried out by 92 participants: Computer Science Master s and undergraduate students from Spain and Italy. The goal was to compare the effectiveness, efficiency, perceived ease of use, perceived usefulness and intention to use with regard to participants using the evaluation and improvement strategy of QuaDAI as opposed to the Architecture Tradeoff Analysis Method (ATAM). Results: The main result was that the participants produced their best results when applying QuaDAI, signifying that the participants obtained architectures with better values for the NFRs faster, and that they found the method easier to use, more useful and more likely to be used. The results of the meta-analysis carried out to aggregate the results obtained in the individual experiments also confirmed these results. Conclusions: The results support the hypothesis that QuaDAI would achieve better results than ATAM in the experiments and that QuaDAI can be considered as a promising approach with which to perform architectural evaluations that occur after the product architecture derivation in model-driven SPL development processes when carried out by novice software evaluators.The authors would like to thank all the participants in the experiments for their selfless involvement in this research. This research is supported by the MULTIPLE Project (MICINN TIN2009-13838) and the ValI+D Program (ACIF/2011/235).González Huerta, J.; Insfrán Pelozo, CE.; Abrahao Gonzales, SM.; Scanniello, G. (2015). Validating a model-driven software architecture evaluation and improvement method: A family of experiments. Information and Software Technology. 57:405-429. https://doi.org/10.1016/j.infsof.2014.05.018S4054295

    Information-rich user embodiment in groupware

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    Embodiments are virtual personifications of the user in real-time distributed groupware. Many embodiments in groupware are simple abstract 2D representations such as avatars and telepointers. Although current user embodiment techniques can reveal information related to position and orientation, they show far less than what is available in a face-to-face situation, and as a result, collaboration can become more difficult. The problem addressed in this research is that it is difficult for groupware users to recognize and characterize other participants using only their embodiments. The solution explored in this thesis is to provide more information about groupware users by enriching their embodiment. This scheme encodes state and context variables as visual augmentations on the embodiment. Providing information about characteristics such as skill, expertise, and experience can be valuable for collaboration; increasing the information in visual embodiments makes it easier and more natural for collaborators to recognize and characterize others, and thus coordinate activity, simplify communication, and find collaborators. Rich embodiments were tested in three separate experiments. The first experiment showed that users are able to recall a large number of variables displayed on embodiments, and are able to accurately determine the values of those variables. The second study showed that rich embodiments are useful in terms of collaboration and interaction in an actual groupware context – a multiplayer game. The final study further examined information-rich embodiment in a shared drawing task, and further revealed the potential of increasing awareness using embodiment

    Improving groupware design for loosely coupled groups

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    Loosely coupled workgroups are common in the real world, and workers in these groups are autonomous and weakly interdependent. They have patterns of work and collaboration that distinguish them from other types of groups, and groupware systems that are designed to support loose coupling must address these differences. However, they have not been studied in detail in Computer-Supported Cooperative Work (CSCW), and the design process for these groups is currently underspecified. This forces designers to start from scratch each time they develop a system for loosely coupled groups, and they must approach new work settings with little information about how work practices are organized. In this dissertation, I present a design framework to improve the groupware design process for loosely coupled workgroups. The framework has three main parts that add a new layer of support to each of the three stages in the general groupware design process: data collection about the target work setting, analysis of the data, and system design based on the analysis results. The framework was developed to provide designers with support during each of these stages so that they can consider important characteristics of loosely coupled work practice while carrying out design for the target group. The design framework is based on information from CSCW and organizational research, and on real-world design experiences with one type of loosely coupled workgroup—home care treatment teams. The framework was evaluated using observations, interviews, and field trials that were carried out with multidisciplinary home care treatment teams in Saskatoon Health Region. A series of field observations and interviews were carried out with team members from each of the home care disciplines. The framework was then used to develop Mohoc, a groupware system that supports work in home care. Two field trials were carried out where the system was used by teams to support their daily activities. Results were analyzed to determine how well each part of the design framework performed in the design process. The results suggest that the framework was able to fill its role in specializing the general CSCW design process for loosely coupled groups by adding consideration for work and collaboration patterns that are seen in loosely coupled settings. However, further research is needed to determine whether these findings generalize to other loosely coupled workgroups

    Evaluating requirements modeling methods based on user perceptions: a family of experiments

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    Numerous methods and techniques have been proposed for requirements modeling, although very few have had widespread use in practice. One drawback of requirements modeling methods is that they lack proper empirical evaluations. This means that there is a need for evaluation methods that consider both the theoretical and practical aspects of this type of methods and techniques. In this paper, we present a method for evaluating the quality of requirements modeling methods based on user perceptions. The evaluation method consists of a theoretical model that explains the relevant dimensions of quality for requirements modeling methods, along with a practical instrument with which to measure these quality dimensions. Basically, it allows us to predict the acceptance of a particular requirements modeling method in practice, based on the effort of applying the method, the quality of the requirements artifacts produced, and the user perceptions with regard to the quality of the method. The paper also presents an empirical test of the proposed method for evaluating a Rational Unified Process (RUP) extension for requirements modeling. That test was carried out through a family of experiments conducted with students and practitioners and provides evidence of the usefulness of the evaluation method proposed. © 2011 Elsevier Inc. All rights reserved.This research has been funded by the following projects: MULTIPLE (MICINN TIN2009-13838), MEDUSAS (CDTI-MICINN and FEDER IDI-20090557), ORIGIN (CDTI-MICINN and FEDER IDI-2010043(1-5)), PEGASO/MAGO (MICINN and FEDER, TIN2009-13718-C02-01), EECCOO (MICINN TRA2009_0074), MECCA (JCMM PII2109-0075-8394) and IMPACTUM (JCCM PEII11-0330-4414).Abrahao Gonzales, SM.; Insfrán Pelozo, CE.; Carsí Cubel, JÁ.; Genero Bocco, M. (2011). Evaluating requirements modeling methods based on user perceptions: a family of experiments. Information Sciences. 181(16):3356-3378. https://doi.org/10.1016/j.ins.2011.04.005S335633781811

