2,823 research outputs found

    Experimental Evaluation of Large Scale WiFi Multicast Rate Control

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    WiFi multicast to very large groups has gained attention as a solution for multimedia delivery in crowded areas. Yet, most recently proposed schemes do not provide performance guarantees and none have been tested at scale. To address the issue of providing high multicast throughput with performance guarantees, we present the design and experimental evaluation of the Multicast Dynamic Rate Adaptation (MuDRA) algorithm. MuDRA balances fast adaptation to channel conditions and stability, which is essential for multimedia applications. MuDRA relies on feedback from some nodes collected via a light-weight protocol and dynamically adjusts the rate adaptation response time. Our experimental evaluation of MuDRA on the ORBIT testbed with over 150 nodes shows that MuDRA outperforms other schemes and supports high throughput multicast flows to hundreds of receivers while meeting quality requirements. MuDRA can support multiple high quality video streams, where 90% of the nodes report excellent or very good video quality

    Throughput optimization strategies for large-scale wireless LANs

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    Thanks to the active development of IEEE 802.11, the performance of wireless local area networks (WLANs) is improving by every new edition of the standard facilitating large enterprises to rely on Wi-Fi for more demanding applications. The limited number of channels in the unlicensed industrial scientific medical frequency band however is one of the key bottlenecks of Wi-Fi when scalability and robustness are points of concern. In this paper we propose two strategies for the optimization of throughput in wireless LANs: a heuristic derived from a theoretical model and a surrogate model based decision engine

    Random Access Game and Medium Access Control Design

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    Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called random access game, for contention control. We characterize Nash equilibria of random access games, study their dynamics, and propose distributed algorithms (strategy evolutions) to achieve Nash equilibria. This provides a general analytical framework that is capable of modeling a large class of system-wide quality-of-service (QoS) models via the specification of per-node utility functions, in which system-wide fairness or service differentiation can be achieved in a distributed manner as long as each node executes a contention resolution algorithm that is designed to achieve the Nash equilibrium. We thus propose a novel medium access method derived from carrier sense multiple access/collision avoidance (CSMA/CA) according to distributed strategy update mechanism achieving the Nash equilibrium of random access game. We present a concrete medium access method that adapts to a continuous contention measure called conditional collision probability, stabilizes the network into a steady state that achieves optimal throughput with targeted fairness (or service differentiation), and can decouple contention control from handling failed transmissions. In addition to guiding medium access control design, the random access game model also provides an analytical framework to understand equilibrium and dynamic properties of different medium access protocols

    Scheduling for next generation WLANs: filling the gap between offered and observed data rates

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    In wireless networks, opportunistic scheduling is used to increase system throughput by exploiting multi-user diversity. Although recent advances have increased physical layer data rates supported in wireless local area networks (WLANs), actual throughput realized are significantly lower due to overhead. Accordingly, the frame aggregation concept is used in next generation WLANs to improve efficiency. However, with frame aggregation, traditional opportunistic schemes are no longer optimal. In this paper, we propose schedulers that take queue and channel conditions into account jointly, to maximize throughput observed at the users for next generation WLANs. We also extend this work to design two schedulers that perform block scheduling for maximizing network throughput over multiple transmission sequences. For these schedulers, which make decisions over long time durations, we model the system using queueing theory and determine users' temporal access proportions according to this model. Through detailed simulations, we show that all our proposed algorithms offer significant throughput improvement, better fairness, and much lower delay compared with traditional opportunistic schedulers, facilitating the practical use of the evolving standard for next generation wireless networks

    Enhancing IEEE 802.11MAC in congested environments

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    IEEE 802.11 is currently the most deployed wireless local area networking standard. It uses carrier sense multiple access with collision avoidance (CSMA/CA) to resolve contention between nodes. Contention windows (CW) change dynamically to adapt to the contention level: Upon each collision, a node doubles its CW to reduce further collision risks. Upon a successful transmission, the CW is reset, assuming that the contention level has dropped. However, the contention level is more likely to change slowly, and resetting the CW causes new collisions and retransmissions before the CW reaches the optimal value again. This wastes bandwidth and increases delays. In this paper we analyze simple slow CW decrease functions and compare their performances to the legacy standard. We use simulations and mathematical modeling to show their considerable improvements at all contention levels and transient phases, especially in highly congested environments

    Throughput Analysis of CSMA Wireless Networks with Finite Offered-load

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    This paper proposes an approximate method, equivalent access intensity (EAI), for the throughput analysis of CSMA wireless networks in which links have finite offered-load and their MAC-layer transmit buffers may be empty from time to time. Different from prior works that mainly considered the saturated network, we take into account in our analysis the impacts of empty transmit buffers on the interactions and dependencies among links in the network that is more common in practice. It is known that the empty transmit buffer incurs extra waiting time for a link to compete for the channel airtime usage, since when it has no packet waiting for transmission, the link will not perform channel competition. The basic idea behind EAI is that this extra waiting time can be mapped to an equivalent "longer" backoff countdown time for the unsaturated link, yielding a lower link access intensity that is defined as the mean packet transmission time divided by the mean backoff countdown time. That is, we can compute the "equivalent access intensity" of an unsaturated link to incorporate the effects of the empty transmit buffer on its behavior of channel competition. Then, prior saturated ideal CSMA network (ICN) model can be adopted for link throughput computation. Specifically, we propose an iterative algorithm, "Compute-and-Compare", to identify which links are unsaturated under current offered-load and protocol settings, compute their "equivalent access intensities" and calculate link throughputs. Simulation shows that our algorithm has high accuracy under various offered-load and protocol settings. We believe the ability to identify unsaturated links and compute links throughputs as established in this paper will serve an important first step toward the design and optimization of general CSMA wireless networks with offered-load control.Comment: 6 pages. arXiv admin note: text overlap with arXiv:1007.5255 by other author
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