    Using natural user interfaces to support synchronous distributed collaborative work

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    Synchronous Distributed Collaborative Work (SDCW) occurs when group members work together at the same time from different places together to achieve a common goal. Effective SDCW requires good communication, continuous coordination and shared information among group members. SDCW is possible because of groupware, a class of computer software systems that supports group work. Shared-workspace groupware systems are systems that provide a common workspace that aims to replicate aspects of a physical workspace that is shared among group members in a co-located environment. Shared-workspace groupware systems have failed to provide the same degree of coordination and awareness among distributed group members that exists in co-located groups owing to unintuitive interaction techniques that these systems have incorporated. Natural User Interfaces (NUIs) focus on reusing natural human abilities such as touch, speech, gestures and proximity awareness to allow intuitive human-computer interaction. These interaction techniques could provide solutions to the existing issues of groupware systems by breaking down the barrier between people and technology created by the interaction techniques currently utilised. The aim of this research was to investigate how NUI interaction techniques could be used to effectively support SDCW. An architecture for such a shared-workspace groupware system was proposed and a prototype, called GroupAware, was designed and developed based on this architecture. GroupAware allows multiple users from distributed locations to simultaneously view and annotate text documents, and create graphic designs in a shared workspace. Documents are represented as visual objects that can be manipulated through touch gestures. Group coordination and awareness is maintained through document updates via immediate workspace synchronization, user action tracking via user labels and user availability identification via basic proxemic interaction. Members can effectively communicate via audio and video conferencing. A user study was conducted to evaluate GroupAware and determine whether NUI interaction techniques effectively supported SDCW. Ten groups of three members each participated in the study. High levels of performance, user satisfaction and collaboration demonstrated that GroupAware was an effective groupware system that was easy to learn and use, and effectively supported group work in terms of communication, coordination and information sharing. Participants gave highly positive comments about the system that further supported the results. The successful implementation of GroupAware and the positive results obtained from the user evaluation provides evidence that NUI interaction techniques can effectively support SDCW

    UX Challenges in GDSS : An Experience Report

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    In this paper we present a user experience report on a Group Decision Support System. The used system is a Collaborative framework called GRoUp Support (GRUS). The experience consists in three user tests conducted in three different countries. While the locations are different, all three tests were run in the same conditions: same facilitator and tested process. In order to support the end-users. we teach the system in two different ways: a presentation of the system, and a video demonstrating how to use it. The main feedback of this experience is that the teaching step for using Collaborative tools in mandatory. The experience was conducted in the context of decision-making in the agriculture domain.Laboratorio de Investigación y Formación en Informática Avanzad

    Computer Science and Technology Series : XV Argentine Congress of Computer Science. Selected papers

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    CACIC'09 was the fifteenth Congress in the CACIC series. It was organized by the School of Engineering of the National University of Jujuy. The Congress included 9 Workshops with 130 accepted papers, 1 main Conference, 4 invited tutorials, different meetings related with Computer Science Education (Professors, PhD students, Curricula) and an International School with 5 courses. CACIC 2009 was organized following the traditional Congress format, with 9 Workshops covering a diversity of dimensions of Computer Science Research. Each topic was supervised by a committee of three chairs of different Universities. The call for papers attracted a total of 267 submissions. An average of 2.7 review reports were collected for each paper, for a grand total of 720 review reports that involved about 300 different reviewers. A total of 130 full papers were accepted and 20 of them were selected for this book.Red de Universidades con Carreras en Informática (RedUNCI

    Evaluation of the influence of personality types on performance of shared tasks in a collaborative environment

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    Computer Supported Cooperative Work (CSCW) is an area of computing that has been receiving much attention in recent years. Developments in groupware technology, such as MERL’s Diamondtouch and Microsoft’s Surface, have presented us with new, challenging and exciting ways to carry out group tasks. However, these groupware technologies present us with a novel area of research in the field of computing – that being multi-user Human-Computer Interaction (HCI). With multi-user HCI, we no longer have to cater for one person working on their own PC. We must now consider multiple users and their preferences as a group in order to design groupware applications that best suit the needs of that group. In this thesis, we aim to identify how groups of two people (dyads), given their various personality types and preferences, work together on groupware technologies. We propose interface variants to both competitive and collaborative systems in an attempt to identify what aspects of an interface or task best suit the needs of the different dyads, maximising their performance and producing high levels of user satisfaction. In order to determine this, we introduce a series of user experiments that we carried out with 18 dyads and analyse their performance, behaviour and responses to each of 5 systems and their respective variants. Our research and user experiments were facilitated by the DiamondTouch – a collaborative, multi-user tabletop device
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